#include #include "app_base.h" #include "core/panel_menu.h" #include "core/icons_tabler.h" #include "core/logger.h" // #include "viz/data_table.h" // uncomment to enable data_table::render() panel // Toggles de paneles (visibles desde el menu View del menubar canonico) static bool g_show_main = true; static void draw_main() { if (!ImGui::Begin(TI_HOME " Main", &g_show_main)) { ImGui::End(); return; } ImGui::TextUnformatted("Hello from dag_engine_ui"); ImGui::End(); } static void render() { // El framework dibuja menubar (View/Layouts/Settings/About) y un // DockSpaceOverViewport central (auto_dockspace=true por defecto). // Aqui solo se dibujan los paneles propios de la app. if (g_show_main) draw_main(); // === Data panel (uncomment to enable) === // static data_table::State data_state; // static std::vector data_tables; // populate from your source // data_table::render("main_data", data_tables, data_state); } int main(int /*argc*/, char** /*argv*/) { static fn_ui::PanelToggle panels[] = { { "Main", nullptr, &g_show_main }, }; fn::AppConfig cfg; cfg.title = "dag_engine_ui — Frontend ImGui para dag_engine. Lista, lanza e inspecciona DAGs con live updates via WS."; cfg.about = { "dag_engine_ui", "0.1.0", "Frontend ImGui para dag_engine. Lista, lanza e inspecciona DAGs con live updates via WS." }; cfg.log = { "dag_engine_ui.log", 1 }; cfg.panels = panels; cfg.panel_count = sizeof(panels) / sizeof(panels[0]); return fn::run_app(cfg, render); }