feat(shaders_lab): uniform annotations → auto-generated ImGui controls

- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 21:02:35 +02:00
parent b828fd6acc
commit 4610bb4a99
15 changed files with 580 additions and 23 deletions
+6 -3
View File
@@ -3,15 +3,16 @@ name: shader_canvas
kind: component
lang: cpp
domain: gfx
version: "1.0.0"
version: "1.1.0"
purity: impure
signature: "void canvas_render(ShaderCanvas& c, float time_seconds)"
description: "Componente ImGui que renderiza un fragment shader GLSL a un FBO y lo muestra en el panel actual. Compone gl_framebuffer, fullscreen_quad y gl_shader. Gestiona resize automático y coordenadas de mouse."
signature: "void canvas_render(ShaderCanvas& c, float time_seconds, const std::function<void(unsigned int)>& uniforms_fn = {})"
description: "Componente ImGui que renderiza un fragment shader GLSL a un FBO y lo muestra en el panel actual. Compone gl_framebuffer, fullscreen_quad y gl_shader. Gestiona resize automático y coordenadas de mouse. Acepta callback opcional uniforms_fn invocado tras glUseProgram para uniforms custom."
tags: [opengl, shader, canvas, imgui, fbo, gfx, component]
uses_functions:
- gl_shader_cpp_gfx
- gl_framebuffer_cpp_gfx
- fullscreen_quad_cpp_gfx
- uniform_panel_cpp_gfx
uses_types: []
returns: []
returns_optional: false
@@ -27,6 +28,8 @@ params:
desc: "ShaderCanvas con estado GL interno (fb, quad, program). Inicializar con canvas_init() antes del primer frame."
- name: time_seconds
desc: "Tiempo en segundos para el uniform u_time. Usar ImGui::GetTime() o clock propio."
- name: uniforms_fn
desc: "Callback opcional invocado tras glUseProgram y antes de quad_draw. Recibe el program ID. Usar para aplicar uniforms custom (ej: uniforms_apply de uniform_panel)."
output: "Dibuja ImGui::Image con la textura del FBO renderizado. El panel ImGui debe estar abierto (entre Begin/End). Ocupa GetContentRegionAvail()."
---