docs(flows): DoD obligatorio con user-facing surface + abrir issues 0100-0103 (taxonomia, frontmatter migration, dev_console, work dashboard)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-17 00:07:03 +02:00
parent a03675113a
commit 6ad82167bb
72 changed files with 3920 additions and 303 deletions
+67 -38
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@@ -248,13 +248,67 @@ function(add_imgui_app target)
set(_rc_file ${CMAKE_CURRENT_BINARY_DIR}/${target}_appicon.rc)
# Forward slashes para que windres no se confunda con escapes.
file(TO_CMAKE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/appicon.ico _ico_path)
file(WRITE ${_rc_file} "IDI_ICON1 ICON \"${_ico_path}\"\n")
# Numeric ID 101 = FN_APP_ICON_ID (ver cpp/framework/app_base.cpp).
# Usamos ID numerico (no string "IDI_ICON1") para que LoadImageW
# pueda recuperarlo en runtime y attacharlo al HWND (WM_SETICON).
file(WRITE ${_rc_file} "101 ICON \"${_ico_path}\"\n")
list(APPEND _extra_sources ${_rc_file})
endif()
# Modules manifest (issue 0097): siempre generamos <target>_modules_generated.cpp.
# Si la app tiene app.md con uses_modules, el .cpp resultante define
# fn::app_modules_array[] con sus modulos. Si no, genera un stub vacio
# (apps sin app.md no rompen el linkage de framework's app_about).
set(_modules_gen ${CMAKE_CURRENT_BINARY_DIR}/${target}_modules_generated.cpp)
set(_codegen_script ${FN_CPP_ROOT_DIR}/../python/functions/infra/codegen_app_modules.py)
set(_modules_root ${FN_CPP_ROOT_DIR}/../modules)
set(_app_md ${CMAKE_CURRENT_SOURCE_DIR}/app.md)
if(NOT EXISTS ${_app_md})
# No app.md: emit empty stub directamente (sin invocar Python).
file(WRITE ${_modules_gen}
"// Auto-generated stub (no app.md).
#include \"app_modules.h\"
namespace fn {
const ModuleInfo app_modules_array[1] = { { nullptr, nullptr, nullptr } };
const unsigned long app_modules_count = 0;
}
")
else()
find_package(Python3 QUIET COMPONENTS Interpreter)
if(Python3_FOUND AND EXISTS ${_codegen_script})
execute_process(
COMMAND ${Python3_EXECUTABLE} ${_codegen_script}
--app-md ${_app_md}
--modules-root ${_modules_root}
--app-name ${target}
--out ${_modules_gen}
RESULT_VARIABLE _codegen_rc
OUTPUT_VARIABLE _codegen_out
ERROR_VARIABLE _codegen_err
)
if(NOT _codegen_rc EQUAL 0 AND NOT _codegen_rc EQUAL 2)
message(WARNING "codegen_app_modules failed for ${target}: ${_codegen_err}")
endif()
endif()
# Si python falla o el script no esta, emit stub vacio.
if(NOT EXISTS ${_modules_gen})
file(WRITE ${_modules_gen}
"// Auto-generated stub (codegen unavailable).
#include \"app_modules.h\"
namespace fn {
const ModuleInfo app_modules_array[1] = { { nullptr, nullptr, nullptr } };
const unsigned long app_modules_count = 0;
}
")
endif()
endif()
list(APPEND _extra_sources ${_modules_gen})
add_executable(${target} ${ARGN} ${_extra_sources})
target_link_libraries(${target} PRIVATE fn_framework)
target_include_directories(${target} PRIVATE
${FN_CPP_ROOT_DIR}/functions
${FN_CPP_ROOT_DIR}/framework
)
# Convencion de layout (cpp_apps.md §7):
# <exe_dir>/<app>.exe + <app>.dll (binario + DLLs Windows convention)
@@ -289,44 +343,13 @@ endfunction()
# Functions are compiled as part of apps that use them via add_imgui_app.
# Each function is a .h/.cpp pair included by the app's CMakeLists.txt.
# --- fn_table_viz: static lib bundling all Wave 1+2 tables-stack functions ---
# Issue 0081-I. Apps consumidores: target_link_libraries(<app> PRIVATE fn_table_viz).
# data_table.cpp references playground-local headers (llm_anthropic.h, tql_to_sql.h,
# tql.h, data_table_logic.h). These are NOT available in the registry build — they
# live in the playground. fn_table_viz excludes data_table.cpp intentionally until
# those playground dependencies are promoted to the registry (Wave 4 deuda).
# The remaining 9 .cpp files compile cleanly with only registry headers.
# --- fn_module_data_table (issue 0097 modules) ---
# Static lib defined in modules/data_table/CMakeLists.txt. Replaces former
# fn_module_data_table target. Apps opt-in via:
# target_link_libraries(<app> PRIVATE fn_module_data_table)
# Lua is a hard dep — only build the module when the vendored lua tree exists.
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/vendor/lua/CMakeLists.txt)
add_library(fn_table_viz STATIC
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/compute_stage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/compute_pipeline.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/tql_emit.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/tql_helpers.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/tql_apply.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/tql_to_sql.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/lua_engine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/join_tables.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/auto_detect_type.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/compute_column_stats.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/core/llm_anthropic.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/viz/viz_render.cpp
${CMAKE_CURRENT_SOURCE_DIR}/functions/viz/data_table.cpp
)
target_include_directories(fn_table_viz PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/functions
)
target_include_directories(fn_table_viz PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/framework
)
target_compile_definitions(fn_table_viz PUBLIC FN_LLM_ANTHROPIC=1)
target_link_libraries(fn_table_viz PUBLIC
imgui
implot
lua54
)
# fn::local_path() used by data_table.cpp (Ask AI export path + TQL save/load).
# fn_framework provides the implementation; link it here.
target_link_libraries(fn_table_viz PRIVATE fn_framework)
add_subdirectory(${CMAKE_SOURCE_DIR}/../modules/data_table ${CMAKE_BINARY_DIR}/modules/data_table)
endif()
# --- Demo app (lives in apps/, issue 0096 standardization) ---
@@ -464,3 +487,9 @@ set(_DATA_FACTORY_DIR ${CMAKE_SOURCE_DIR}/../apps/data_factory)
if(EXISTS ${_DATA_FACTORY_DIR}/CMakeLists.txt)
add_subdirectory(${_DATA_FACTORY_DIR} ${CMAKE_BINARY_DIR}/apps/data_factory)
endif()
# --- app_hub_launcher (lives in apps/, issue 0096) ---
set(_APP_HUB_LAUNCHER_DIR ${CMAKE_SOURCE_DIR}/../apps/app_hub_launcher)
if(EXISTS ${_APP_HUB_LAUNCHER_DIR}/CMakeLists.txt)
add_subdirectory(${_APP_HUB_LAUNCHER_DIR} ${CMAKE_BINARY_DIR}/apps/app_hub_launcher)
endif()
+67 -1
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@@ -1,4 +1,5 @@
#include "app_base.h"
#include "version_generated.h"
#include "imgui.h"
#include "imgui_impl_glfw.h"
@@ -24,6 +25,7 @@
#include <string>
#include <sys/stat.h>
#include <unordered_map>
#include <unordered_set>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@@ -178,6 +180,50 @@ static void install_sizemove_subclass_hwnd(HWND hwnd) {
g_subclassed[hwnd] = orig;
}
// Resource ID generado por cpp/CMakeLists.txt en <target>_appicon.rc:
// 101 ICON "<app_dir>/appicon.ico"
// Si la app no tiene appicon.ico el .rc no se genera y LoadImageW devuelve
// NULL — no error visible, los HWND quedan con el icono GLFW por defecto.
