Files
agents_and_robots/pkg/tui/update.go
T

293 lines
7.6 KiB
Go

package tui
import "fmt"
// IntentKind represents a side effect the shell must perform.
type IntentKind string
const (
IntentLoadAgents IntentKind = "load_agents"
IntentStartAgent IntentKind = "start_agent"
IntentStopAgent IntentKind = "stop_agent"
IntentKillAgent IntentKind = "kill_agent"
IntentRestartAgent IntentKind = "restart_agent"
IntentLoadLogs IntentKind = "load_logs"
IntentTick IntentKind = "tick"
IntentQuit IntentKind = "quit"
// Server-wide bulk operations
IntentStartAll IntentKind = "start_all"
IntentStopAll IntentKind = "stop_all"
IntentRestartAll IntentKind = "restart_all"
IntentKillAll IntentKind = "kill_all"
)
// Intent is pure data describing a side effect to execute.
type Intent struct {
Kind IntentKind
AgentID string
}
// KeyMsg is the pure representation of a key press.
// The bridge layer converts tea.KeyMsg into this.
type KeyMsg struct {
Str string // "up", "down", "enter", "0", "q", "r", etc.
}
// WindowSizeMsg carries terminal dimensions.
type WindowSizeMsg struct {
Width int
Height int
}
// Update is PURE: (Model, msg) → (Model, []Intent). No side effects.
func Update(model Model, msg interface{}) (Model, []Intent) {
switch m := msg.(type) {
case WindowSizeMsg:
model.WindowWidth = m.Width
model.WindowHeight = m.Height
return model, nil
case MsgAgentsLoaded:
model.Agents = m.Agents
// Clamp cursor only on screens that use the agent list
if model.Screen == ScreenAgentList {
if model.Cursor >= len(model.Agents) && len(model.Agents) > 0 {
model.Cursor = len(model.Agents) - 1
}
}
return model, []Intent{{Kind: IntentTick}}
case MsgActionDone:
if m.Err != nil {
model.StatusMsg = fmt.Sprintf("Error: %s %s: %v", m.Action, m.AgentID, m.Err)
} else {
model.StatusMsg = fmt.Sprintf("%s %s OK", m.Action, m.AgentID)
}
return model, []Intent{{Kind: IntentLoadAgents}}
case MsgServerActionDone:
if m.Failed == 0 {
model.StatusMsg = fmt.Sprintf("%s: %d agents OK", m.Action, m.Total)
} else {
model.StatusMsg = fmt.Sprintf("%s: %d/%d failed", m.Action, m.Failed, m.Total)
}
return model, []Intent{{Kind: IntentLoadAgents}}
case MsgLogsLoaded:
model.LogLines = m.Lines
model.LogScroll = max(0, len(m.Lines)-visibleLogLines(model))
return model, nil
case MsgTick:
return model, []Intent{{Kind: IntentLoadAgents}}
case KeyMsg:
return updateKey(model, m)
}
return model, nil
}
func updateKey(model Model, key KeyMsg) (Model, []Intent) {
// Global quit
if key.Str == "q" && model.Screen == ScreenMain {
return model, []Intent{{Kind: IntentQuit}}
}
if key.Str == "ctrl+c" {
return model, []Intent{{Kind: IntentQuit}}
}
switch model.Screen {
case ScreenMain:
return updateMainScreen(model, key)
case ScreenAgentList:
return updateAgentList(model, key)
case ScreenAgentActions:
return updateAgentActions(model, key)
case ScreenLogs:
return updateLogs(model, key)
case ScreenServer:
return updateServerScreen(model, key)
}
return model, nil
}
func updateMainScreen(model Model, key KeyMsg) (Model, []Intent) {
opts := MainMenuOptions()
switch key.Str {
case "up", "k":
model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
case "down", "j":
model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
case "enter":
switch opts[model.Cursor].Label {
case "Agents":
model.Screen = ScreenAgentList
model.Cursor = 0
return model, []Intent{{Kind: IntentLoadAgents}}
case "Server":
model.Screen = ScreenServer
model.Cursor = 0
model.StatusMsg = ""
return model, []Intent{{Kind: IntentLoadAgents}}
case "Quit":
return model, []Intent{{Kind: IntentQuit}}
}
}
return model, nil
}
func updateAgentList(model Model, key KeyMsg) (Model, []Intent) {
switch key.Str {
