1af0457c1f
Actualiza el dashboard TUI y el process manager para el modelo de launcher unificado donde todos los agentes corren en un solo proceso. Dashboard (pkg/tui): - model.go: campos de estado del launcher (PID, uptime, memory, CPU, log size) - model.go: ServerMenuOptions(running) contextual, AgentActionOptions(enabled) - messages.go: MsgAgentsLoaded incluye estado del launcher, MsgServerActionDone/MsgRebuildDone simplificados - update.go: intents nuevos (Enable/Disable agent, Start/Stop/Restart/Kill launcher) - view.go: vista de servidor muestra stats del launcher, agentes muestran enabled/disabled Shell adapter (shell/tui): - adapter.go: reescrito para usar métodos unificados (StartUnified, StopUnified, ToggleEnabled, StatusAllUnified, UnifiedStats, UnifiedLogTail) Process manager (shell/process): - manager.go: métodos StartUnified, StopUnified, KillUnified, IsUnifiedRunning, UnifiedPID, UnifiedStats, UnifiedLogTail, StatusAllUnified, ToggleEnabled Los agentes ya no se inician/detienen individualmente desde el dashboard. Se habilitan/deshabilitan en config y se reinicia el launcher para aplicar. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
316 lines
8.2 KiB
Go
316 lines
8.2 KiB
Go
package tui
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import "fmt"
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// IntentKind represents a side effect the shell must perform.
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type IntentKind string
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const (
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IntentLoadAgents IntentKind = "load_agents"
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IntentLoadLogs IntentKind = "load_logs"
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IntentTick IntentKind = "tick"
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IntentQuit IntentKind = "quit"
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// Agent-level
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IntentEnableAgent IntentKind = "enable_agent"
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IntentDisableAgent IntentKind = "disable_agent"
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// Unified launcher operations
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IntentStartLauncher IntentKind = "start_launcher"
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IntentStopLauncher IntentKind = "stop_launcher"
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IntentRestartLauncher IntentKind = "restart_launcher"
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IntentKillLauncher IntentKind = "kill_launcher"
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IntentRebuildRestart IntentKind = "rebuild_restart"
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)
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// Intent is pure data describing a side effect to execute.
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type Intent struct {
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Kind IntentKind
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AgentID string
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}
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// KeyMsg is the pure representation of a key press.
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// The bridge layer converts tea.KeyMsg into this.
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type KeyMsg struct {
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Str string // "up", "down", "enter", "0", "q", "r", etc.
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}
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// WindowSizeMsg carries terminal dimensions.
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type WindowSizeMsg struct {
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Width int
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Height int
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}
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// Update is PURE: (Model, msg) → (Model, []Intent). No side effects.
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func Update(model Model, msg interface{}) (Model, []Intent) {
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switch m := msg.(type) {
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case WindowSizeMsg:
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model.WindowWidth = m.Width
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model.WindowHeight = m.Height
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return model, nil
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case MsgAgentsLoaded:
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model.Agents = m.Agents
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model.LauncherRunning = m.LauncherRunning
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model.LauncherPID = m.LauncherPID
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model.LauncherUptime = m.LauncherUptime
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model.LauncherMemory = m.LauncherMemory
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model.LauncherCPU = m.LauncherCPU
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model.LauncherLogSize = m.LauncherLogSize
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if model.Screen == ScreenAgentList {
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if model.Cursor >= len(model.Agents) && len(model.Agents) > 0 {
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model.Cursor = len(model.Agents) - 1
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}
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}
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return model, []Intent{{Kind: IntentTick}}
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case MsgActionDone:
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if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Error: %s %s: %v", m.Action, m.AgentID, m.Err)
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} else {
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model.StatusMsg = fmt.Sprintf("%s %s OK — restart launcher to apply", m.Action, m.AgentID)
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgServerActionDone:
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if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Error: %s: %v", m.Action, m.Err)
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} else {
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model.StatusMsg = fmt.Sprintf("%s OK", m.Action)
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgRebuildDone:
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if !m.BuildOK {
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model.StatusMsg = fmt.Sprintf("Build failed: %s", m.BuildLog)
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} else if m.Err != nil {
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model.StatusMsg = fmt.Sprintf("Built OK, start failed: %v", m.Err)
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} else if m.Started {
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model.StatusMsg = "Built OK, launcher started"
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} else {
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model.StatusMsg = "Built OK"
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}
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return model, []Intent{{Kind: IntentLoadAgents}}
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case MsgLogsLoaded:
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model.LogLines = m.Lines
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model.LogScroll = max(0, len(m.Lines)-visibleLogLines(model))
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return model, nil
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case MsgTick:
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return model, []Intent{{Kind: IntentLoadAgents}}
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case KeyMsg:
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return updateKey(model, m)
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}
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return model, nil
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}
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func updateKey(model Model, key KeyMsg) (Model, []Intent) {
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if key.Str == "q" && model.Screen == ScreenMain {
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return model, []Intent{{Kind: IntentQuit}}
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}
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if key.Str == "ctrl+c" {
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return model, []Intent{{Kind: IntentQuit}}
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}
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switch model.Screen {
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case ScreenMain:
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return updateMainScreen(model, key)
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case ScreenAgentList:
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return updateAgentList(model, key)
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case ScreenAgentActions:
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return updateAgentActions(model, key)
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case ScreenLogs:
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return updateLogs(model, key)
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case ScreenServer:
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return updateServerScreen(model, key)
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}
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return model, nil
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}
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func updateMainScreen(model Model, key KeyMsg) (Model, []Intent) {
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opts := MainMenuOptions()
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switch key.Str {
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case "up", "k":
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model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
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case "down", "j":
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model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
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case "enter":
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switch opts[model.Cursor].Label {
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case "Agents":
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model.Screen = ScreenAgentList
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model.Cursor = 0
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return model, []Intent{{Kind: IntentLoadAgents}}
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case "Server":
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model.Screen = ScreenServer
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model.Cursor = 0
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model.StatusMsg = ""
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return model, []Intent{{Kind: IntentLoadAgents}}
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case "Quit":
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return model, []Intent{{Kind: IntentQuit}}
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}
