feat: add C++ ImGui functions for core UI and visualization

Funciones C++/ImGui para dashboards (grid, panel, docking, sidebar, tabs),
visualizaciones (candlestick, gauge, histogram, pie, sparkline, heatmap,
scatter, line, bar, surface3d, kpi, table), grafos (force layout, renderer,
viewport, spatial hash, types) y utilidades (time series buffer, tracy zones,
memory/fps overlay, plot theme).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-08 00:10:18 +02:00
parent af9ebd1e0a
commit 0bdf35a461
66 changed files with 4236 additions and 0 deletions
+32
View File
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#include "viz/table_view.h"
#include "imgui.h"
bool table_view(const char* id, const char* const* headers, int col_count, const char* const* cells, int row_count) {
ImGuiTableFlags flags =
ImGuiTableFlags_Borders |
ImGuiTableFlags_Sortable |
ImGuiTableFlags_RowBg |
ImGuiTableFlags_Resizable |
ImGuiTableFlags_ScrollY |
ImGuiTableFlags_Reorderable;
if (!ImGui::BeginTable(id, col_count, flags, ImVec2(0, 300))) {
return false;
}
for (int col = 0; col < col_count; col++) {
ImGui::TableSetupColumn(headers[col]);
}
ImGui::TableHeadersRow();
for (int row = 0; row < row_count; row++) {
ImGui::TableNextRow();
for (int col = 0; col < col_count; col++) {
ImGui::TableSetColumnIndex(col);
ImGui::TextUnformatted(cells[row * col_count + col]);
}
}
ImGui::EndTable();
return true;
}