case "0":
model.Screen = ScreenMain
model.Cursor = 0
model.StatusMsg = ""
case "up", "k":
model.Cursor = clamp(model.Cursor-1, 0, max(0, len(model.Agents)-1))
case "down", "j":
model.Cursor = clamp(model.Cursor+1, 0, max(0, len(model.Agents)-1))
case "enter":
if model.Cursor < len(model.Agents) {
sel := model.Agents[model.Cursor]
model.Selected = &sel
model.Screen = ScreenAgentActions
model.Cursor = 0
model.StatusMsg = ""
}
}
return model, nil
}
func updateAgentActions(model Model, key KeyMsg) (Model, []Intent) {
if model.Selected == nil {
model.Screen = ScreenAgentList
return model, nil
}
opts := AgentActionOptions(model.Selected.Running)
switch key.Str {
case "0":
model.Screen = ScreenAgentList
model.Cursor = 0
model.Selected = nil
model.StatusMsg = ""
return model, []Intent{{Kind: IntentLoadAgents}}
case "up", "k":
model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
case "down", "j":
model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
case "enter":
if model.Cursor < len(opts) {
return executeAction(model, opts[model.Cursor].Label)
}
}
return model, nil
}
func executeAction(model Model, action string) (Model, []Intent) {
id := model.Selected.ID
switch action {
case "Start":
model.StatusMsg = "Starting " + id + "..."
return model, []Intent{{Kind: IntentStartAgent, AgentID: id}}
case "Stop":
model.StatusMsg = "Stopping " + id + "..."
return model, []Intent{{Kind: IntentStopAgent, AgentID: id}}
case "Restart":
model.StatusMsg = "Restarting " + id + "..."
return model, []Intent{{Kind: IntentRestartAgent, AgentID: id}}
case "Kill":
model.StatusMsg = "Killing " + id + "..."
return model, []Intent{{Kind: IntentKillAgent, AgentID: id}}
case "Logs":
model.Screen = ScreenLogs
model.LogLines = nil
model.LogScroll = 0
model.Cursor = 0
return model, []Intent{{Kind: IntentLoadLogs, AgentID: id}}
}
return model, nil
}
func updateLogs(model Model, key KeyMsg) (Model, []Intent) {
switch key.Str {
case "0":
model.Screen = ScreenAgentActions
model.Cursor = 0
model.LogLines = nil
model.LogScroll = 0
case "up", "k":
model.LogScroll = max(0, model.LogScroll-1)
case "down", "j":
maxScroll := max(0, len(model.LogLines)-visibleLogLines(model))
model.LogScroll = min(model.LogScroll+1, maxScroll)
case "r":
if model.Selected != nil {
return model, []Intent{{Kind: IntentLoadLogs, AgentID: model.Selected.ID}}
}
}
return model, nil
}
func updateServerScreen(model Model, key KeyMsg) (Model, []Intent) {
opts := ServerMenuOptions()
switch key.Str {
case "0":
model.Screen = ScreenMain
model.Cursor = 0
model.StatusMsg = ""
case "up", "k":
model.Cursor = clamp(model.Cursor-1, 0, len(opts)-1)
case "down", "j":
model.Cursor = clamp(model.Cursor+1, 0, len(opts)-1)
case "enter":
if model.Cursor < len(opts) {
return executeServerAction(model, opts[model.Cursor].Label)
}
}
return model, nil
}
func executeServerAction(model Model, action string) (Model, []Intent) {
switch action {
case "Start All":
model.StatusMsg = "Starting all agents..."
return model, []Intent{{Kind: IntentStartAll}}
case "Stop All":
model.StatusMsg = "Stopping all agents..."
return model, []Intent{{Kind: IntentStopAll}}
case "Restart All":
model.StatusMsg = "Restarting all agents..."
return model, []Intent{{Kind: IntentRestartAll}}
case "Kill All":
model.StatusMsg = "Killing all agents..."
return model, []Intent{{Kind: IntentKillAll}}
}
return model, nil
}
// ── pure helpers ─────────────────────────────────────────────────────────
func visibleLogLines(m Model) int {
lines := m.WindowHeight - 6 // header + footer
if lines < 5 {
return 5
}
return lines
}
func clamp(v, lo, hi int) int {
if v < lo {
return lo
}
if v > hi {
return hi
}
return v
}