docs(issues): marcar 0025 y 0026 como completados + WIP master
Wave 1 de parallel-fix-issues integrada a master: - 0025: text_editor_cpp_core + file_watcher_cpp_core - 0026: gl_texture_load_cpp_gfx (vendor: stb_image v2.30) Ademas se commitea WIP previo de master que estaba sin commitear (cambios en shaders_lab, dag_*, framework, tokens, kpi_card, gl_loader.md, etc.) para dejar HEAD buildable. Notas: - Algunos deps del gallery (button.cpp, toolbar.cpp, modal_dialog.cpp...) siguen UNTRACKED — gating con FN_BUILD_GALLERY=ON (default OFF) para que master build (sin flag) no los necesite. - Build OK con y sin flag. fn index registra 904 functions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -34,6 +34,17 @@ PFNGLUNIFORM4FVPROC fn_glUniform4fv = nullptr;
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PFNGLUSEPROGRAMPROC fn_glUseProgram = nullptr;
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PFNGLACTIVETEXTUREPROC fn_glActiveTexture = nullptr;
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PFNGLGENERATEMIPMAPPROC fn_glGenerateMipmap = nullptr;
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PFNGLBUFFERDATAPROC fn_glBufferData = nullptr;
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PFNGLDRAWARRAYSINSTANCEDPROC fn_glDrawArraysInstanced = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC fn_glEnableVertexAttribArray = nullptr;
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PFNGLVERTEXATTRIBDIVISORPROC fn_glVertexAttribDivisor = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC fn_glVertexAttribPointer = nullptr;
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PFNGLBINDRENDERBUFFERPROC fn_glBindRenderbuffer = nullptr;
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PFNGLDELETERENDERBUFFERSPROC fn_glDeleteRenderbuffers = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC fn_glFramebufferRenderbuffer = nullptr;
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PFNGLGENRENDERBUFFERSPROC fn_glGenRenderbuffers = nullptr;
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PFNGLRENDERBUFFERSTORAGEPROC fn_glRenderbufferStorage = nullptr;
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PFNGLFRAMEBUFFERTEXTUREPROC fn_glFramebufferTexture = nullptr;
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namespace fn::gfx {
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@@ -74,6 +85,17 @@ bool gl_loader_init() {
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LOAD(glUseProgram);
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LOAD(glActiveTexture);
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LOAD(glGenerateMipmap);
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LOAD(glBufferData);
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LOAD(glDrawArraysInstanced);
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LOAD(glEnableVertexAttribArray);
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LOAD(glVertexAttribDivisor);
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LOAD(glVertexAttribPointer);
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LOAD(glBindRenderbuffer);
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LOAD(glDeleteRenderbuffers);
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LOAD(glFramebufferRenderbuffer);
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LOAD(glGenRenderbuffers);
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LOAD(glRenderbufferStorage);
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LOAD(glFramebufferTexture);
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#undef LOAD
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return true;
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