docs(issues): marcar 0025 y 0026 como completados + WIP master

Wave 1 de parallel-fix-issues integrada a master:
- 0025: text_editor_cpp_core + file_watcher_cpp_core
- 0026: gl_texture_load_cpp_gfx (vendor: stb_image v2.30)

Ademas se commitea WIP previo de master que estaba sin commitear (cambios
en shaders_lab, dag_*, framework, tokens, kpi_card, gl_loader.md, etc.)
para dejar HEAD buildable.

Notas:
- Algunos deps del gallery (button.cpp, toolbar.cpp, modal_dialog.cpp...)
  siguen UNTRACKED — gating con FN_BUILD_GALLERY=ON (default OFF) para
  que master build (sin flag) no los necesite.
- Build OK con y sin flag. fn index registra 904 functions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-25 21:11:26 +02:00
parent 37e8139c5b
commit 53402d84d5
35 changed files with 1621 additions and 336 deletions
+21 -10
View File
@@ -1,27 +1,38 @@
#include "gfx/dag_uniforms.h"
#include "gfx/dag_compile.h"
#include "gfx/dag_catalog.h"
#include "gfx/gl_loader.h"
#include <algorithm>
#include <cstring>
namespace fn::gfx {
static constexpr int MAX_NODES = 16;
static constexpr int MAX_PARAM_VEC4S = 64;
void dag_uniforms_apply(const std::vector<DagStep>& pipeline, unsigned int program) {
float data[MAX_NODES * 4];
float data[MAX_PARAM_VEC4S * 4];
std::memset(data, 0, sizeof(data));
const int n = static_cast<int>(std::min(pipeline.size(), static_cast<size_t>(MAX_NODES)));
for (int i = 0; i < n; ++i) {
const auto& step = pipeline[static_cast<size_t>(i)];
data[i * 4 + 0] = step.params[0];
data[i * 4 + 1] = step.params[1];
data[i * 4 + 2] = step.params[2];
data[i * 4 + 3] = step.params[3];
std::vector<int> base = dag_param_layout(pipeline);
for (size_t i = 0; i < pipeline.size(); ++i) {
const DagStep& step = pipeline[i];
const DagNodeDef* def = dag_find(step.name);
if (!def) continue;
int pc = static_cast<int>(def->param_defaults.size());
int b = base[i] * 4;
for (int k = 0; k < pc && b + k < MAX_PARAM_VEC4S * 4; ++k) {
data[b + k] = (k < static_cast<int>(step.params.size())) ? step.params[static_cast<size_t>(k)] : 0.0f;
}
}
GLint loc = glGetUniformLocation(program, "u_params");
if (loc >= 0) glUniform4fv(loc, MAX_NODES, data);
if (loc >= 0) glUniform4fv(loc, MAX_PARAM_VEC4S, data);
// Default render path: ensure preview branch in the compiled DAG shader is
// disabled (per-node previews override this transiently in dag_previews_render).
GLint loc_pt = glGetUniformLocation(program, "u_preview_target");
if (loc_pt >= 0) glUniform1i(loc_pt, -1);
}
} // namespace fn::gfx