Files
engine_smoke/CMakeLists.txt
egutierrez 2a16ccac03 chore: auto-commit (3 archivos)
- CMakeLists.txt
- app.md
- appicon.ico

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 16:33:23 +02:00

100 lines
3.1 KiB
CMake

# engine_smoke — gamedev stack smoke test. Issue 0072a.
# Standalone — does NOT use add_imgui_app() / fn_framework.
#
# Two build modes:
# 1. As subdir of cpp/ (cmake -S cpp -B build): cpp/CMakeLists.txt already
# adds vendor/sdl3 and exposes SDL3::SDL3-static. We just link.
# 2. As top-level (cmake -S cpp/apps/engine_smoke -B build) — used by the
# WASM pipeline and any standalone build. We do project() + manually
# add_subdirectory the vendored SDL3.
cmake_minimum_required(VERSION 3.16)
# Detect mode: top-level vs subdir.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
project(engine_smoke CXX)
set(_TOP_LEVEL TRUE)
else()
set(_TOP_LEVEL FALSE)
endif()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# Resolve the repo's cpp/vendor regardless of build mode.
# App lives at fn_registry/apps/<X>/ (issue 0096); cpp/ is sibling.
get_filename_component(_REPO_CPP_ROOT ${CMAKE_CURRENT_LIST_DIR}/../../cpp ABSOLUTE)
set(_VENDOR ${_REPO_CPP_ROOT}/vendor)
if(_TOP_LEVEL)
# Bring in SDL3 ourselves.
if(NOT EXISTS ${_VENDOR}/sdl3/CMakeLists.txt)
message(FATAL_ERROR "SDL3 vendoring missing: ${_VENDOR}/sdl3 — see cpp/vendor/sdl3.VENDORING.md")
endif()
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
set(SDL_TESTS OFF CACHE BOOL "" FORCE)
set(SDL_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SDL_INSTALL OFF CACHE BOOL "" FORCE)
set(SDL_X11_XSCRNSAVER OFF CACHE BOOL "" FORCE)
add_subdirectory(${_VENDOR}/sdl3 ${CMAKE_BINARY_DIR}/_sdl3 EXCLUDE_FROM_ALL)
endif()
# --- ImGui (sources we need) ---
set(_IMGUI_SRCS
${_VENDOR}/imgui/imgui.cpp
${_VENDOR}/imgui/imgui_demo.cpp
${_VENDOR}/imgui/imgui_draw.cpp
${_VENDOR}/imgui/imgui_tables.cpp
${_VENDOR}/imgui/imgui_widgets.cpp
${_VENDOR}/imgui/backends/imgui_impl_sdl3.cpp
${_VENDOR}/imgui/backends/imgui_impl_opengl3.cpp
)
add_executable(engine_smoke
main.cpp
${_IMGUI_SRCS}
)
target_include_directories(engine_smoke PRIVATE
${_VENDOR}/imgui
${_VENDOR}/sokol
)
target_link_libraries(engine_smoke PRIVATE SDL3::SDL3-static)
if(NOT EMSCRIPTEN)
find_package(OpenGL REQUIRED)
target_link_libraries(engine_smoke PRIVATE OpenGL::GL)
endif()
if(EMSCRIPTEN)
set_target_properties(engine_smoke PROPERTIES SUFFIX ".html")
target_compile_options(engine_smoke PRIVATE
-Os
-fno-exceptions
-fno-rtti
-ffunction-sections
-fdata-sections
)
target_link_options(engine_smoke PRIVATE
-Os
-sUSE_WEBGL2=1
-sFULL_ES3=1
-sALLOW_MEMORY_GROWTH=1
-sINITIAL_MEMORY=33554432
-sASSERTIONS=0
-sENVIRONMENT=web
-Wl,--gc-sections
# NOTE: -sFILESYSTEM=0 + --closure=1 broke under SDL3 (closure
# references undeclared FS). Saves ~30KB JS + ~30KB wasm if
# we ever stub SDL3 filesystem refs out. Re-enable per app.
)
endif()
if(WIN32)
set_target_properties(engine_smoke PROPERTIES WIN32_EXECUTABLE TRUE)
endif()