#define FN_APP_ICON_RES_ID 101
// Carga el icono embebido al tamaño OS-recomendado para small (title bar) y
// big (Alt+Tab / taskbar). LR_SHARED -> Windows gestiona el handle; no hay
// que DestroyIcon. Cacheado por HMODULE+ID+size.
static HICON load_app_icon(int cx, int cy) {
HMODULE mod = GetModuleHandleW(nullptr);
return (HICON)LoadImageW(mod, MAKEINTRESOURCEW(FN_APP_ICON_RES_ID),
IMAGE_ICON, cx, cy, LR_SHARED | LR_DEFAULTCOLOR);
}
// Adjunta el icono embebido al HWND:
// WM_SETICON ICON_SMALL -> title bar (16x16) y Alt+Tab small variant.
// WM_SETICON ICON_BIG -> taskbar (32x32) y Alt+Tab big variant.
// SetClassLongPtrW propaga el icono al WNDCLASS para que nuevos HWNDs de la
// misma clase lo hereden (no critico — el per-frame scan ya cubre cada
// viewport secundario via su HWND propio, que puede tener WNDCLASS distinta).
static std::unordered_set<HWND> g_icon_attached;
static void attach_app_icon_to_hwnd(HWND hwnd) {
if (!hwnd) return;
if (g_icon_attached.count(hwnd)) return; // idempotent
HICON hSmall = load_app_icon(GetSystemMetrics(SM_CXSMICON),
GetSystemMetrics(SM_CYSMICON));
HICON hBig = load_app_icon(GetSystemMetrics(SM_CXICON),
GetSystemMetrics(SM_CYICON));
if (!hSmall && !hBig) return; // no appicon.ico embebido — nada que hacer
if (hSmall) SendMessageW(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hSmall);
if (hBig) SendMessageW(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hBig);
if (hSmall) SetClassLongPtrW(hwnd, GCLP_HICONSM, (LONG_PTR)hSmall);
if (hBig) SetClassLongPtrW(hwnd, GCLP_HICON, (LONG_PTR)hBig);
g_icon_attached.insert(hwnd);
}
static void prune_dead_icon_attached() {
for (auto it = g_icon_attached.begin(); it != g_icon_attached.end();) {
if (!IsWindow(*it)) it = g_icon_attached.erase(it);
else ++it;
}
}
static void install_sizemove_subclass(GLFWwindow* w) {
if (!w) return;
install_sizemove_subclass_hwnd(glfwGetWin32Window(w));
@@ -337,6 +383,14 @@ void migrate_to_local_files(const char* const* names, std::size_t n) {
}
}
const char* framework_version() {
return FN_MODULE_FRAMEWORK_VERSION;
}
const char* framework_description() {
return FN_MODULE_FRAMEWORK_DESCRIPTION;
}
int run_app(AppConfig config, std::function<void()> render_fn) {
// Logger primero para capturar fallos del propio init (GLFW, ventana, GL).
if (config.log.file_path != nullptr) {
@@ -401,6 +455,11 @@ int run_app(AppConfig config, std::function<void()> render_fn) {
// thread; we observe them and skip render+swap so the compositor moves
// the existing buffer (same contract as native title-bar drag).
install_sizemove_subclass(window);
// Adjuntar appicon embebido al HWND principal para que aparezca en la
// barra de tareas, Alt+Tab y title bar (GLFW no propaga el icono de
// recursos del .exe a su WNDCLASS por defecto).
attach_app_icon_to_hwnd(glfwGetWin32Window(window));
#endif
// Carga punteros a funciones GL >= 2.0 si la app lo pide. En Linux es
@@ -565,11 +624,18 @@ int run_app(AppConfig config, std::function<void()> render_fn) {
// their very first frame onwards.
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
prune_dead_subclassed();
prune_dead_icon_attached();
ImGuiPlatformIO& pio_sub = ImGui::GetPlatformIO();
for (int i = 0; i < pio_sub.Viewports.Size; ++i) {
ImGuiViewport* vp = pio_sub.Viewports[i];
if (!vp || !vp->PlatformHandle) continue;
install_sizemove_subclass((GLFWwindow*)vp->PlatformHandle);
GLFWwindow* gw = (GLFWwindow*)vp->PlatformHandle;
install_sizemove_subclass(gw);
// Floating panels = secondary HWNDs creados por el backend
// GLFW. WNDCLASS distinta de la main -> no heredan icono via
// SetClassLongPtrW. WM_SETICON per-HWND es la unica forma de
// que el taskbar/titlebar muestren el icono.
attach_app_icon_to_hwnd(glfwGetWin32Window(gw));
}
}
#endif
+5
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@@ -82,6 +82,11 @@ const char* asset_path(const char* name);
// apps lo llaman al iniciar para migrar instalaciones viejas.
void migrate_to_local_files(const char* const* names, std::size_t n);
// Framework metadata (auto-generated from modules/framework/module.md via
// `fn index`). About panel reads these.
const char* framework_version();
const char* framework_description();
// Modos de tema para run_app.
enum class ThemeMode {
FnDark, // Identidad del registry (Mantine v9 dark + indigo). DEFAULT.
+32
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@@ -0,0 +1,32 @@
// Module manifest visible to fn_framework's About panel.
//
// Each app gets an auto-generated <app>_modules_generated.cpp (codegen via
// python/functions/infra/codegen_app_modules.py, invoked by add_imgui_app at
// CMake configure time) that defines the array + count below from the app's
// `uses_modules:` declaration in its app.md.
//
// Apps without uses_modules still get a stub array of length 0 — links cleanly.
