feat(shaders_lab): scaffold C++ app with GLSL live-reload canvas
- cpp/functions/gfx: gl_shader, gl_framebuffer, fullscreen_quad, shader_canvas - cpp/apps/shaders_lab: main + 3 seed shaders (plasma, circle, checker) - ImGui docking layout: Code | Canvas | Controls Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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#pragma once
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#include <string>
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#include "gfx/gl_framebuffer.h"
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#include "gfx/gl_shader.h"
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#include "gfx/fullscreen_quad.h"
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namespace fn::gfx {
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struct ShaderCanvas {
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Framebuffer fb;
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Quad quad;
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unsigned int program = 0;
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bool initialized = false;
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};
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// Inicializa recursos GL (idempotente).
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void canvas_init(ShaderCanvas& c);
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// Sustituye el programa activo (borra el anterior). Acepta program=0 para pantalla en negro.
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void canvas_set_program(ShaderCanvas& c, unsigned int program);
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// Renderiza el shader al FBO y dibuja la textura resultante como contenido del panel ImGui.
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// Llamar DENTRO de un ImGui::Begin/End. Ocupa GetContentRegionAvail().
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void canvas_render(ShaderCanvas& c, float time_seconds);
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void canvas_destroy(ShaderCanvas& c);
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} // namespace fn::gfx
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