feat(gamedev): comfyui_build_item_icon_workflow — iconos de inventario

Builder puro hermano de pixelart/sprite_sheet/seamless_tile: arma el dict
(API format) para iconos de items (espada/pocion/anillo/libro/escudo).
txt2img cuadrado + prompt scaffold de icono + LoRA estilo opcional + Rembg
(alpha). Compone comfyui_build_txt2img_workflow + comfyui_inject_lora.

Test offline 7/7 verde. Generacion real verificada (icono de pocion de
salud centrado, RGBA fondo recortado, prompt_id 70b7a52a, 512x512 SD1.5).
Fila en docs/capabilities/gamedev-2d.md. Detalle en report 0147.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-06-26 22:31:59 +02:00
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@@ -17,7 +17,7 @@ Filtro: `mcp__registry__fn_search query="" tag="gamedev-2d"`.
Documento hermano del grupo `comfyui` (generación genérica de imágenes/video/3D). Documento hermano del grupo `comfyui` (generación genérica de imágenes/video/3D).
Diseño del puente: `docs/comfyui-godot-integration.md`. Planes origen: `reports/0135` Diseño del puente: `docs/comfyui-godot-integration.md`. Planes origen: `reports/0135`
(pixelart), `reports/0139` (entornos/tiles/iso), `reports/0137` (personajes/sprites), (pixelart), `reports/0139` (entornos/tiles/iso), `reports/0137` (personajes/sprites),
`reports/0140` (VFX), `reports/0143` (ronda 2b: builders). `reports/0140` (VFX), `reports/0143` (ronda 2b: builders), `reports/0147` (item icons).
## Builders de workflow 2D (`gamedev-2d`, puros — generación) ## Builders de workflow 2D (`gamedev-2d`, puros — generación)
@@ -34,6 +34,7 @@ VFX (ver `reports/0143`).
| `comfyui_build_isometric_workflow_py_ml` | `(positive, negative=…, *, iso_lora="isometric_game_assets_sd15…", grid_image=None, …) -> dict` | Asset iso 2:1: LoRA iso + ControlNet grid opcional. | | `comfyui_build_isometric_workflow_py_ml` | `(positive, negative=…, *, iso_lora="isometric_game_assets_sd15…", grid_image=None, …) -> dict` | Asset iso 2:1: LoRA iso + ControlNet grid opcional. |
| `comfyui_build_sprite_sheet_workflow_py_ml` | `(subject, *, ref_image=None, pose_skeleton=None, char_lora=None, transparent=True, …) -> dict` | UN sprite de personaje: IPAdapter-FaceID + LoRA + ControlNet OpenPose (Advanced, end<1) + Rembg. Varias poses → sheet. SD1.5. | | `comfyui_build_sprite_sheet_workflow_py_ml` | `(subject, *, ref_image=None, pose_skeleton=None, char_lora=None, transparent=True, …) -> dict` | UN sprite de personaje: IPAdapter-FaceID + LoRA + ControlNet OpenPose (Advanced, end<1) + Rembg. Varias poses → sheet. SD1.5. |
| `comfyui_build_vfx_spritesheet_workflow_py_ml` | `(prompt, *, motion_model="mm_sd_v15_v2.ckpt", num_frames=16, closed_loop=True, lora=None, …) -> dict` | N frames AnimateDiff loop sobre negro (insumo de luma→alpha). 8GB: 16f@512² revienta, usar ≤8f@512² o bajar resolución. | | `comfyui_build_vfx_spritesheet_workflow_py_ml` | `(prompt, *, motion_model="mm_sd_v15_v2.ckpt", num_frames=16, closed_loop=True, lora=None, …) -> dict` | N frames AnimateDiff loop sobre negro (insumo de luma→alpha). 8GB: 16f@512² revienta, usar ≤8f@512² o bajar resolución. |
| `comfyui_build_item_icon_workflow_py_ml` | `(item, *, style="game icon, clean, centered", checkpoint="dreamshaper_8…", size=512, transparent=True, lora=None, …) -> dict` | UN icono de item de inventario (espada/poción/anillo/libro/escudo): txt2img cuadrado + prompt scaffold de icono + LoRA estilo opcional + Rembg (alpha). Set coherente = mismo style/checkpoint/lora por item. SD1.5. |