//
// Framework reads via:
//
// for (size_t i = 0; i < fn::app_modules_count; ++i) {
// const auto& m = fn::app_modules_array[i];
// ImGui::Text("%s v%s — %s", m.name, m.version, m.description);
// }
#pragma once
#include <cstddef>
namespace fn {
struct ModuleInfo {
const char* name;
const char* version;
const char* description;
};
extern const ModuleInfo app_modules_array[];
extern const unsigned long app_modules_count;
} // namespace fn
+36
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@@ -1,5 +1,7 @@
#include "core/app_about.h"
#include "app_base.h"
#include "app_modules.h"
#include "imgui.h"
#include <string>
@@ -58,6 +60,40 @@ void about_window_render() {
ImGui::TextWrapped("%s", g_description.c_str());
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// --- Framework version (issue 0097) ---
ImGui::Text("Framework");
ImGui::SameLine();
ImGui::TextDisabled("v%s", fn::framework_version());
// --- Modules consumidos por la app (issue 0097) ---
if (fn::app_modules_count > 0) {
ImGui::Spacing();
ImGui::Text("Modules (%lu)", fn::app_modules_count);
if (ImGui::BeginTable("##fn_modules_table", 2,
ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersInnerH |
ImGuiTableFlags_SizingStretchProp)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 140.0f);
ImGui::TableSetupColumn("Version", ImGuiTableColumnFlags_WidthFixed, 80.0f);
for (unsigned long i = 0; i < fn::app_modules_count; ++i) {
const auto& m = fn::app_modules_array[i];
if (!m.name) continue;
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::TextUnformatted(m.name);
if (m.description && *m.description && ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", m.description);
}
ImGui::TableSetColumnIndex(1);
ImGui::TextDisabled("v%s", m.version ? m.version : "?");
}
ImGui::EndTable();
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::TextDisabled("fn_registry");
+46 -7
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@@ -2,6 +2,7 @@
// Promovido al registry desde cpp/apps/primitives_gallery/playground/tables/.
// Ver issue 0081 + docs/TQL.md. Pure value types + enums.
// Issue 0081-N: CellRenderer / ColumnSpec / BadgeRule / IconMapEntry (v1.1.0).
// v1.4.0: ChipRule / ColorStop / CategoricalChip / ColorScale renderers.
#pragma once
#include <string>
@@ -131,16 +132,19 @@ enum class JoinStrategy { Left, Inner, Right, Full };
// CellRenderer: declarative rendering mode per column (issue 0081-N, v1.1.0).
// Phase 2 (issue 0081-O, v1.2.0): Button=5 added.
// Phase 2.5 (issue 0081-O.5, v1.3.0): Dots=8 added (inline status timeline).
// v1.4.0: CategoricalChip=9, ColorScale=10.
// ----------------------------------------------------------------------------
enum class CellRenderer : uint8_t {
Text = 0, // default — current behavior
Badge = 1, // colored badge per-value
Progress = 2, // progress bar (0..1 or 0..100)
Duration = 3, // milliseconds with color gradient
Icon = 4, // icon lookup by value string
Button = 5, // clickable button; emits TableEvent::ButtonClick
Text = 0, // default — current behavior
Badge = 1, // colored badge per-value
Progress = 2, // progress bar (0..1 or 0..100)
Duration = 3, // milliseconds with color gradient
Icon = 4, // icon lookup by value string
Button = 5, // clickable button; emits TableEvent::ButtonClick
// 6, 7: reserved for Phase 3 (TextInput, Custom).
Dots = 8, // inline dots sparkline; cell = separator-delimited tokens
Dots = 8, // inline dots sparkline; cell = separator-delimited tokens
CategoricalChip = 9, // filled circle (8px) to left of text; color by value match
ColorScale = 10, // continuous N-color gradient tint on cell background
};
// ----------------------------------------------------------------------------
@@ -178,6 +182,19 @@ struct IconMapEntry {
std::string color_hex; // optional; "" -> default text color
};
// ChipRule: maps a cell value to a dot color for CategoricalChip renderer (v1.4.0).
// If no rule matches, no dot is drawn (fallback: plain text only).
struct ChipRule {
std::string match; // exact match (case-sensitive) against cell value
std::string color; // "#rrggbb" hex color for the filled circle
};
// ColorStop: one stop in an N-color gradient for ColorScale renderer (v1.4.0).
struct ColorStop {
float position; // 0.0 (leftmost/min) to 1.0 (rightmost/max)
std::string color; // "#rrggbb" hex color at this stop
};
// ColumnSpec: rendering spec for one column. Indexed by column position.
struct ColumnSpec {
std::string id; // stable id, used in TQL
@@ -215,6 +232,20 @@ struct ColumnSpec {
float dots_glyph_size = 0.0f; // glyph size px; 0 = default font size
int dots_max = 0; // hard limit on dots shown; 0 = no limit
bool dots_show_count = false; // if true, appends " (N)" after dots
// CategoricalChip (v1.4.0): CellRenderer::CategoricalChip.
// Draws a filled circle (radius ~4px) to the left of the cell text.
// Color is determined by matching cell value against `chips` rules.
// Always visible (not hover-only). If no rule matches, no dot is drawn.
std::vector<ChipRule> chips; // value → color rules
// ColorScale (v1.4.0): CellRenderer::ColorScale.
// Maps numeric cell value to a background tint via N-color gradient LERP.
// Low alpha so text remains legible.
double range_min = 0.0; // value at t=0.0
double range_max = 1.0; // value at t=1.0
float range_alpha = 0.25f; // [0..1]; background tint opacity
std::vector<ColorStop> range_stops; // N≥2 stops; empty → default green→amber→red
};
// ----------------------------------------------------------------------------
@@ -292,6 +323,14 @@ struct State {
// Caller-provided column_specs take precedence over aux_column_specs.
std::vector<std::vector<ColumnSpec>> aux_column_specs;
// Per-table "Show UI" toggle. Moved from global UiCache to per-State so each
// table's chrome (chips bar) can be toggled independently (issue: multiple
// tables on screen, "Show UI" used to flip all at once).
// Defaults: user_set=true + visible=false => chrome closed by default, ignoring
// the API arg show_chrome from frame 1 (preserves legacy behavior).
bool chrome_user_set = true;
bool chrome_user_visible = false;
// Helpers (definidos en compute_stage.cpp).