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}
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return model, nil
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}
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func updateAgentList(model Model, key KeyMsg) (Model, []Intent) {
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switch key.Str {
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case "0":
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model.Screen = ScreenMain
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model.Cursor = 0
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model.StatusMsg = ""
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case "up", "k":
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model.Cursor = clamp(model.Cursor-1, 0, max(0, len(model.Agents)-1))
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case "down", "j":
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model.Cursor = clamp(model.Cursor+1, 0, max(0, len(model.Agents)-1))
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case "enter":
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if model.Cursor < len(model.Agents) {
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sel := model.Agents[model.Cursor]
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model.Selected = &sel
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model.Screen = ScreenAgentActions
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model.Cursor = 0
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model.StatusMsg = ""
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}
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}
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return model, nil
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}
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func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
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if model.Selected == nil {
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model.Screen = ScreenAgentList
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return model, nil
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}
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opts := AgentActionOptions(model.Selected.Enabled)
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switch key.Str {
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case "0":
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model.Screen = ScreenAgentList
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model.Cursor = 0
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model.Selected = nil
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model.StatusMsg = ""
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return model, []Intent{{Kind: IntentLoadAgents}}
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case "up", "k":
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model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
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case "down", "j":
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model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
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case "enter":
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if model.Cursor < len(opts) {
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return executeAction(model, opts[model.Cursor].Label)
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}
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}
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return model, nil
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}
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func executeAction(model Model, action string) (Model, []Intent) {
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id := model.Selected.ID
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switch action {
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case "Enable":
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model.StatusMsg = "Enabling " + id + "..."
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return model, []Intent{{Kind: IntentEnableAgent, AgentID: id}}
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case "Disable":
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model.StatusMsg = "Disabling " + id + "..."
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return model, []Intent{{Kind: IntentDisableAgent, AgentID: id}}
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case "Logs":
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model.Screen = ScreenLogs
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model.LogLines = nil
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model.LogScroll = 0
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model.Cursor = 0
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return model, []Intent{{Kind: IntentLoadLogs, AgentID: id}}
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}
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return model, nil
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}
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func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
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switch key.Str {
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case "0":
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if model.Selected != nil {
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model.Screen = ScreenAgentActions
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} else {
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model.Screen = ScreenServer
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}
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model.Cursor = 0
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model.LogLines = nil
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model.LogScroll = 0
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case "up", "k":
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model.LogScroll = max(0, model.LogScroll-1)
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case "down", "j":
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maxScroll := max(0, len(model.LogLines)-visibleLogLines(model))
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model.LogScroll = min(model.LogScroll+1, maxScroll)
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case "r":
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return model, []Intent{{Kind: IntentLoadLogs}}
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}
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return model, nil
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}
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func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
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opts := ServerMenuOptions(model.LauncherRunning)
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switch key.Str {
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case "0":
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model.Screen = ScreenMain
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model.Cursor = 0
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model.StatusMsg = ""
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case "up", "k":
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model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
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case "down", "j":
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model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
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case "enter":
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if model.Cursor < len(opts) {
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return executeServerAction(model, opts[model.Cursor].Label)
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}
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}
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return model, nil
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}
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func executeServerAction(model Model, action string) (Model, []Intent) {
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switch action {
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case "Start":
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model.StatusMsg = "Starting launcher..."
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return model, []Intent{{Kind: IntentStartLauncher}}
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case "Stop":
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model.StatusMsg = "Stopping launcher..."
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return model, []Intent{{Kind: IntentStopLauncher}}
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case "Restart":
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model.StatusMsg = "Restarting launcher..."
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return model, []Intent{{Kind: IntentRestartLauncher}}
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case "Kill":
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model.StatusMsg = "Killing launcher..."
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return model, []Intent{{Kind: IntentKillLauncher}}
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case "Rebuild & Restart":
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model.StatusMsg = "Building & restarting..."
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return model, []Intent{{Kind: IntentRebuildRestart}}
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case "Logs":
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model.Screen = ScreenLogs
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model.LogLines = nil
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model.LogScroll = 0
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model.Selected = nil
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model.Cursor = 0
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return model, []Intent{{Kind: IntentLoadLogs}}
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}
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return model, nil
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}
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// ── pure helpers ─────────────────────────────────────────────────────────
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func visibleLogLines(m Model) int {
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lines := m.WindowHeight - 6
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if lines < 5 {
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return 5
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}
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return lines
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}
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func clamp(v, lo, hi int) int {
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if v < lo {
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return lo
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}
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if v > hi {
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return hi
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}
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return v
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}
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