## Funciones de post-proceso y puente (`gamedev`, CPU) ## Funciones de post-proceso y puente (`gamedev`, CPU)
@@ -0,0 +1,104 @@
---
name: comfyui_build_item_icon_workflow
kind: function
lang: py
domain: ml
version: "1.0.0"
purity: pure
signature: "def comfyui_build_item_icon_workflow(item: str, *, style: str = \"game icon, clean, centered\", checkpoint: str = \"dreamshaper_8.safetensors\", size: int = 512, transparent: bool = True, seed: int = 0, lora: str | None = None, lora_strength: float = 1.0, rembg_model: str = \"u2net\", negative: str | None = None, steps: int = 28, cfg: float = 7.0, sampler_name: str = \"dpmpp_2m\", scheduler: str = \"karras\", filename_prefix: str = \"item_icon\") -> dict"
description: "Construye el dict (API format) del workflow de UN icono de item de inventario 2D (espada, pocion, anillo, libro, escudo, gema): sujeto unico centrado, fondo limpio uniforme, estilo consistente entre items, encuadre cuadrado. Compone comfyui_build_txt2img_workflow + comfyui_inject_lora (estilo opcional) + Image Rembg (fondo transparente si transparent). Hermano de comfyui_build_pixelart/sprite_sheet/seamless_tile_workflow. Pura, sin red ni I/O. class_types verificados contra /object_info."
tags: [comfyui, ml, gamedev, gamedev-2d, icon, item, inventory, rembg, workflow]
uses_functions: [comfyui_build_txt2img_workflow_py_ml, comfyui_inject_lora_py_ml]
uses_types: []
returns: []
returns_optional: false
error_type: ""
imports: []
params:
- name: item
desc: "Nombre del item (ej. 'health potion', 'iron sword', 'gold ring'). Se inserta en un prompt scaffold de icono. No puede estar vacio."
- name: style
desc: "Descriptor de estilo que mantiene consistentes los items de un set (ej. 'game icon, clean, centered', 'hand-painted RPG icon', 'flat vector icon'). Pasa el MISMO style + checkpoint + lora a todos los items para coherencia visual. keyword-only."
- name: checkpoint
desc: "Checkpoint del servidor. 'dreamshaper_8.safetensors' (SD1.5, holgado en 8GB lowvram) por defecto; 'juggernaut_xl_v11.safetensors' para SDXL (mas VRAM, subir size). keyword-only."
- name: size
desc: "Lado del cuadrado en px (width = height = size). 512 SD1.5 por defecto. keyword-only."
- name: transparent
desc: "Si True inyecta Image Rembg y el PNG sale con alpha (fondo recortado). False = item opaco sobre fondo plano, recortable luego por el caller. keyword-only."
- name: seed
desc: "Semilla del KSampler. keyword-only."
- name: lora
desc: "LoRA de estilo opcional en models/loras (ej. 'detail_tweaker_sd15.safetensors', 'isometric_game_assets_sd15.safetensors'). None = sin LoRA. keyword-only."
- name: lora_strength
desc: "Fuerza del LoRA sobre model y clip. Se clampa a [0.0, 2.0]. keyword-only."
- name: rembg_model
desc: "Modelo Rembg ('u2net' general, 'isnet-anime' para anime). Solo se usa si transparent=True. keyword-only."
- name: negative
desc: "Prompt negativo. None usa el negativo por defecto pensado para iconos (un objeto, fondo limpio, sin texto/foto). keyword-only."
- name: steps
desc: "Pasos del KSampler. keyword-only."
- name: cfg
desc: "CFG del KSampler. keyword-only."
- name: sampler_name
desc: "Sampler del KSampler. keyword-only."
