/usr/bin/c++ -O3 -DNDEBUG -pthread CMakeFiles/runtime_test.dir/main.cpp.o CMakeFiles/runtime_test.dir/sokol_impl.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gfx/sokol_setup.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gfx/sprite_batch.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gamedev/audio_engine.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gamedev/audio_play.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gamedev/input_unified.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gamedev/game_loop.cpp.o CMakeFiles/runtime_test.dir/__/__/functions/gamedev/camera_2d.cpp.o -o runtime_test  ../../vendor/sdl3/libSDL3.a -lm -lpthread -ldl /usr/lib/x86_64-linux-gnu/libGLX.so /usr/lib/x86_64-linux-gnu/libOpenGL.so 
