1af0457c1f
Actualiza el dashboard TUI y el process manager para el modelo de launcher unificado donde todos los agentes corren en un solo proceso. Dashboard (pkg/tui): - model.go: campos de estado del launcher (PID, uptime, memory, CPU, log size) - model.go: ServerMenuOptions(running) contextual, AgentActionOptions(enabled) - messages.go: MsgAgentsLoaded incluye estado del launcher, MsgServerActionDone/MsgRebuildDone simplificados - update.go: intents nuevos (Enable/Disable agent, Start/Stop/Restart/Kill launcher) - view.go: vista de servidor muestra stats del launcher, agentes muestran enabled/disabled Shell adapter (shell/tui): - adapter.go: reescrito para usar métodos unificados (StartUnified, StopUnified, ToggleEnabled, StatusAllUnified, UnifiedStats, UnifiedLogTail) Process manager (shell/process): - manager.go: métodos StartUnified, StopUnified, KillUnified, IsUnifiedRunning, UnifiedPID, UnifiedStats, UnifiedLogTail, StatusAllUnified, ToggleEnabled Los agentes ya no se inician/detienen individualmente desde el dashboard. Se habilitan/deshabilitan en config y se reinicia el launcher para aplicar. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
103 lines
2.8 KiB
Go
103 lines
2.8 KiB
Go
// Package tui defines the pure TUI model, messages, update, and view.
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// Zero I/O, zero side effects. Only data transformations.
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package tui
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// Screen identifies the current TUI screen.
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type Screen int
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const (
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ScreenMain Screen = iota
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ScreenAgentList // list all agents with status
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ScreenAgentActions // actions for a selected agent
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ScreenLogs // tail log output
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ScreenServer // server-wide process management
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)
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// Model is the complete TUI state — pure data.
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type Model struct {
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Screen Screen
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Agents []AgentView
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Cursor int
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Selected *AgentView // nil when no agent selected
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LogLines []string
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LogScroll int
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StatusMsg string // flash message ("Started OK", "Error: ...")
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WindowWidth int
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WindowHeight int
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// Unified launcher state
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LauncherRunning bool
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LauncherPID int
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LauncherUptime string
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LauncherMemory string
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LauncherCPU string
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LauncherLogSize string
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}
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// AgentView is a pre-formatted projection of an agent for display.
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type AgentView struct {
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ID string
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Name string
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Version string
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Desc string
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Enabled bool
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Running bool
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PID int
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Instances int // number of running instances (>1 means duplicates)
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Uptime string // formatted: "2h 15m"
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Memory string // formatted: "42 MB"
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CPU string // formatted: "1.2%"
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LogSize string // formatted: "350 KB"
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}
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// MenuOption represents a selectable menu item.
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type MenuOption struct {
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Label string
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Desc string
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}
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// MainMenuOptions returns the options for the main screen.
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func MainMenuOptions() []MenuOption {
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return []MenuOption{
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{Label: "Agents", Desc: "Gestionar agentes"},
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{Label: "Server", Desc: "Gestionar launcher unificado"},
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{Label: "Quit", Desc: "Salir"},
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}
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}
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// ServerMenuOptions returns the available server-wide actions.
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func ServerMenuOptions(running bool) []MenuOption {
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if running {
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return []MenuOption{
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{Label: "Stop", Desc: "Detener el launcher"},
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{Label: "Restart", Desc: "Reiniciar el launcher"},
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{Label: "Kill", Desc: "SIGKILL forzado"},
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{Label: "Rebuild & Restart", Desc: "Build + reiniciar"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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return []MenuOption{
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{Label: "Start", Desc: "Iniciar el launcher unificado"},
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{Label: "Rebuild & Restart", Desc: "Build + iniciar"},
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}
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}
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// AgentActionOptions returns the available actions based on agent state.
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func AgentActionOptions(enabled bool) []MenuOption {
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if enabled {
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return []MenuOption{
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{Label: "Disable", Desc: "Desactivar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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return []MenuOption{
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{Label: "Enable", Desc: "Activar agente (requiere restart)"},
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{Label: "Logs", Desc: "Ver log del launcher"},
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}
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}
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// InitialModel returns the starting state.
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func InitialModel() Model {
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return Model{Screen: ScreenMain}
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}
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