f5b857dbc6
Implementa un dashboard interactivo con bubbletea siguiendo el patrón pure core / impure shell del proyecto: - pkg/tui/ (PURE): Model, Update, View — solo fmt y strings, cero I/O. Update produce Intent[] (datos puros) en vez de side effects. - shell/tui/ (IMPURE): Adapter convierte Intent[] en tea.Cmd[] con I/O real (process management, /proc stats, log tail). - cmd/dashboard/ (composición): Bridge conecta pure Update con shell Adapter usando la Elm Architecture de bubbletea. Pantallas: Main Menu → Agent List → Agent Actions (start/stop/restart/kill) → Logs. Navegación: flechas ↑↓, Enter seleccionar, 0 volver, q salir. Dependencias añadidas: bubbletea, lipgloss. Actualiza .gitignore para anclar binarios a raíz (/agentctl, /dashboard). Documenta nuevos scripts en CLAUDE.md. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
// Package tui defines the pure TUI model, messages, update, and view.
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// Zero I/O, zero side effects. Only data transformations.
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package tui
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// Screen identifies the current TUI screen.
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type Screen int
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const (
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ScreenMain Screen = iota
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ScreenAgentList // list all agents with status
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ScreenAgentActions // actions for a selected agent
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ScreenLogs // tail log output
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)
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// Model is the complete TUI state — pure data.
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type Model struct {
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Screen Screen
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Agents []AgentView
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Cursor int
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Selected *AgentView // nil when no agent selected
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LogLines []string
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LogScroll int
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StatusMsg string // flash message ("Started OK", "Error: ...")
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WindowWidth int
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WindowHeight int
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}
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// AgentView is a pre-formatted projection of an agent for display.
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type AgentView struct {
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ID string
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Name string
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Version string
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Desc string
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Enabled bool
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Running bool
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PID int
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Uptime string // formatted: "2h 15m"
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Memory string // formatted: "42 MB"
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CPU string // formatted: "1.2%"
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LogSize string // formatted: "350 KB"
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}
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// MenuOption represents a selectable menu item.
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type MenuOption struct {
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Label string
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Desc string
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}
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// MainMenuOptions returns the options for the main screen.
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func MainMenuOptions() []MenuOption {
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return []MenuOption{
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{Label: "Agents", Desc: "Gestionar agentes"},
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{Label: "Quit", Desc: "Salir"},
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}
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}
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// AgentActionOptions returns the available actions based on agent state.
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func AgentActionOptions(running bool) []MenuOption {
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if running {
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return []MenuOption{
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{Label: "Stop", Desc: "Detener el agente"},
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{Label: "Restart", Desc: "Reiniciar"},
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{Label: "Kill", Desc: "SIGKILL forzado"},
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{Label: "Logs", Desc: "Ver log del agente"},
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}
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}
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return []MenuOption{
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{Label: "Start", Desc: "Iniciar el agente"},
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{Label: "Logs", Desc: "Ver log del agente"},
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}
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}
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// InitialModel returns the starting state.
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func InitialModel() Model {
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return Model{Screen: ScreenMain}
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}
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