bd0c8c0dd3
agents/ ahora solo contiene carpetas de agentes (config, reglas, prompts). El runtime (Agent, Robot, Runner, registry, handler, commands, llm, memory) vive en devagents/ como package devagents. Cambios: - git mv agents/*.go → devagents/*.go - package agents → package devagents en todos los archivos movidos - Actualizar imports en agents/*/agent.go, cmd/launcher/, dev-scripts/ - Actualizar docs: CLAUDE.md, rules/, docs/e2ee.md, issues pendientes Build y tests pasan sin errores. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
62 lines
1.6 KiB
Go
62 lines
1.6 KiB
Go
// Package agents provides a global registry for agent rule factories.
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//
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// Each agent package self-registers via init() using Register.
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// The launcher retrieves rules via GetRules without importing agent
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// packages explicitly (only blank imports are needed).
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package devagents
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import (
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"sync"
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"github.com/enmanuel/agents/pkg/decision"
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)
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// RulesFunc is a factory that returns the decision rules for an agent.
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type RulesFunc func() []decision.Rule
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var (
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registryMu sync.RWMutex
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registry = make(map[string]RulesFunc)
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)
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// Register adds a rule factory for the given agent ID.
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// Intended to be called from init() in each agent package.
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// Panics if the same ID is registered twice (catches copy-paste errors early).
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func Register(id string, fn RulesFunc) {
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registryMu.Lock()
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defer registryMu.Unlock()
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if _, exists := registry[id]; exists {
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panic("agents.Register: duplicate agent id: " + id)
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}
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registry[id] = fn
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}
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// GetRules returns the rule factory for the given agent ID.
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// Returns nil if no rules are registered (the agent is command-only).
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func GetRules(id string) RulesFunc {
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registryMu.RLock()
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defer registryMu.RUnlock()
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return registry[id]
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}
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// RegisteredIDs returns a sorted list of all registered agent IDs.
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// Useful for debugging and diagnostics.
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func RegisteredIDs() []string {
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registryMu.RLock()
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defer registryMu.RUnlock()
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ids := make([]string, 0, len(registry))
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for id := range registry {
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ids = append(ids, id)
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}
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return ids
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}
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// resetRegistry clears all registrations (for testing only).
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func resetRegistry() {
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registryMu.Lock()
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defer registryMu.Unlock()
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registry = make(map[string]RulesFunc)
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}
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