Stage& raw();
const Stage& raw() const;
+59 -6
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@@ -540,12 +540,14 @@ ApplyResult apply(const std::string& lua_text,
lua_getfield(L, -1, "renderer");
if (lua_isstring(L, -1)) {
std::string rn = lua_tostring(L, -1);
if (rn == "badge") cs.renderer = data_table::CellRenderer::Badge;
else if (rn == "progress") cs.renderer = data_table::CellRenderer::Progress;
else if (rn == "duration") cs.renderer = data_table::CellRenderer::Duration;
else if (rn == "icon") cs.renderer = data_table::CellRenderer::Icon;
else if (rn == "button") cs.renderer = data_table::CellRenderer::Button;
else if (rn == "dots") cs.renderer = data_table::CellRenderer::Dots;
if (rn == "badge") cs.renderer = data_table::CellRenderer::Badge;
else if (rn == "progress") cs.renderer = data_table::CellRenderer::Progress;
else if (rn == "duration") cs.renderer = data_table::CellRenderer::Duration;
else if (rn == "icon") cs.renderer = data_table::CellRenderer::Icon;
else if (rn == "button") cs.renderer = data_table::CellRenderer::Button;
else if (rn == "dots") cs.renderer = data_table::CellRenderer::Dots;
else if (rn == "categorical_chip") cs.renderer = data_table::CellRenderer::CategoricalChip;
else if (rn == "color_scale") cs.renderer = data_table::CellRenderer::ColorScale;
else cs.renderer = data_table::CellRenderer::Text;
}
lua_pop(L, 1);
@@ -642,6 +644,57 @@ ApplyResult apply(const std::string& lua_text,
if (lua_isnumber(L, -1)) cs.dots_glyph_size = (float)lua_tonumber(L, -1);
lua_pop(L, 1);
// CategoricalChip (v1.4.0)
lua_getfield(L, -1, "chips");
if (lua_istable(L, -1)) {
int nc = (int)lua_rawlen(L, -1);
for (int j = 1; j <= nc; ++j) {
lua_rawgeti(L, -1, j);
if (lua_istable(L, -1)) {
data_table::ChipRule cr;
lua_getfield(L, -1, "match");
if (lua_isstring(L, -1)) cr.match = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "color");
if (lua_isstring(L, -1)) cr.color = lua_tostring(L, -1);
lua_pop(L, 1);
cs.chips.push_back(std::move(cr));
}
lua_pop(L, 1);
}
}
lua_pop(L, 1); // chips
// ColorScale (v1.4.0)
lua_getfield(L, -1, "range_min");
if (lua_isnumber(L, -1)) cs.range_min = (double)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "range_max");
if (lua_isnumber(L, -1)) cs.range_max = (double)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "range_alpha");
if (lua_isnumber(L, -1)) cs.range_alpha = (float)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "range_stops");
if (lua_istable(L, -1)) {
int ns = (int)lua_rawlen(L, -1);
for (int j = 1; j <= ns; ++j) {
lua_rawgeti(L, -1, j);
if (lua_istable(L, -1)) {
data_table::ColorStop stop;
lua_getfield(L, -1, "position");
if (lua_isnumber(L, -1)) stop.position = (float)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "color");
if (lua_isstring(L, -1)) stop.color = lua_tostring(L, -1);
lua_pop(L, 1);
cs.range_stops.push_back(std::move(stop));
}
lua_pop(L, 1);
}
}
lua_pop(L, 1); // range_stops
// Tooltip
lua_getfield(L, -1, "tooltip");
if (lua_isstring(L, -1)) cs.tooltip = lua_tostring(L, -1);
+44 -8
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@@ -283,8 +283,7 @@ std::string emit(const State& state,
// Emit the block only if at least one spec has a non-default renderer OR tooltip.
bool any_renderable = false;
for (const auto& cs : specs) {
if (cs.renderer != data_table::CellRenderer::Text || cs.tooltip_on_hover ||
cs.renderer == data_table::CellRenderer::Dots) {
if (cs.renderer != data_table::CellRenderer::Text || cs.tooltip_on_hover) {
any_renderable = true; break;
}
}
@@ -297,12 +296,14 @@ std::string emit(const State& state,
// renderer
const char* rname = "text";
switch (cs.renderer) {
case data_table::CellRenderer::Badge: rname = "badge"; break;
case data_table::CellRenderer::Progress: rname = "progress"; break;
case data_table::CellRenderer::Duration: rname = "duration"; break;
case data_table::CellRenderer::Icon: rname = "icon"; break;
case data_table::CellRenderer::Button: rname = "button"; break;
case data_table::CellRenderer::Dots: rname = "dots"; break;
case data_table::CellRenderer::Badge: rname = "badge"; break;
case data_table::CellRenderer::Progress: rname = "progress"; break;
case data_table::CellRenderer::Duration: rname = "duration"; break;
case data_table::CellRenderer::Icon: rname = "icon"; break;
case data_table::CellRenderer::Button: rname = "button"; break;
case data_table::CellRenderer::Dots: rname = "dots"; break;
case data_table::CellRenderer::CategoricalChip: rname = "categorical_chip"; break;
case data_table::CellRenderer::ColorScale: rname = "color_scale"; break;
default: break;
}
out += ", renderer = " + lua_string_literal(rname);
@@ -370,6 +371,41 @@ std::string emit(const State& state,
out += std::string(", dots_glyph_size = ") + buf;
}
}
// CategoricalChip (v1.4.0)
if (cs.renderer == data_table::CellRenderer::CategoricalChip) {
if (!cs.chips.empty()) {
out += ", chips = {\n";
for (const auto& cr : cs.chips) {
out += " { match = " + lua_string_literal(cr.match);
out += ", color = " + lua_string_literal(cr.color);
out += " },\n";
}
out += " }";
}
}
// ColorScale (v1.4.0)
if (cs.renderer == data_table::CellRenderer::ColorScale) {
char buf[64];
std::snprintf(buf, sizeof(buf), "%g", cs.range_min);
out += std::string(", range_min = ") + buf;
std::snprintf(buf, sizeof(buf), "%g", cs.range_max);
out += std::string(", range_max = ") + buf;
if (cs.range_alpha != 0.25f) {
std::snprintf(buf, sizeof(buf), "%g", (double)cs.range_alpha);
out += std::string(", range_alpha = ") + buf;
}
if (!cs.range_stops.empty()) {
out += ", range_stops = {\n";
for (const auto& stop : cs.range_stops) {
std::snprintf(buf, sizeof(buf), "%g", (double)stop.position);
out += " { position = ";
out += buf;
out += ", color = " + lua_string_literal(stop.color);
out += " },\n";
}
out += " }";
}
}
// Tooltip
if (cs.tooltip_on_hover) {
out += ", tooltip = " + lua_string_literal(cs.tooltip.empty() ? "auto" : cs.tooltip);
File diff suppressed because it is too large Load Diff
-58
View File
@@ -1,58 +0,0 @@
#pragma once
// data_table — render UI completa de tabla TQL.
// Entry-point publica del stack data_table del registry.
// Issue 0081-H. Promovido desde cpp/apps/primitives_gallery/playground/tables/data_table.h
// Phase 2 (issue 0081-O, v1.2.0): Button renderer + event sink + tooltip + RightClick.
//
// Uso basico (back-compat, sin events):
// data_table::State st; // persistir entre frames
// ImGui::Begin("Window"); ImGui::BeginChild("tbl", {-1,-1});
// data_table::render("my_table", {table1, table2}, st);
// ImGui::EndChild(); ImGui::End();
//
// Uso con events (Phase 2):
// std::vector<data_table::TableEvent> events;
// data_table::render("my_table", {table1, table2}, st, &events);
// for (auto& ev : events) {
// if (ev.kind == data_table::TableEventKind::ButtonClick &&
// ev.action_id == "cancel") { ... }
// }
//
// Requiere ImGui context + ImPlot context activos.
// Namespace identico al playground para facilitar migracion (solo cambiar include path).
#include "core/data_table_types.h"
#include <vector>
namespace data_table {
// render — Render barra-de-chips + tabla + panels de visualizacion.
// Mutates `st` en respuesta a la interaccion del usuario.
//
// `id` — ID unico de ImGui para esta instancia (ej. "##my_table").
// `tables` — lista de TableInput. tables[0] es la main por defecto;
// si State.main_source no-vacio se usa por nombre.
// Tablas extra se exponen como joinables en la UI.
// `st` — estado mutable. Debe persistir entre frames (no stack-local).
// `events_out` — if non-null, populated with UI events (ButtonClick,
// RowDoubleClick, RowRightClick) fired this frame. The caller
// clears/reads the vector after each render call.
