feat(shaders_lab): uniform annotations → auto-generated ImGui controls

- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 21:02:35 +02:00
parent b828fd6acc
commit 4610bb4a99
15 changed files with 580 additions and 23 deletions
+5 -1
View File
@@ -1,6 +1,7 @@
#include "gfx/gl_loader.h"
#include "gfx/shader_canvas.h"
#include "imgui.h"
#include <functional>
namespace fn::gfx {
@@ -17,7 +18,8 @@ void canvas_set_program(ShaderCanvas& c, unsigned int program) {
c.program = program;
}
void canvas_render(ShaderCanvas& c, float time_seconds) {
void canvas_render(ShaderCanvas& c, float time_seconds,
const std::function<void(unsigned int program)>& uniforms_fn) {
ImVec2 avail = ImGui::GetContentRegionAvail();
int w = static_cast<int>(avail.x);
int h = static_cast<int>(avail.y);
@@ -56,6 +58,8 @@ void canvas_render(ShaderCanvas& c, float time_seconds) {
glUniform2f(loc_mouse, mx, my);
}
if (uniforms_fn) uniforms_fn(c.program);
quad_draw(c.quad);
glUseProgram(0);
}