- name: scheduler
desc: "Scheduler del KSampler. keyword-only."
- name: filename_prefix
desc: "Prefijo del PNG en output/. keyword-only."
output: "dict en API format listo para comfyui_submit_workflow: base txt2img cuadrada con prompt scaffold de icono ('a {item}, game inventory icon, {style}, centered, single object, plain background, ...') + LoRA de estilo opcional + Image Rembg (si transparent). UN icono; set de items -> llamar por item con mismo style/checkpoint/lora."
tested: true
tests: ["golden transparent: clases CheckpointLoaderSimple/KSampler/VAEDecode/SaveImage/Image Rembg; item + 'game inventory icon' + 'centered' en prompt; SaveImage <- Rembg; transparency True", "edge transparent=False: sin Rembg, SaveImage <- VAEDecode", "edge size: width==height==768 (cuadrado)", "edge style en prompt", "edge lora: LoraLoader presente con strength", "error item vacio -> ValueError", "determinismo"]
test_file_path: "python/functions/ml/comfyui_build_item_icon_workflow_test.py"
file_path: "python/functions/ml/comfyui_build_item_icon_workflow.py"
---
## Ejemplo
```python
import sys, os
sys.path.insert(0, os.path.join(os.environ["HOME"], "fn_registry", "python", "functions"))
from ml.comfyui_build_item_icon_workflow import comfyui_build_item_icon_workflow
# Un icono de pocion con fondo transparente (alpha), listo para submit.
wf = comfyui_build_item_icon_workflow(
"health potion",
style="hand-painted RPG icon, glowing red liquid",
transparent=True,
seed=42,
)
# Set coherente: misma firma de estilo para cada item del inventario.
# for it in ["iron sword", "gold ring", "ancient book", "wooden shield"]:
# wf = comfyui_build_item_icon_workflow(it, style="hand-painted RPG icon",
# lora="detail_tweaker_sd15.safetensors", seed=42)
# comfyui_submit_workflow(wf) # -> comfyui_wait_result -> comfyui_fetch_output_image
# Contact-sheet del set: montar los PNG resultantes con comfyui_build_grid.
```
O lanzable directo con: `./fn run comfyui_build_item_icon_workflow` (imprime nodos + class_types del ejemplo).
## Cuando usarla
Cuando necesites iconos de items de inventario para un juego (RPG, roguelike,
crafting) con look consistente entre items: armas, pociones, anillos, libros,
escudos, gemas, comida. Pasa el MISMO `style` + `checkpoint` + (`lora`) a todos
los items del set para que combinen visualmente; varía solo `item`. `transparent`
recorta el fondo (alpha) listo para el motor. Para un atlas/contact-sheet, genera
cada icono y monta los PNG con `comfyui_build_grid`.
## Gotchas
- **El recorte usa Rembg, NO luma-to-alpha**: un item es un sujeto solido con
silueta definida, rembg lo recorta limpio. `comfyui_matting_luma_to_alpha` es
para translucidos sobre negro (humo/fuego/magia) y aplanaria el item — no la
uses para iconos.
- **Coherencia del set = mismos parametros**: si cambias `style`/`checkpoint`/
`lora`/`seed` entre items, el set deja de combinar. Fija esos y varía solo `item`.
- **SDXL pide mas VRAM y resolucion**: con `checkpoint="juggernaut_xl_v11.safetensors"`
sube `size` a 768/1024; con dreamshaper_8 (SD1.5) deja 512 (holgado en 8GB lowvram).
- Si el modelo mete varios objetos o texto, el negativo por defecto ya empuja a
"single object / plain background / no text"; refuerza `style` con "single item,
isolated" si insiste.
- `transparent=False` deja el item opaco sobre fondo plano: util si prefieres
recortar fuera del workflow o el motor compone sobre un slot solido.
- Es una funcion **pura**: solo arma el dict. La generacion real (GPU) la hacen
`comfyui_submit_workflow` + `comfyui_wait_result` + `comfyui_fetch_output_image`.