// Pass nullptr to disable event collection (back-compat).
// `show_chrome` — si false, oculta la barra de chips + breadcrumb por defecto.
// El usuario puede reactivarla via el boton "Show UI".
void render(const char* id,
const std::vector<TableInput>& tables,
State& st,
std::vector<TableEvent>* events_out,
bool show_chrome = true);
// Overload for back-compat: same as render(..., nullptr, show_chrome).
inline void render(const char* id,
const std::vector<TableInput>& tables,
State& st,
bool show_chrome = true)
{
render(id, tables, st, nullptr, show_chrome);
}
} // namespace data_table
-200
View File
@@ -1,200 +0,0 @@
---
name: data_table
kind: function
lang: cpp
domain: viz
version: "1.3.6"
purity: impure
signature: "void data_table::render(const char* id, const std::vector<TableInput>& tables, State& st, std::vector<TableEvent>* events_out = nullptr, bool show_chrome = true)"
description: "Render UI completa de tabla TQL: chips bar, tabla, viz panels, column-stats inline, drill, color rules, joins, TQL editor, Ask AI, Button renderer, event sink (ButtonClick/RowDoubleClick/RowRightClick), tooltip per-cell, column_specs persisted in TQL. Dots renderer para sparkline-like de status (v1.3.0). Entry-point publica del stack data_table. Muta State segun interaccion del usuario."
tags: [tables, viz, ui, imgui, tql, cpp-tables]
uses_functions:
- compute_stage_cpp_core
- compute_pipeline_cpp_core
- compute_column_stats_cpp_core
- auto_detect_type_cpp_core
- tql_emit_cpp_core
- tql_apply_cpp_core
- tql_helpers_cpp_core
- tql_to_sql_cpp_core
- lua_engine_cpp_core
- join_tables_cpp_core
- viz_render_cpp_viz
uses_types:
- data_table_types_cpp_core
- ColumnSpec_cpp_core
- CellRenderer_cpp_core
- BadgeRule_cpp_core
- IconMapEntry_cpp_core
- TableInput_cpp_core
- State_cpp_core
- Stage_cpp_core
- StageOutput_cpp_core
- ViewMode_cpp_viz
- ViewConfig_cpp_viz
- VizPanel_cpp_viz
- Join_cpp_core
- Filter_cpp_core
- DrillStep_cpp_core
- DerivedColumn_cpp_core
- Aggregation_cpp_core
- SortClause_cpp_core
- ColumnType_cpp_core
- TableEvent_cpp_core
- TableEventKind_cpp_core
returns: []
returns_optional: false
error_type: "error_go_core"
imports:
- imgui.h
- app_base.h
- core/data_table_types.h
- core/lua_engine.h
- core/tql_apply.h
- core/tql_emit.h
- core/tql_helpers.h
- core/tql_to_sql.h
- core/compute_stage.h
- core/compute_pipeline.h
- core/compute_column_stats.h
- core/auto_detect_type.h
- core/join_tables.h
- viz/viz_render.h
tested: true
tests:
- "back-compat: TableInput without column_specs does not crash"
- "Badge: TableInput with Badge column_spec compiles and links"
- "Progress: TableInput with Progress column_spec compiles and links"
- "Duration: TableInput with Duration column_spec compiles and links"
- "Icon: TableInput with Icon column_spec compiles and links"
- "Button: TableEvent struct constructible; render() with events_out links"
- "Tooltip: ColumnSpec with tooltip_on_hover=true compiles and links"
- "Back-compat: both render() signatures (with/without events_out) link"
- "Dots: ColumnSpec with CellRenderer::Dots + badges constructs correctly"
- "Dots TQL roundtrip: State::aux_column_specs accepts Dots spec"
test_file_path: "cpp/tests/test_column_specs.cpp"
file_path: "cpp/functions/viz/data_table.cpp"
params:
- name: id
desc: "ID unico ImGui para esta instancia, ej. '##orders_table'. Debe ser estable entre frames."
- name: tables
desc: "Lista de TableInput materializadas en memoria. tables[0] es la main por defecto; si State.main_source no-vacio se usa por nombre. Tablas extra se exponen como joinables en la UI de joins."
- name: st
desc: "Estado mutable completo: pipeline de stages, joins, viz config, ui tweaks, aux_column_specs (Phase 2). Debe persistir entre frames — no declarar en el stack del frame."
- name: events_out
desc: "Puntero a vector de TableEvent. Si non-null, se puebla con eventos de este frame (ButtonClick, RowDoubleClick, RowRightClick). El caller limpia/lee el vector despues de cada render. Pasar nullptr para desactivar (back-compat)."
- name: show_chrome
desc: "Si false, oculta chips bar + breadcrumb por defecto. El usuario puede reactivar con el boton 'Show UI'. El State persiste el override del usuario entre frames."
output: "void. Muta st en respuesta a la interaccion del usuario (filtros, breakouts, sorts, drill, joins, viz mode). Los cambios son visibles en st al retornar. Events emitted via events_out."
---
## Ejemplo
```cpp
#include "viz/data_table.h"
#include "core/data_table_types.h"
// --- Setup (una vez) ---
data_table::TableInput t;
t.name = "orders";
t.rows = num_rows;
t.cols = num_cols;
t.cells = cells_ptr; // row-major flat array, owner externo
t.headers = {"id", "amount", "status", "actions"};
t.types = {data_table::ColumnType::Int,
data_table::ColumnType::Float,
data_table::ColumnType::String,
data_table::ColumnType::String};
// Phase 2: declarative renderers + tooltip
t.column_specs.resize(4);
t.column_specs[2].renderer = data_table::CellRenderer::Badge;
t.column_specs[2].badges = {{"paid","#22c55e","Paid"},{"pending","#f59e0b",""}};
t.column_specs[2].tooltip = "auto";
t.column_specs[2].tooltip_on_hover = true;
t.column_specs[3].renderer = data_table::CellRenderer::Button;
t.column_specs[3].button_action = "cancel_order";
t.column_specs[3].button_label = "Cancel";
data_table::State st; // persiste entre frames
std::vector<data_table::TableEvent> events;
// --- Render (cada frame) ---
ImGui::Begin("Orders");
ImGui::BeginChild("##tbl", ImVec2(-1, -1));
events.clear();
data_table::render("##orders", {t}, st, &events);
ImGui::EndChild();
ImGui::End();
// --- Process events ---
for (const auto& ev : events) {
if (ev.kind == data_table::TableEventKind::ButtonClick &&
ev.action_id == "cancel_order") {
cancel_order(ev.row); // app handles the action
}
if (ev.kind == data_table::TableEventKind::RowDoubleClick) {
open_order_detail(ev.row);
}
}
```
## Cuando usarla
Cuando una app necesita tabla con filtros + agregaciones + viz + joins sobre datos en memoria. Reemplaza `ImGui::BeginTable` inline + toda la logica TQL manual. Sustituye directamente el include del playground (`tables/data_table.h`) cambiando solo el path a `viz/data_table.h`.
