e743a3e982
Fase 1: Sistema de personalidades enriquecido - Ampliar PersonalityCfg con role, backstory, expertise, limitations - Añadir CommunicationCfg (formality, humor, personality, response_style, quirks, catchphrases) - Crear tipos puros en pkg/personality/traits.go - Implementar BuildPersonalityPrompt() para generar bloque de system prompt - Integrar personalidad en agents/runtime.go (FromConfig + concatenacion al system prompt) Fase 2: Agente plantilla - Añadir campo Template bool a AgentMeta - Filtrar agentes template en launcher (skip si template: true) - Crear agents/_template/ con config.yaml completo y documentado - Incluir TODAS las secciones (skills, shared_knowledge, schedules, security) - agent.go minimo + prompts/system.md plantilla - Actualizar dev-scripts/agent/new-agent.sh para copiar desde _template/ Fase 3: Ejemplos de personalidades - Crear agents/_template/PERSONALITIES.md con 4 perfiles: * DevOps pragmatico * Analista meticuloso * Asistente amigable * Guardian de seguridad 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
111 lines
2.9 KiB
Go
111 lines
2.9 KiB
Go
package personality
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import (
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"fmt"
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"strings"
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)
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// BuildPersonalityPrompt genera un bloque de system prompt a partir de la personalidad.
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// Esta funcion es pura: recibe datos, devuelve string, sin side effects.
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func BuildPersonalityPrompt(p Personality) string {
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if isEmpty(p) {
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return ""
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}
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var sb strings.Builder
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sb.WriteString("## Tu personalidad\n\n")
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// Role y backstory
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if p.Role != "" || p.Backstory != "" {
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if p.Backstory != "" {
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sb.WriteString(p.Backstory)
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sb.WriteString("\n\n")
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}
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if p.Role != "" {
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sb.WriteString(fmt.Sprintf("**Rol**: %s.\n", p.Role))
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}
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}
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// Expertise
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if len(p.Expertise) > 0 {
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sb.WriteString(fmt.Sprintf("**Expertise**: %s.\n", strings.Join(p.Expertise, ", ")))
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}
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// Limitations
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if len(p.Limitations) > 0 {
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sb.WriteString(fmt.Sprintf("**Limitaciones**: %s.\n", strings.Join(p.Limitations, ", ")))
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}
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// Communication style
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if !isEmptyCommunication(p.Communication) {
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sb.WriteString("\n**Como te comunicas**:\n")
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if p.Communication.Formality != "" {
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sb.WriteString(fmt.Sprintf("- Formalidad: %s\n", p.Communication.Formality))
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}
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if p.Tone != "" {
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sb.WriteString(fmt.Sprintf("- Tono: %s\n", p.Tone))
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}
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if p.Communication.Humor != "" {
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sb.WriteString(fmt.Sprintf("- Humor: %s\n", p.Communication.Humor))
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}
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if p.Communication.Personality != "" {
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sb.WriteString(fmt.Sprintf("- Personalidad: %s\n", p.Communication.Personality))
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}
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if p.Communication.ResponseStyle != "" {
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sb.WriteString(fmt.Sprintf("- Estilo de respuesta: %s\n", p.Communication.ResponseStyle))
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}
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if p.Verbosity != "" {
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sb.WriteString(fmt.Sprintf("- Verbosidad: %s\n", p.Verbosity))
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}
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if len(p.Communication.Quirks) > 0 {
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sb.WriteString(fmt.Sprintf("- Rasgos unicos: %s\n", strings.Join(p.Communication.Quirks, "; ")))
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}
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if len(p.Communication.AvoidTopics) > 0 {
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sb.WriteString(fmt.Sprintf("- Evitas hablar de: %s\n", strings.Join(p.Communication.AvoidTopics, ", ")))
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}
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if len(p.Communication.Catchphrases) > 0 {
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sb.WriteString(fmt.Sprintf("- Frases tipicas: %s\n", strings.Join(p.Communication.Catchphrases, "; ")))
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}
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}
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// Custom directives
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if len(p.CustomDirectives) > 0 {
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sb.WriteString("\n**Directivas especiales**:\n")
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for _, directive := range p.CustomDirectives {
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sb.WriteString(fmt.Sprintf("- %s\n", directive))
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}
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}
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return sb.String()
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}
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// isEmpty verifica si la personalidad esta vacia o solo tiene valores por defecto.
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func isEmpty(p Personality) bool {
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return p.Role == "" &&
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p.Backstory == "" &&
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len(p.Expertise) == 0 &&
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len(p.Limitations) == 0 &&
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isEmptyCommunication(p.Communication) &&
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len(p.CustomDirectives) == 0
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}
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// isEmptyCommunication verifica si la seccion de comunicacion esta vacia.
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func isEmptyCommunication(c Communication) bool {
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return c.Formality == "" &&
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c.Humor == "" &&
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c.Personality == "" &&
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c.ResponseStyle == "" &&
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len(c.Quirks) == 0 &&
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len(c.AvoidTopics) == 0 &&
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len(c.Catchphrases) == 0
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}
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