feat(viz): graph_force_layout_gpu compute + spatial hash (issue 0049h)
Layout force-directed en GPU usando 5 compute shaders 4.3 + spatial hash
grid 64x64. API simetrica con graph_force_layout (CPU) para que el consumer
pueda swappear sin cambios. atomicCompSwap loop para float-add portable.
- cpp/functions/viz/graph_force_layout_gpu.{h,cpp,md}: nuevo modulo
- cpp/functions/gfx/gl_loader: anade glDispatchCompute, glMemoryBarrier,
glBindBufferBase, glGetBufferSubData (Windows wgl)
- cpp/tests/test_graph_force_layout_gpu.cpp: smoke + pinned + CPU vs GPU.
Crea ventana GLFW oculta GL 4.3; SKIP si headless o sin compute.
- demos_graph: checkbox "GPU layout" para swappear CPU/GPU en runtime
- issue movido a dev/issues/completed/
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@@ -59,6 +59,11 @@
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extern PFNGLBUFFERSUBDATAPROC fn_glBufferSubData;
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extern PFNGLVERTEXATTRIBIPOINTERPROC fn_glVertexAttribIPointer;
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extern PFNGLTEXBUFFERPROC fn_glTexBuffer;
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// Compute shaders + SSBOs — issue 0049h (graph_force_layout_gpu)
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extern PFNGLDISPATCHCOMPUTEPROC fn_glDispatchCompute;
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extern PFNGLMEMORYBARRIERPROC fn_glMemoryBarrier;
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extern PFNGLBINDBUFFERBASEPROC fn_glBindBufferBase;
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extern PFNGLGETBUFFERSUBDATAPROC fn_glGetBufferSubData;
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#define glAttachShader fn_glAttachShader
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#define glBindBuffer fn_glBindBuffer
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@@ -107,6 +112,10 @@
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#define glBufferSubData fn_glBufferSubData
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#define glVertexAttribIPointer fn_glVertexAttribIPointer
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#define glTexBuffer fn_glTexBuffer
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#define glDispatchCompute fn_glDispatchCompute
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#define glMemoryBarrier fn_glMemoryBarrier
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#define glBindBufferBase fn_glBindBufferBase
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#define glGetBufferSubData fn_glGetBufferSubData
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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