## Gotchas
- **ImGui + ImPlot context activos**: `render()` llama a APIs de ambas librerias. Llamar fuera de un frame activo causa UB.
- **State no stack-local**: `State` contiene el historial de drill, pipeline de stages, cache de stats y buffers de UI. Declarar en el stack del frame reset todo el estado del usuario en cada frame.
- **Drill-down propaga en State**: `st.active_stage` y `st.stages` se mutan por click en charts. El caller puede leer `st` tras `render()` para reaccionar.
- **Thread-safety**: `render()` usa `static thread_local` para buffers intermedios. Llamar solo desde el main thread de ImGui.
- **TableInput owner externo**: `cells` es un puntero raw al array del caller. Los datos deben sobrevivir durante toda la llamada a `render()`. No pasar puntero a vector que puede reallocarse.
- **events_out no se limpia**: `render()` solo hace `push_back`. El caller debe llamar `events.clear()` antes de cada frame o acumulara eventos de frames anteriores.
- **Button + celda vacia**: si el cell value es vacio, el boton NO se dibuja. La app controla cuando mostrar el boton poniendo un value no vacio (ej. "1" o el ID de la fila).
- **RowRightClick emite evento Y abre popup interno**: la tabla de stages (stage>0) sigue abriendo su popup de drill. En el raw table (stage 0), se emite el evento pero el popup de drill antiguo tambien puede abrirse via `U.open_cell_popup`. El caller puede ignorar el popup interno y gestionar su propio menu al detectar `RowRightClick`.
- **aux_column_specs merge**: si `TableInput.column_specs` esta vacio pero `State.aux_column_specs[0]` no, `render()` los aplica automaticamente. Si el caller pasa column_specs no vacios, ganan sobre los del State.
- **Ask AI modal (llm_anthropic)**: el boton "Ask AI" usa un stub interno de `llm_anthropic` que retorna error por defecto. Para activar la feature real, compilar con `-DFN_LLM_ANTHROPIC=1` y proveer `infra/llm_anthropic.h` en el include path. Pendiente Wave 4: promover al registry.
- **FN_TQL_DUCKDB**: modo SQL del Ask AI requiere compilar con `-DFN_TQL_DUCKDB=1` y la libreria DuckDB disponible.
## Notas
No hay tests unitarios directos: `render()` requiere ImGui + ImPlot context activos (imposible sin ventana GL). Cobertura via:
1. `cpp/apps/primitives_gallery/playground/tables/` — playground original con self_test.cpp y e2e_run.sh.
2. Wave 4: migration self-tests en las apps que migren desde el playground.
**Estado Wave 3.5 (issue 0081-I):**
- Todos los includes del playground (`data_table_logic.h`, `tql.h`, `tql_to_sql.h`) eliminados. `data_table.cpp` compila sin el playground en el include path.
- `tql::apply` firma extendida ya en `tql_apply_cpp_core` (wave anterior). Resuelto.
- `tql_to_sql` promovido a `core/tql_to_sql.h`. Resuelto.
- `data_table_logic` helpers (row_to_tsv, drill, view_mode, etc.) declarados como `static` en `data_table.cpp`. No son API pública.
- `State::ensure_stage0/raw/active` implementados en `compute_stage.cpp`.
- `ColStats` struct: usa el de `compute_column_stats_cpp_core`. Unificado.
**Deuda tecnica restante (Wave 4):**
- `llm_anthropic` (Ask AI modal, issue 0080): stub interno activo. Promover a `cpp/functions/infra/llm_anthropic` para activar feature real.
- `FN_TQL_DUCKDB`: modo SQL del Ask AI sin soporte en stub. Requiere DuckDB + flag de compilacion.
- `column_specs` TQL roundtrip (Phase 2): actualmente caller-managed. No persisten en TQL emit/apply. Planificado en issue 0081-O.
## Capability growth log
v1.1.0 (2026-05-15) — declarative CellRenderer (Badge/Progress/Duration/Icon) via TableInput.column_specs sidecar. Back-compat preservado: apps existentes sin column_specs siguen funcionando sin cambios.
v1.2.0 (2026-05-15) — Button renderer + event sink (ButtonClick/RowDoubleClick/RowRightClick) + tooltip per cell + column_specs persisted in TQL (aux_column_specs roundtrip). Back-compat preserved: events_out=nullptr by default; existing render() callers unchanged.
v1.3.0 (2026-05-15) — Dots renderer for inline status timelines (sparkline-like). Reuses badges for color mapping. dots_max/dots_separator/dots_show_count/dots_glyph_size fields. TQL roundtrip. dag_engine_ui canonical use case (10-col antipattern -> 6-col fix).
v1.3.1 (2026-05-15) — Dots renderer now draws filled circles via ImDrawList instead of Unicode glyph. Font-independent: works regardless of TTF glyph coverage. Closes "dots show as ?" bug in dag_engine_ui.
v1.3.2 (2026-05-15) — Hover dimming: row uses muted alpha (0.05 vs default 0.31); hovered cell gets a subtle overlay (~9% white) via ImDrawList. Badge no longer SpanAllColumns. Closes "table-wide bright highlight on hover".
v1.3.3 (2026-05-15) — Selectable bg disabled for Text/empty cells (was duplicating with manual overlay → gray double-hover). Explicit ImVec2 size on Selectable so empty cells get a hit area (fixes drag-select skipping empties). Single uniform hover layer across all cell renderers.
v1.3.4 (2026-05-15) — Row height tightened: GetTextLineHeight() (no spacing) replaces GetTextLineHeightWithSpacing() in Selectable size + manual overlay rect. Removes inflated row vertical padding introduced in v1.3.3.
v1.3.5 (2026-05-15) — Cell hover paints via TableSetBgColor (covers entire cell bg including CellPadding) instead of manual AddRectFilled inside content area. Hit-test expanded by CellPadding for proper edge-to-edge coverage. Closes "hover has gap between cell borders".
v1.3.6 (2026-05-15) — Selection (drag-range) also paints via TableSetBgColor — same edge-to-edge coverage as hover. Header/HeaderHovered/HeaderActive colors set to fully transparent so Selectable doesn't paint anything; all cell bg states (hover, selected, selected+hover) go through TableSetBgColor uniformly.
---
Promovido desde `cpp/apps/primitives_gallery/playground/tables/data_table.{h,cpp}` — issue 0081-H.
