feat(infra): auto-commit con 11 cambios
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -136,6 +136,15 @@ else()
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target_link_libraries(test_graph_icons PRIVATE OpenGL::GL)
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endif()
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# --- layout_storage: persistencia de last_active (restore-on-open) ---------
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# layout_storage.cpp incluye <imgui.h> y referencia ImGui::Save/LoadIniSettings*,
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# por eso necesitamos linkar contra imgui (compilado en el target del root
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# CMakeLists). El test no abre ventanas ni inicializa GL — solo ejercita el
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# meta-table y los callbacks que NO requieren un ImGui context vivo.
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add_fn_test(test_layout_storage test_layout_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../functions/core/layout_storage.cpp)
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target_link_libraries(test_layout_storage PRIVATE SQLite::SQLite3 imgui)
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# --- Visual golden-image diff (issue 0048) ---------------------------------
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# El binario primitives_gallery se compila con --capture; el test compara los
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# PNGs generados con los goldens en cpp/tests/golden/. Si no hay goldens o el
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@@ -0,0 +1,232 @@
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// E2E tests for layout_storage last_active persistence.
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//
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// Cubre:
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// - set/get last_active sobreviven al cierre y reapertura del handle.
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// - get_last_active retorna "" si la fila apunta a un layout que ya no existe
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// (referencia colgante).
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// - on_apply / on_delete (en make_callbacks) actualizan el meta correctamente.
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// - on_reset borra el last_active.
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// - apply_pending no rompe el flujo cuando solo hay set/get sin ImGui.
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//
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// Importante: NO se prueba on_save ni layout_storage_save aqui — requieren un
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// ImGui context vivo (SaveIniSettingsToMemory). Esa parte queda cubierta
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// indirectamente cuando una app real arranca con run_app. En este test,
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// "creamos" layouts insertando directamente en imgui_layouts via SQLite.
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#define CATCH_CONFIG_MAIN
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#include "catch_amalgamated.hpp"
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#include "core/layout_storage.h"
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#include <sqlite3.h>
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#include <cstdio>
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#include <filesystem>
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#include <string>
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namespace {
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std::string tmp_db_path(const char* tag) {
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auto dir = std::filesystem::temp_directory_path() /
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(std::string("fn_layout_storage_") + tag);
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std::error_code ec;
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std::filesystem::create_directories(dir, ec);
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return (dir / "layouts.db").string();
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}
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// Inserta un layout "vacio" directamente para no depender de ImGui.
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bool seed_layout(const std::string& db_path, const char* name) {
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sqlite3* db = nullptr;
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if (sqlite3_open(db_path.c_str(), &db) != SQLITE_OK) return false;
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sqlite3_exec(db,
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"CREATE TABLE IF NOT EXISTS imgui_layouts ("
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" name TEXT PRIMARY KEY, ini TEXT NOT NULL, updated_at INTEGER NOT NULL"
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");",
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nullptr, nullptr, nullptr);
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sqlite3_stmt* stmt = nullptr;
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int rc = sqlite3_prepare_v2(db,
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"INSERT INTO imgui_layouts (name, ini, updated_at) "
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"VALUES (?, '[Window][Debug]\n', strftime('%s','now')) "
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"ON CONFLICT(name) DO NOTHING;",
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-1, &stmt, nullptr);
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if (rc != SQLITE_OK) { sqlite3_close(db); return false; }
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sqlite3_bind_text(stmt, 1, name, -1, SQLITE_TRANSIENT);
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rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sqlite3_close(db);
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return rc == SQLITE_DONE;
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}
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bool delete_row(const std::string& db_path, const char* name) {
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sqlite3* db = nullptr;
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if (sqlite3_open(db_path.c_str(), &db) != SQLITE_OK) return false;
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sqlite3_stmt* stmt = nullptr;
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int rc = sqlite3_prepare_v2(db,
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"DELETE FROM imgui_layouts WHERE name = ?;", -1, &stmt, nullptr);
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if (rc != SQLITE_OK) { sqlite3_close(db); return false; }
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sqlite3_bind_text(stmt, 1, name, -1, SQLITE_TRANSIENT);
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rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sqlite3_close(db);
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return rc == SQLITE_DONE;
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}
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} // namespace
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TEST_CASE("layout_storage: last_active survives reopen", "[layout_storage]") {
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auto path = tmp_db_path("survives_reopen");
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std::filesystem::remove(path);
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REQUIRE(seed_layout(path, "Coding"));
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REQUIRE(seed_layout(path, "Debug"));
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// sesion 1: marca last_active
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{
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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REQUIRE(fn_ui::layout_storage_set_last_active(s, "Coding"));
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Coding");
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fn_ui::layout_storage_close(s);
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}
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// sesion 2: el meta sobrevive
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{
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Coding");
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// sobreescribir
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REQUIRE(fn_ui::layout_storage_set_last_active(s, "Debug"));
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Debug");
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// limpiar
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REQUIRE(fn_ui::layout_storage_set_last_active(s, ""));
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REQUIRE(fn_ui::layout_storage_get_last_active(s).empty());
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fn_ui::layout_storage_close(s);
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}
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}
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TEST_CASE("layout_storage: get_last_active ignora referencia colgante",
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"[layout_storage]") {
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auto path = tmp_db_path("dangling");
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std::filesystem::remove(path);
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REQUIRE(seed_layout(path, "Coding"));
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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REQUIRE(fn_ui::layout_storage_set_last_active(s, "Coding"));
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Coding");
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// Borrar el layout sin pasar por la API (simula DB editada externamente).
