chore: auto-commit (129 archivos)
- .claude/agents/fn-analizador/SKILL.md - .claude/agents/fn-constructor/SKILL.md - .claude/agents/fn-executor/SKILL.md - .claude/agents/fn-mejorador/SKILL.md - .claude/agents/fn-orquestador/SKILL.md - .claude/agents/fn-recopilador/SKILL.md - .claude/commands/app.md - .claude/commands/compile.md - .claude/commands/cpp-app.md - .claude/commands/create_functions.md - ... Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -25,7 +25,7 @@ e2e_checks:
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# Es el check mas valioso: detecta regresiones de API en cualquiera de las
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# 19 funciones del registry que usa la app.
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- id: build
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cmd: "cmake --build /home/lucas/fn_registry/cpp/build/windows --target shaders_lab -j"
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cmd: "cmake --build $HOME/fn_registry/cpp/build/windows --target shaders_lab -j"
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timeout_s: 300
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severity: critical
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@@ -33,7 +33,7 @@ e2e_checks:
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# Detecta casos donde cmake reporta exit 0 pero el linker no produjo binario
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# (muy raro con mingw-w64 pero ha ocurrido en builds parciales con -j).
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- id: binary_exists
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cmd: "test -f /home/lucas/fn_registry/cpp/build/windows/apps/shaders_lab/shaders_lab.exe"
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cmd: "test -f $HOME/fn_registry/cpp/build/windows/apps/shaders_lab/shaders_lab.exe"
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timeout_s: 5
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severity: critical
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@@ -42,6 +42,6 @@ e2e_checks:
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# si el .ico falta el build pasa pero el .exe queda sin icono embebido
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# (visible al deploy a /mnt/c/.../Desktop/apps/).
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- id: icon_exists
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cmd: "test -f /home/lucas/fn_registry/apps/shaders_lab/appicon.ico"
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cmd: "test -f $HOME/fn_registry/apps/shaders_lab/appicon.ico"
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timeout_s: 5
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severity: warning
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