+7 -7
View File
@@ -145,7 +145,7 @@ endif()
# --- Issue 0081-B — compute_stage + compute_pipeline (TQL pure logic) -------
# tql_helpers.cpp added (issue 0081-I): compute_stage.cpp now delegates
# aggregation_alias to tql_helpers to avoid ODR conflict in fn_table_viz lib.
# aggregation_alias to tql_helpers to avoid ODR conflict in fn_module_data_table lib.
add_fn_test(test_compute_stage test_compute_stage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../functions/core/compute_stage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/../functions/core/tql_helpers.cpp)
@@ -214,32 +214,32 @@ target_include_directories(tql_apply_test PRIVATE
target_link_libraries(tql_apply_test PRIVATE lua54)
add_test(NAME tql_apply_test COMMAND tql_apply_test)
# --- Issue 0081-I — fn_table_viz static lib smoke test ---------------------
# Linker test: verifies that all 9 registry .cpp files in fn_table_viz resolve
# --- Issue 0081-I — fn_module_data_table static lib smoke test ---------------------
# Linker test: verifies that all 9 registry .cpp files in fn_module_data_table resolve
# symbols correctly when linked as a static lib. Does NOT call data_table::render
# (requires ImGui context + playground headers). Uses its own main().
if(TARGET fn_table_viz)
if(TARGET fn_module_data_table)
add_executable(test_fn_table_viz_smoke
${CMAKE_CURRENT_SOURCE_DIR}/test_fn_table_viz_smoke.cpp)
target_include_directories(test_fn_table_viz_smoke PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../functions
${CMAKE_CURRENT_SOURCE_DIR}/../vendor/imgui
${CMAKE_CURRENT_SOURCE_DIR}/../vendor/implot)
target_link_libraries(test_fn_table_viz_smoke PRIVATE fn_table_viz)
target_link_libraries(test_fn_table_viz_smoke PRIVATE fn_module_data_table)
add_test(NAME test_fn_table_viz_smoke COMMAND test_fn_table_viz_smoke)
endif()
# --- Issue 0081-N — declarative CellRenderer (Badge/Progress/Duration/Icon) --
# Smoke + back-compat tests for TableInput.column_specs (v1.1.0).
# Verifies type construction + link resolution; does NOT call render() (ImGui).
if(TARGET fn_table_viz)
if(TARGET fn_module_data_table)
add_executable(test_column_specs
${CMAKE_CURRENT_SOURCE_DIR}/test_column_specs.cpp)
target_include_directories(test_column_specs PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../functions
${CMAKE_CURRENT_SOURCE_DIR}/../vendor/imgui
${CMAKE_CURRENT_SOURCE_DIR}/../vendor/implot)
target_link_libraries(test_column_specs PRIVATE fn_table_viz)
target_link_libraries(test_column_specs PRIVATE fn_module_data_table)
add_test(NAME test_column_specs COMMAND test_column_specs)
endif()
+214 -2
View File
@@ -1,6 +1,9 @@
// test_column_specs.cpp — Smoke / back-compat tests for declarative cell renderers.
// Issue 0081-N, v1.1.0. Phase 2 (issue 0081-O, v1.2.0).
// Phase 2.5 (issue 0081-O.5, v1.3.0): Dots renderer.
// v1.4.0: CategoricalChip + ColorScale renderers (TestCategoricalChipRule,
// TestColorScaleLerpTwoStops, TestColorScaleLerpThreeStops,
// TestColorScaleOutOfRange).
//
// These tests verify:
// 1. TableInput without column_specs compiles and links (back-compat).
@@ -9,6 +12,11 @@
// 7. Tooltip field: ColumnSpec with tooltip_on_hover=true compiles and links.
// 8. render() overload with events_out=nullptr back-compat (symbol resolution only).
// 9. Dots renderer: ColumnSpec with CellRenderer::Dots + badges constructs correctly.
// 10. Dots TQL roundtrip: State::aux_column_specs accepts Dots spec.
// 11. TestCategoricalChipRule: ChipRule with match="success" produces correct color.
// 12. TestColorScaleLerpTwoStops: t=0→first color, t=1→last color, t=0.5→midpoint.
// 13. TestColorScaleLerpThreeStops: t=0.25 lies between stop0 and stop1.
// 14. TestColorScaleOutOfRange: t<0 saturates at first; t>1 saturates at last.
//
// None of these tests call data_table::render() (requires ImGui context).
// They only verify that the new types are usable and that the symbols from
@@ -18,7 +26,7 @@
// Run: ./cpp/build/linux/tests/test_column_specs
#include "core/data_table_types.h"
#include "viz/data_table.h"
#include "data_table/data_table.h"
#include <cassert>
#include <cstdio>
@@ -396,6 +404,206 @@ static void test_dots_tql_roundtrip() {
"(State::aux_column_specs accepts Dots spec)\n");
}
// ---------------------------------------------------------------------------
// Test 11: TestCategoricalChipRule — ChipRule with match="success" correct color.
// Verifies ChipRule struct construction + ColumnSpec.chips field accessible.
// ---------------------------------------------------------------------------
static void test_categorical_chip_rule() {
ColumnSpec cs;
cs.id = "state";
cs.renderer = CellRenderer::CategoricalChip;
cs.chips = {
ChipRule{"success", "#22c55e"},
ChipRule{"failure", "#ef4444"},
ChipRule{"pending", "#f59e0b"},
};
assert(cs.renderer == CellRenderer::CategoricalChip);
assert(cs.chips.size() == 3);
assert(cs.chips[0].match == "success");
assert(cs.chips[0].color == "#22c55e");
assert(cs.chips[1].match == "failure");
assert(cs.chips[1].color == "#ef4444");
assert(cs.chips[2].match == "pending");
// No matching rule for "unknown" — chips lookup returns nullptr (logic check).
const ChipRule* found = nullptr;
const char* test_val = "unknown";
for (const auto& cr : cs.chips) {
if (cr.match == test_val) { found = &cr; break; }
}
assert(found == nullptr && "no rule should match 'unknown'");
// Match "success" should find first rule.
const ChipRule* found2 = nullptr;
for (const auto& cr : cs.chips) {
if (cr.match == std::string("success")) { found2 = &cr; break; }
}
assert(found2 != nullptr && found2->color == "#22c55e");
std::printf("PASS: TestCategoricalChipRule "
"(3 chip rules, match/no-match logic correct)\n");
}
// ---------------------------------------------------------------------------
// Headless color lerp helpers (mirrors the static functions in data_table.cpp,
// replicated here so tests run without ImGui context).
// Uses a plain struct RGB3 instead of std::tuple to avoid extra includes.
// ---------------------------------------------------------------------------
struct RGB3 { float r, g, b; };
static float lerp_f(float a, float b, float t) { return a + t * (b - a); }
// Parse "#rrggbb" -> RGB3 floats in [0,1]. Returns {-1,-1,-1} on failure.
static RGB3 parse_rgb(const std::string& hex) {
const char* p = hex.c_str();
if (*p == '#') ++p;
unsigned int r = 0, g = 0, b = 0;
if (std::sscanf(p, "%02x%02x%02x", &r, &g, &b) != 3)
return {-1.f, -1.f, -1.f};
return {r / 255.f, g / 255.f, b / 255.f};
}
// Lerp between two ColorStop RGB colors at a given global t.
static RGB3 lerp_between(const ColorStop& lo, const ColorStop& hi, float t_global) {
float span = hi.position - lo.position;
float f = (span > 1e-6f) ? (t_global - lo.position) / span : 0.f;
RGB3 ca = parse_rgb(lo.color);
RGB3 cb = parse_rgb(hi.color);
return {lerp_f(ca.r,cb.r,f), lerp_f(ca.g,cb.g,f), lerp_f(ca.b,cb.b,f)};
}
// lerp_stops: full N-stop lerp (same logic as lerp_color_along_stops in data_table.cpp).