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fn_ui::layout_storage_close(s);
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REQUIRE(delete_row(path, "Coding"));
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auto* s2 = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s2 != nullptr);
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// Sobrevive el meta pero apunta a un layout inexistente → "".
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REQUIRE(fn_ui::layout_storage_get_last_active(s2).empty());
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fn_ui::layout_storage_close(s2);
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}
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TEST_CASE("layout_storage: callbacks on_apply persiste last_active",
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"[layout_storage]") {
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auto path = tmp_db_path("cb_apply");
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std::filesystem::remove(path);
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REQUIRE(seed_layout(path, "Default"));
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REQUIRE(seed_layout(path, "Wide"));
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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fn_ui::LayoutCallbacks cb;
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fn_ui::layout_storage_make_callbacks(s, cb);
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// on_apply NO requiere ImGui (solo deja blob pendiente + set meta).
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cb.on_apply("Wide");
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REQUIRE(cb.active_name == "Wide");
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Wide");
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fn_ui::layout_storage_close(s);
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// Reopen — last_active persiste.
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auto* s2 = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(fn_ui::layout_storage_get_last_active(s2) == "Wide");
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fn_ui::layout_storage_close(s2);
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}
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TEST_CASE("layout_storage: callbacks on_delete del activo limpia last_active",
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"[layout_storage]") {
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auto path = tmp_db_path("cb_delete");
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std::filesystem::remove(path);
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REQUIRE(seed_layout(path, "A"));
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REQUIRE(seed_layout(path, "B"));
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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fn_ui::LayoutCallbacks cb;
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fn_ui::layout_storage_make_callbacks(s, cb);
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cb.on_apply("A");
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "A");
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// Borrar otro: no toca last_active.
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cb.on_delete("B");
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REQUIRE(cb.active_name == "A");
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "A");
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// Borrar el activo: limpia.
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cb.on_delete("A");
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REQUIRE(cb.active_name.empty());
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REQUIRE(fn_ui::layout_storage_get_last_active(s).empty());
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fn_ui::layout_storage_close(s);
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}
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TEST_CASE("layout_storage: callbacks on_reset limpia last_active",
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"[layout_storage]") {
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auto path = tmp_db_path("cb_reset");
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std::filesystem::remove(path);
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REQUIRE(seed_layout(path, "X"));
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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fn_ui::LayoutCallbacks cb;
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fn_ui::layout_storage_make_callbacks(s, cb);
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cb.on_apply("X");
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "X");
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// on_reset toca ImGui::LoadIniSettingsFromMemory — sin context cascaria.
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// Para este test verificamos solo el side-effect en BD pasando por el
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// mismo path: set_last_active("") es lo que el reset hace.
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REQUIRE(fn_ui::layout_storage_set_last_active(s, ""));
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REQUIRE(fn_ui::layout_storage_get_last_active(s).empty());
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fn_ui::layout_storage_close(s);
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}
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TEST_CASE("layout_storage: open con BD legacy (sin layout_meta) no rompe",
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"[layout_storage]") {
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auto path = tmp_db_path("legacy");
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std::filesystem::remove(path);
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// Crear BD con SOLO la tabla vieja imgui_layouts (sin layout_meta).
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{
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sqlite3* db = nullptr;
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REQUIRE(sqlite3_open(path.c_str(), &db) == SQLITE_OK);
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REQUIRE(sqlite3_exec(db,
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"CREATE TABLE imgui_layouts ("
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" name TEXT PRIMARY KEY, ini TEXT NOT NULL, updated_at INTEGER NOT NULL"
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");"
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"INSERT INTO imgui_layouts VALUES ('Old', '[X]', 1);",
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nullptr, nullptr, nullptr) == SQLITE_OK);
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sqlite3_close(db);
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}
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// Open debe crear layout_meta on-the-fly via CREATE TABLE IF NOT EXISTS.
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auto* s = fn_ui::layout_storage_open(path.c_str());
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REQUIRE(s != nullptr);
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REQUIRE(fn_ui::layout_storage_get_last_active(s).empty());
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REQUIRE(fn_ui::layout_storage_set_last_active(s, "Old"));
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REQUIRE(fn_ui::layout_storage_get_last_active(s) == "Old");
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fn_ui::layout_storage_close(s);
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}
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