chore: auto-commit (2 archivos)
- app.md - appicon.ico Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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name: engine_smoke
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name: engine_smoke
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lang: cpp
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lang: cpp
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domain: gamedev
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domain: gamedev
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version: 0.1.0
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description: "Smoke test del stack gamedev: SDL3 + sokol_gfx + Dear ImGui. Valida que el stack compila y corre en PC (Linux/Windows desktop GL) y WASM (WebGL2 via emscripten) antes de invertir tiempo en runtime real (issue 0072a)."
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description: "Smoke test del stack gamedev: SDL3 + sokol_gfx + Dear ImGui. Valida que el stack compila y corre en PC (Linux/Windows desktop GL) y WASM (WebGL2 via emscripten) antes de invertir tiempo en runtime real (issue 0072a)."
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tags: [imgui, sdl3, sokol, gamedev, smoke, wasm]
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tags: [imgui, sdl3, sokol, gamedev, smoke, wasm]
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uses_functions: []
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uses_functions: []
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- No input game-style.
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- No input game-style.
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- No fn_framework integration.
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- No fn_framework integration.
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- No mobile (Android/iOS son issues 0072g/h).
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- No mobile (Android/iOS son issues 0072g/h).
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## Capability growth log
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Una linea por bump SemVer. Bump-type segun `.claude/commands/version.md`:
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- `major`: breaking observable (CLI args, schema BBDD propia, formato wire).
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- `minor`: feature aditiva (nuevo panel, endpoint, opcion).
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- `patch`: bugfix sin cambio observable.
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- v0.1.0 (2026-05-18) — baseline.
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