static RGB3 lerp_stops(const std::vector<ColorStop>& stops, float t) {
static const ColorStop kDefault[] = {
{0.0f, "#22c55e"}, {0.5f, "#f59e0b"}, {1.0f, "#ef4444"}
};
static const int kDefaultN = 3;
// Build a working sorted copy.
std::vector<ColorStop> s;
if (stops.empty()) {
for (int i = 0; i < kDefaultN; ++i) s.push_back(kDefault[i]);
} else {
s = stops;
}
// Simple insertion sort (N is tiny, avoids std::sort include).
for (size_t i = 1; i < s.size(); ++i) {
ColorStop key = s[i];
int j = (int)i - 1;
while (j >= 0 && s[j].position > key.position) { s[j+1] = s[j]; --j; }
s[j+1] = key;
}
t = t < 0.f ? 0.f : (t > 1.f ? 1.f : t);
if (t <= s.front().position) return parse_rgb(s.front().color);
if (t >= s.back().position) return parse_rgb(s.back().color);
for (size_t i = 0; i + 1 < s.size(); ++i) {
if (t >= s[i].position && t <= s[i+1].position)
return lerp_between(s[i], s[i+1], t);
}
return parse_rgb(s.back().color);
}
// ---------------------------------------------------------------------------
// Test 12: TestColorScaleLerpTwoStops — t=0→first, t=1→last, t=0.5→midpoint.
// ---------------------------------------------------------------------------
static void test_color_scale_lerp_two_stops() {
std::vector<ColorStop> stops = {
{0.0f, "#000000"}, // black
{1.0f, "#ffffff"}, // white
};
ColumnSpec cs;
cs.renderer = CellRenderer::ColorScale;
cs.range_min = 0.0;
cs.range_max = 1.0;
cs.range_stops = stops;
cs.range_alpha = 0.25f;
assert(cs.renderer == CellRenderer::ColorScale);
assert(cs.range_stops.size() == 2);
// t=0.0 → black (0,0,0)
RGB3 c0 = lerp_stops(stops, 0.0f);
assert(c0.r < 0.01f && c0.g < 0.01f && c0.b < 0.01f);
// t=1.0 → white (1,1,1)
RGB3 c1 = lerp_stops(stops, 1.0f);
assert(c1.r > 0.99f && c1.g > 0.99f && c1.b > 0.99f);
// t=0.5 → midpoint (0.5, 0.5, 0.5) within floating-point tolerance
RGB3 c5 = lerp_stops(stops, 0.5f);
assert(c5.r > 0.49f && c5.r < 0.51f);
assert(c5.g > 0.49f && c5.g < 0.51f);
assert(c5.b > 0.49f && c5.b < 0.51f);
std::printf("PASS: TestColorScaleLerpTwoStops "
"(t=0→black, t=1→white, t=0.5→mid-grey)\n");
}
// ---------------------------------------------------------------------------
// Test 13: TestColorScaleLerpThreeStops — t=0.25 between stop0 and stop1.
// Stops: {0.0,red}, {0.5,green}, {1.0,blue}.
// At t=0.25 we expect halfway between red and green.
// ---------------------------------------------------------------------------
static void test_color_scale_lerp_three_stops() {
// red=#ff0000, green=#00ff00, blue=#0000ff
std::vector<ColorStop> stops = {
{0.0f, "#ff0000"}, // red
{0.5f, "#00ff00"}, // green
{1.0f, "#0000ff"}, // blue
};
// t=0.25 is halfway between stop0 (t=0) and stop1 (t=0.5).
// Lerp factor f = (0.25 - 0.0) / (0.5 - 0.0) = 0.5.
// Expected: R = lerp(1,0,0.5)=0.5, G = lerp(0,1,0.5)=0.5, B = lerp(0,0,0.5)=0.
RGB3 ca = lerp_stops(stops, 0.25f);
assert(ca.r > 0.49f && ca.r < 0.51f && "R should be ~0.5 at t=0.25");
assert(ca.g > 0.49f && ca.g < 0.51f && "G should be ~0.5 at t=0.25");
assert(ca.b < 0.01f && "B should be ~0 at t=0.25");
// t=0.75 is halfway between stop1 (t=0.5) and stop2 (t=1.0).
// Expected: R=0, G=0.5, B=0.5.
RGB3 cb = lerp_stops(stops, 0.75f);
assert(cb.r < 0.01f && "R should be ~0 at t=0.75");
assert(cb.g > 0.49f && cb.g < 0.51f && "G should be ~0.5 at t=0.75");
assert(cb.b > 0.49f && cb.b < 0.51f && "B should be ~0.5 at t=0.75");
std::printf("PASS: TestColorScaleLerpThreeStops "
"(t=0.25 between stop0/stop1, t=0.75 between stop1/stop2)\n");
}
// ---------------------------------------------------------------------------
// Test 14: TestColorScaleOutOfRange — t<0 saturates at first; t>1 at last.
// ---------------------------------------------------------------------------
static void test_color_scale_out_of_range() {
std::vector<ColorStop> stops = {
{0.0f, "#ff0000"}, // red at t=0
{1.0f, "#0000ff"}, // blue at t=1
};
// t=-0.5 → clamp to 0 → red
RGB3 cu = lerp_stops(stops, -0.5f);
assert(cu.r > 0.99f && "under-range should saturate at first stop (red)");
assert(cu.b < 0.01f);
// t=1.5 → clamp to 1 → blue
RGB3 co = lerp_stops(stops, 1.5f);
assert(co.r < 0.01f && "over-range should saturate at last stop (blue)");
assert(co.b > 0.99f);
// ColumnSpec struct fields accessible and defaults sensible.
ColumnSpec cs;
cs.renderer = CellRenderer::ColorScale;
cs.range_min = -10.0;
cs.range_max = 10.0;
assert(cs.range_alpha == 0.25f && "default range_alpha should be 0.25");
assert(cs.range_stops.empty() && "default range_stops should be empty (→ use default gradient)");
std::printf("PASS: TestColorScaleOutOfRange "
"(t<0 saturates at first stop, t>1 saturates at last stop)\n");
}
// ---------------------------------------------------------------------------
// main
// ---------------------------------------------------------------------------
@@ -411,6 +619,10 @@ int main() {
test_render_backcompat_overload();
test_dots_column_spec();
test_dots_tql_roundtrip();
std::printf("=== ALL TESTS PASSED (10/10) ===\n");
test_categorical_chip_rule();
test_color_scale_lerp_two_stops();
test_color_scale_lerp_three_stops();
test_color_scale_out_of_range();
std::printf("=== ALL TESTS PASSED (14/14) ===\n");
return 0;
}
+1 -1
View File
@@ -14,7 +14,7 @@
#include "core/auto_detect_type.h"
#include "core/compute_column_stats.h"
#include "viz/viz_render.h"
#include "viz/data_table.h"
#include "data_table/data_table.h"
#include <cassert>
#include <cstdio>