@@ -0,0 +1,203 @@
"""Construye el workflow ComfyUI de UN icono de item de inventario (API format).
Iconos de inventario de juego (espada, pocion, anillo, libro, escudo, gema...):
sujeto unico centrado, fondo limpio y uniforme, estilo consistente entre items,
encuadre cuadrado. Es el builder hermano de comfyui_build_pixelart_workflow /
comfyui_build_sprite_sheet_workflow / comfyui_build_seamless_tile_workflow:
mismo patron (PURO, dict API format) que compone funciones existentes del
registry, no reescribe el grafo.
Cableado:
CheckpointLoaderSimple -> [LoraLoader opcional de estilo] -> KSampler
-> CLIPTextEncode (prompt scaffold de icono) ...
-> VAEDecode -> [Image Rembg opcional] -> SaveImage
Compone:
- comfyui_build_txt2img_workflow -> base txt2img cuadrada
- comfyui_inject_lora -> LoRA de estilo opcional (consistencia)
- 'Image Rembg (Remove Background)' (helper local) -> fondo transparente
Por que Rembg y NO comfyui_matting_luma_to_alpha: un item es un sujeto SOLIDO con
silueta definida; rembg recorta limpio la silueta. La luma-to-alpha es para
translucidos sobre negro (humo/fuego/magia), donde aplanaria el item. Si el caller
prefiere recortar fuera del workflow (transparent=False) deja la imagen opaca
sobre fondo plano, recortable luego por el pipeline o el caller.
class_types/inputs verificados contra /object_info del servidor (8GB lowvram):
CheckpointLoaderSimple, CLIPTextEncode, EmptyLatentImage, KSampler, VAEDecode,
SaveImage, LoraLoader, 'Image Rembg (Remove Background)' (transparency BOOLEAN).
Funcion pura: sin red, sin I/O. No muta dicts de entrada (copia profunda en el
helper de rembg). Determinista para los mismos argumentos.
"""
from __future__ import annotations
import copy
import os
import sys
sys.path.insert(0, os.path.join(os.path.dirname(__file__), ".."))
# Negativo por defecto pensado para iconos: un solo objeto, fondo limpio, nada de
# fotorrealismo ni texto/marcas que ensucien el sujeto centrado.
_ICON_NEGATIVE = (
"blurry, lowres, multiple objects, cluttered background, busy background, "
"text, watermark, signature, photo, photorealistic, jpeg artifacts, "
"cropped, out of frame, deformed"
)
def _inject_rembg(workflow: dict, model: str) -> dict:
"""Inserta 'Image Rembg (Remove Background)' (transparency=True) entre VAEDecode y SaveImage.
Mismo helper que usa comfyui_build_sprite_sheet_workflow: el nodo recorta la
silueta del item dejando alpha. Repunta SaveImage.images a la salida del Rembg.
"""
wf = copy.deepcopy(workflow)
vaedecode_id = next(
(nid for nid, n in wf.items() if n.get("class_type") == "VAEDecode"), None
)
save_id = next((nid for nid, n in wf.items() if n.get("class_type") == "SaveImage"), None)
if vaedecode_id is None or save_id is None:
raise ValueError(
"comfyui_build_item_icon_workflow: no se encontro VAEDecode/SaveImage para Rembg"
)
numeric = [int(k) for k in wf.keys() if str(k).isdigit()]
rembg_id = str((max(numeric) + 1) if numeric else len(wf) + 1)
wf[rembg_id] = {
"class_type": "Image Rembg (Remove Background)",
"inputs": {
"images": [vaedecode_id, 0],
"transparency": True,
"model": model,
"post_processing": False,
"only_mask": False,
"alpha_matting": False,
"alpha_matting_foreground_threshold": 240,
"alpha_matting_background_threshold": 10,
"alpha_matting_erode_size": 10,
"background_color": "none",
},
}
wf[save_id]["inputs"]["images"] = [rembg_id, 0]
return wf
def comfyui_build_item_icon_workflow(
item: str,
*,
style: str = "game icon, clean, centered",
checkpoint: str = "dreamshaper_8.safetensors",
size: int = 512,
transparent: bool = True,
seed: int = 0,
lora: str | None = None,
lora_strength: float = 1.0,
rembg_model: str = "u2net",
negative: str | None = None,
steps: int = 28,
cfg: float = 7.0,
sampler_name: str = "dpmpp_2m",
scheduler: str = "karras",
filename_prefix: str = "item_icon",
) -> dict:
"""Construye el dict (API format) del workflow de un icono de item de inventario.
