initial: mirror of @fn_library from fn_registry
75 components + DESIGN_SYSTEM.md + sync script. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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---
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name: use_animated_canvas
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kind: component
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lang: ts
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domain: ui
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version: "1.0.0"
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purity: impure
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signature: "useAnimatedCanvas(options: AnimatedCanvasOptions): AnimatedCanvasResult"
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description: "Hook React para canvas animado a N fps via requestAnimationFrame. Maneja DPR, resize, throttling, y contador de FPS real."
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tags: [canvas, animation, fps, requestAnimationFrame, hook, realtime, component, ui]
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uses_functions: []
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uses_types: []
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returns: []
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returns_optional: false
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error_type: ""
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imports: [react]
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params:
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- name: options
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desc: "Configuración: fps (target), draw (callback de renderizado), opcionalmente DPR"
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output: "Hook que retorna canvasRef y renderFpsRef para renderizado animado a N fps"
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tested: false
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tests: []
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test_file_path: ""
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file_path: "frontend/functions/ui/use_animated_canvas.tsx"
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props:
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- name: fps
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type: "number"
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required: false
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description: "Target FPS (default 60)"
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- name: draw
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type: "(ctx: CanvasRenderingContext2D, width: number, height: number, frameCount: number) => void"
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required: true
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description: "Callback de renderizado"
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emits: []
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has_state: true
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framework: react
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variant: [default]
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---
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## Ejemplo
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```tsx
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const { canvasRef, renderFpsRef } = useAnimatedCanvas({
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fps: 100,
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draw: (ctx, w, h) => {
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// Dibujar lo que sea a 100fps
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ctx.fillStyle = '#3b82f6'
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ctx.fillRect(0, 0, w * Math.random(), h)
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},
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})
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return <canvas ref={canvasRef} style={{ width: '100%', height: 300 }} />
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```
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## Notas
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- DPR automático: escala el canvas al devicePixelRatio de la pantalla
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- Resize automático: detecta cambios de tamaño via getBoundingClientRect
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- Throttle configurable: rAF corre a ~144fps nativo, el hook filtra a N fps
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- FPS real: `renderFpsRef.current` tiene los FPS medidos (no el target)
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- drawRef pattern: actualiza el callback sin re-crear el loop de animación
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