feat(shaders_lab): uniform annotations → auto-generated ImGui controls
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests) - cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply - shader_canvas: optional uniforms callback invoked per-frame - gl_loader: +glUniform1i/3f/4f - seed plasma: demo uniforms u_speed + u_color - rebuild Windows .exe Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -32,7 +32,10 @@
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extern PFNGLLINKPROGRAMPROC fn_glLinkProgram;
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extern PFNGLSHADERSOURCEPROC fn_glShaderSource;
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extern PFNGLUNIFORM1FPROC fn_glUniform1f;
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extern PFNGLUNIFORM1IPROC fn_glUniform1i;
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extern PFNGLUNIFORM2FPROC fn_glUniform2f;
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extern PFNGLUNIFORM3FPROC fn_glUniform3f;
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extern PFNGLUNIFORM4FPROC fn_glUniform4f;
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extern PFNGLUSEPROGRAMPROC fn_glUseProgram;
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#define glAttachShader fn_glAttachShader
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@@ -59,7 +62,10 @@
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#define glLinkProgram fn_glLinkProgram
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#define glShaderSource fn_glShaderSource
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#define glUniform1f fn_glUniform1f
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#define glUniform1i fn_glUniform1i
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#define glUniform2f fn_glUniform2f
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#define glUniform3f fn_glUniform3f
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#define glUniform4f fn_glUniform4f
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#define glUseProgram fn_glUseProgram
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#else
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#define GL_GLEXT_PROTOTYPES
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