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egutierrez f459d4e255 feat: controles de hot-reload por agente en el dashboard TUI
Añade opciones de Reload (hot-reload) separadas de Restart (reinicio
completo) en el dashboard, usando el mecanismo SIGHUP implementado en
el issue 0013.

Cambios en pkg/tui/ (capa pura):
- IntentReloadAgent: hot-reload de un agente individual via SIGHUP
- IntentReloadAll: hot-reload de todos los agentes via SIGHUP
- AgentActionOptions: añade "Reload" antes de "Restart" con descripciones
  clarificadas ("sin interrumpir los demás" vs "launcher completo")
- ServerMenuOptions (running): añade "Reload All" como primera opción
- executeAction: maneja "Reload" → IntentReloadAgent
- executeServerAction: maneja "Reload All" → IntentReloadAll
- Mensajes de estado diferenciados: "Reload OK — X recargado sin
  interrupciones" vs "Restart OK — launcher reiniciado"

Cambios en shell/tui/ (capa impura):
- reloadAgent(id): escribe run/reload.txt + SIGHUP; error si launcher
  no está corriendo (no hay fallback a full restart)
- reloadAll(): elimina reload.txt + SIGHUP; error si no está corriendo
- restartAgent(id): restaurado a su comportamiento original de
  stop+start completo del launcher

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 18:49:00 +00:00

137 lines
4.2 KiB
Go

// Package tui defines the pure TUI model, messages, update, and view.
// Zero I/O, zero side effects. Only data transformations.
package tui
// Screen identifies the current TUI screen.
type Screen int
const (
ScreenMain Screen = iota
ScreenAgentList // list all agents with status
ScreenAgentActions // actions for a selected agent
ScreenLogs // tail log output
ScreenServer // server-wide process management
ScreenTests // test type selection menu
ScreenTestOutput // test run output
)
// TestKind identifies which test suite to run.
type TestKind int
const (
TestKindNone TestKind = iota
TestKindGo // go test -tags goolm -count=1 ./...
TestKindE2E // ./dev-scripts/e2e/run.sh
TestKindE2EHead // ./dev-scripts/e2e/run.sh --headed
TestKindAll // Go tests + E2E sequential
)
// Model is the complete TUI state — pure data.
type Model struct {
Screen Screen
Agents []AgentView
Cursor int
Selected *AgentView // nil when no agent selected
LogLines []string
LogScroll int
StatusMsg string // flash message ("Started OK", "Error: ...")
WindowWidth int
WindowHeight int
// Unified launcher state
LauncherRunning bool
LauncherPID int
LauncherUptime string
LauncherMemory string
LauncherCPU string
LauncherLogSize string
// Test state
LastTestKind TestKind // which test to re-run with "r"
}
// AgentView is a pre-formatted projection of an agent for display.
type AgentView struct {
ID string
Name string
Version string
Desc string
Enabled bool
Running bool
PID int
Instances int // number of running instances (>1 means duplicates)
Uptime string // formatted: "2h 15m"
Memory string // formatted: "42 MB"
CPU string // formatted: "1.2%"
LogSize string // formatted: "350 KB"
}
// MenuOption represents a selectable menu item.
type MenuOption struct {
Label string
Desc string
}
// MainMenuOptions returns the options for the main screen.
func MainMenuOptions() []MenuOption {
return []MenuOption{
{Label: "Agents", Desc: "Gestionar agentes"},
{Label: "Server", Desc: "Gestionar launcher unificado"},
{Label: "Tests", Desc: "Ejecutar tests"},
{Label: "Quit", Desc: "Salir"},
}
}
// TestMenuOptions returns the available test types.
func TestMenuOptions() []MenuOption {
return []MenuOption{
{Label: "Go Tests", Desc: "go test ./..."},
{Label: "E2E Tests", Desc: "Playwright headless"},
{Label: "E2E Tests (headed)", Desc: "Playwright con browser"},
{Label: "All Tests", Desc: "Go + E2E secuencial"},
}
}
// ServerMenuOptions returns the available server-wide actions.
func ServerMenuOptions(running bool) []MenuOption {
if running {
return []MenuOption{
{Label: "Reload All", Desc: "Hot-reload de todos los agentes (SIGHUP)"},
{Label: "Stop", Desc: "Detener el launcher"},
{Label: "Restart", Desc: "Reiniciar el launcher"},
{Label: "Kill", Desc: "SIGKILL forzado"},
{Label: "Rebuild & Restart", Desc: "Build + reiniciar"},
{Label: "Logs", Desc: "Ver log del launcher"},
{Label: "Tests", Desc: "Ir a pantalla de tests"},
}
}
return []MenuOption{
{Label: "Start", Desc: "Iniciar el launcher unificado"},
{Label: "Rebuild & Restart", Desc: "Build + iniciar"},
{Label: "Tests", Desc: "Ir a pantalla de tests"},
}
}
// AgentActionOptions returns the available actions based on agent state.
func AgentActionOptions(enabled bool) []MenuOption {
if enabled {
return []MenuOption{
{Label: "Reload", Desc: "Hot-reload este agente (SIGHUP, sin interrumpir los demás)"},
{Label: "Restart", Desc: "Reiniciar el launcher completo (todos los agentes)"},
{Label: "Disable", Desc: "Desactivar agente (requiere restart)"},
{Label: "Logs", Desc: "Ver log del launcher"},
}
}
return []MenuOption{
{Label: "Reload", Desc: "Hot-reload este agente (SIGHUP, sin interrumpir los demás)"},
{Label: "Restart", Desc: "Reiniciar el launcher completo (todos los agentes)"},
{Label: "Enable", Desc: "Activar agente (requiere restart)"},
{Label: "Logs", Desc: "Ver log del launcher"},
}
}
// InitialModel returns the starting state.
func InitialModel() Model {
return Model{Screen: ScreenMain}
}