Args:
item: nombre del item (ej. "health potion", "iron sword", "gold ring").
Se inserta en un prompt scaffold de icono. No puede estar vacio.
style: descriptor de estilo que mantiene consistentes los items de un set
(ej. "game icon, clean, centered", "hand-painted RPG icon", "flat
vector icon"). Pasa el MISMO style + checkpoint + (lora) a todos los
items del set para coherencia visual. keyword-only.
checkpoint: checkpoint del servidor. 'dreamshaper_8.safetensors' (SD1.5,
holgado en 8GB lowvram) por defecto; 'juggernaut_xl_v11.safetensors'
para SDXL (mas VRAM, subir size a 768/1024). keyword-only.
size: lado del cuadrado en px (width = height = size). 512 SD1.5 por
defecto. keyword-only.
transparent: si True inyecta Rembg y el PNG sale con alpha (fondo
recortado). Si False deja el item opaco sobre fondo plano, recortable
luego por el caller/pipeline. keyword-only.
seed: semilla del KSampler. keyword-only.
lora: LoRA de estilo opcional en models/loras (ej.
'detail_tweaker_sd15.safetensors', 'isometric_game_assets_sd15.safetensors').
None = sin LoRA. keyword-only.
lora_strength: fuerza del LoRA sobre model y clip. Se clampa a [0.0, 2.0].
keyword-only.
rembg_model: modelo Rembg ('u2net' general, 'isnet-anime' para anime).
Solo se usa si transparent=True. keyword-only.
negative: prompt negativo. None usa el negativo por defecto pensado para
iconos (un objeto, fondo limpio, sin texto/foto). keyword-only.
steps, cfg, sampler_name, scheduler, filename_prefix: parametros de
generacion. keyword-only.
Returns:
dict en API format listo para comfyui_submit_workflow: txt2img base
cuadrada con prompt scaffold de icono + LoRA de estilo opcional + Rembg
(si transparent). Es UN icono; un set de items -> llamar por item con el
mismo style/checkpoint/lora y montar con comfyui_build_grid si se quiere.
Raises:
ValueError: si item esta vacio, o si la base no tiene VAEDecode/SaveImage
donde inyectar el Rembg (propagado por el helper).
"""
from ml.comfyui_build_txt2img_workflow import comfyui_build_txt2img_workflow
if not item or not item.strip():
raise ValueError("comfyui_build_item_icon_workflow: 'item' no puede estar vacio")
lora_strength = max(0.0, min(2.0, float(lora_strength)))
neg = _ICON_NEGATIVE if negative is None else negative
# Prompt scaffold de icono: sujeto unico, centrado, fondo plano, sin recorte.
positive = (
f"a {item.strip()}, game inventory icon, {style}, centered, "
"single object, plain background, clean, high detail"
)
wf = comfyui_build_txt2img_workflow(
checkpoint,
positive,
neg,
steps=steps,
cfg=cfg,
width=size,
height=size,
seed=seed,
sampler_name=sampler_name,
scheduler=scheduler,
filename_prefix=filename_prefix,
)
if lora:
from ml.comfyui_inject_lora import comfyui_inject_lora
wf = comfyui_inject_lora(
wf, lora, strength_model=lora_strength, strength_clip=lora_strength
)
if transparent:
wf = _inject_rembg(wf, rembg_model)
return wf
if __name__ == "__main__":
import json
wf = comfyui_build_item_icon_workflow(
"health potion",
style="hand-painted RPG icon, glowing red liquid",
transparent=True,
seed=42,
)
print(
json.dumps(
{
"nodes": list(wf),
"classes": sorted({n["class_type"] for n in wf.values()}),
},
indent=2,
)
)
@@ -0,0 +1,95 @@
"""Tests offline de comfyui_build_item_icon_workflow (estructura del dict, sin GPU)."""
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from ml.comfyui_build_item_icon_workflow import ( # noqa: E402
comfyui_build_item_icon_workflow,
)
def _classes(wf):
return sorted({n["class_type"] for n in wf.values()})
def _by_class(wf, cls):
return [n for n in wf.values() if n["class_type"] == cls]
def _id_of(wf, cls):
return next(nid for nid, n in wf.items() if n["class_type"] == cls)
def test_golden_transparent_recipe():
wf = comfyui_build_item_icon_workflow("health potion", transparent=True, seed=42)
cls = _classes(wf)
# Cadena base txt2img + Rembg para alpha.
assert "CheckpointLoaderSimple" in cls
assert "KSampler" in cls
assert "VAEDecode" in cls
assert "SaveImage" in cls
assert "Image Rembg (Remove Background)" in cls
# El item aparece en el prompt positivo, con el scaffold de icono.
pos = next(
n for n in wf.values()
if n["class_type"] == "CLIPTextEncode" and "health potion" in n["inputs"]["text"]
)
assert "game inventory icon" in pos["inputs"]["text"]
assert "centered" in pos["inputs"]["text"]
# SaveImage toma la imagen del Rembg (no del VAEDecode).
rembg_id = _id_of(wf, "Image Rembg (Remove Background)")
save = next(n for n in wf.values() if n["class_type"] == "SaveImage")
assert save["inputs"]["images"] == [rembg_id, 0]
assert _by_class(wf, "Image Rembg (Remove Background)")[0]["inputs"]["transparency"] is True
def test_edge_opaque_no_rembg():
wf = comfyui_build_item_icon_workflow("iron sword", transparent=False)
assert "Image Rembg (Remove Background)" not in _classes(wf)
# SaveImage toma del VAEDecode directamente.
vd_id = _id_of(wf, "VAEDecode")
save = next(n for n in wf.values() if n["class_type"] == "SaveImage")
assert save["inputs"]["images"] == [vd_id, 0]
def test_edge_size_reflected():
wf = comfyui_build_item_icon_workflow("gold ring", size=768)
latent = _by_class(wf, "EmptyLatentImage")[0]["inputs"]
assert latent["width"] == 768
assert latent["height"] == 768 # cuadrado
def test_edge_style_in_prompt():
wf = comfyui_build_item_icon_workflow(
"ancient book", style="flat vector icon, minimalist", transparent=False
)
pos = next(
n for n in wf.values()
if n["class_type"] == "CLIPTextEncode" and "ancient book" in n["inputs"]["text"]
)
assert "flat vector icon, minimalist" in pos["inputs"]["text"]
def test_edge_lora_reflected():
wf = comfyui_build_item_icon_workflow(
"magic shield", lora="detail_tweaker_sd15.safetensors", lora_strength=0.9
)
loras = _by_class(wf, "LoraLoader")
assert len(loras) == 1
assert loras[0]["inputs"]["lora_name"] == "detail_tweaker_sd15.safetensors"
assert loras[0]["inputs"]["strength_model"] == 0.9
def test_error_empty_item():
try:
comfyui_build_item_icon_workflow(" ")
assert False
except ValueError as e:
assert "item" in str(e)
def test_determinism():
a = comfyui_build_item_icon_workflow("emerald gem", lora="detail_tweaker_sd15.safetensors", seed=7)
b = comfyui_build_item_icon_workflow("emerald gem", lora="detail_tweaker_sd15.safetensors", seed=7)
assert a == b