feat(shaders_lab): visual node editor (imgui-node-editor) + multi-source
- cpp/vendor/imgui-node-editor: vendorized thedmd/imgui-node-editor v0.9.4 - cpp/functions/gfx/dag_node_editor: new visual pipeline editor replacing dag_panel - DagStep: source_ids[4] + editor_pos + editor_uid (multi-input support) - DagNodeDef: num_inputs explicit; circle reclassified as Op - dag_compile: N inputs per node, topological ordering preserved - main: use node editor; destroy on shutdown - patch imgui_extra_math.inl: guard operator*(float, ImVec2) for imgui >= 18955 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -14,6 +14,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "solid";
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n.desc = "color constante";
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n.kind = DagKind::Gen;
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n.num_inputs = 0;
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n.param_names = {"r", "g", "b", ""};
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n.param_defaults = {0.35f, 0.25f, 0.55f, 0.0f};
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n.controls = {
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@@ -34,6 +35,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "gradient";
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n.desc = "gradiente direccional";
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n.kind = DagKind::Gen;
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n.num_inputs = 0;
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n.param_names = {"angle", "hue", "", ""};
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n.param_defaults = {0.8f, 0.5f, 0.0f, 0.0f};
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n.controls = {
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@@ -58,6 +60,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "plasma";
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n.desc = "onda trigonometrica";
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n.kind = DagKind::Gen;
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n.num_inputs = 0;
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n.param_names = {"speed", "scale", "", ""};
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n.param_defaults = {1.0f, 2.0f, 0.0f, 0.0f};
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n.controls = {
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@@ -73,13 +76,15 @@ static const std::vector<DagNodeDef>& build_catalog() {
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v.push_back(std::move(n));
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}
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// ── Gen: circle ───────────────────────────────────────────────
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// ── Op: circle ────────────────────────────────────────────────
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// Reclassified as Op (num_inputs=1): composites circle over input 'a'
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{
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DagNodeDef n;
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n.name = "circle";
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n.label = "circle";
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n.desc = "sdf de circulo";
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n.kind = DagKind::Gen;
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n.desc = "sdf de circulo (composita sobre input)";
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n.kind = DagKind::Op;
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n.num_inputs = 1;
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n.param_names = {"cx", "cy", "radius", "soft"};
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n.param_defaults = {0.0f, 0.0f, 0.35f, 0.01f};
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n.controls = {
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@@ -94,7 +99,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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" vec2 pos = vec2((uv.x - 0.5) * aspect - p.x, uv.y - 0.5 - p.y);\n"
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" float d = length(pos) - p.z;\n"
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" float fill = smoothstep(p.w, -p.w, d);\n"
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" return mix(c, vec4(1.0), fill);";
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" return mix(a, vec4(1.0), fill);";
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};
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v.push_back(std::move(n));
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}
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@@ -106,11 +111,12 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "invert";
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n.desc = "1 - rgb";
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n.kind = DagKind::Op;
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n.num_inputs = 1;
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n.param_names = {"", "", "", ""};
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n.param_defaults = {0.0f, 0.0f, 0.0f, 0.0f};
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n.controls = {};
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n.body_glsl = [](int /*idx*/) -> std::string {
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return " return vec4(1.0 - c.rgb, c.a);";
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return " return vec4(1.0 - a.rgb, a.a);";
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};
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v.push_back(std::move(n));
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}
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@@ -122,6 +128,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "gamma";
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n.desc = "pow(rgb, gamma)";
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n.kind = DagKind::Op;
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n.num_inputs = 1;
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n.param_names = {"gamma", "", "", ""};
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n.param_defaults = {1.0f, 0.0f, 0.0f, 0.0f};
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n.controls = {
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@@ -130,7 +137,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.body_glsl = [](int idx) -> std::string {
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std::string i = std::to_string(idx);
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return " vec4 p = u_params[" + i + "];\n"
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" return vec4(pow(c.rgb, vec3(1.0 / max(p.x, 0.001))), c.a);";
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" return vec4(pow(a.rgb, vec3(1.0 / max(p.x, 0.001))), a.a);";
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};
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v.push_back(std::move(n));
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}
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@@ -142,6 +149,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "hue shift";
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n.desc = "rotar matiz";
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n.kind = DagKind::Op;
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n.num_inputs = 1;
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n.param_names = {"h", "", "", ""};
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n.param_defaults = {0.0f, 0.0f, 0.0f, 0.0f};
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n.controls = {
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@@ -150,14 +158,14 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.body_glsl = [](int idx) -> std::string {
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std::string i = std::to_string(idx);
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return " vec4 p = u_params[" + i + "];\n"
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" float a = 6.28318 * p.x;\n"
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" float ca = cos(a), sa = sin(a);\n"
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" float ang = 6.28318 * p.x;\n"
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" float ca = cos(ang), sa = sin(ang);\n"
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" mat3 hueMat = mat3(\n"
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" vec3(0.299 + 0.701 * ca + 0.168 * sa, 0.587 - 0.587 * ca + 0.330 * sa, 0.114 - 0.114 * ca - 0.497 * sa),\n"
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" vec3(0.299 - 0.299 * ca - 0.328 * sa, 0.587 + 0.413 * ca + 0.035 * sa, 0.114 - 0.114 * ca + 0.292 * sa),\n"
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" vec3(0.299 - 0.300 * ca + 1.250 * sa, 0.587 - 0.588 * ca - 1.050 * sa, 0.114 + 0.886 * ca - 0.203 * sa)\n"
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" );\n"
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" return vec4(clamp(hueMat * c.rgb, 0.0, 1.0), c.a);";
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" return vec4(clamp(hueMat * a.rgb, 0.0, 1.0), a.a);";
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};
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v.push_back(std::move(n));
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}
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@@ -169,6 +177,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "mix";
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n.desc = "interpolacion mix(a, b, t)";
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n.kind = DagKind::Blend;
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n.num_inputs = 2;
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n.param_names = {"t", "", "", ""};
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n.param_defaults = {0.5f, 0.0f, 0.0f, 0.0f};
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n.controls = {
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@@ -189,6 +198,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "multiply";
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n.desc = "a * b";
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n.kind = DagKind::Blend;
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n.num_inputs = 2;
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n.param_names = {"", "", "", ""};
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n.param_defaults = {0.0f, 0.0f, 0.0f, 0.0f};
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n.controls = {};
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@@ -205,6 +215,7 @@ static const std::vector<DagNodeDef>& build_catalog() {
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n.label = "screen";
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n.desc = "1 - (1-a)(1-b)";
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n.kind = DagKind::Blend;
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n.num_inputs = 2;
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n.param_names = {"", "", "", ""};
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n.param_defaults = {0.0f, 0.0f, 0.0f, 0.0f};
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n.controls = {};
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@@ -22,57 +22,64 @@ std::string compile_dag_to_glsl(const std::vector<DagStep>& pipeline) {
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return out.str();
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}
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// Emit per-node functions with signatures based on num_inputs
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for (int i = 0; i < n; ++i) {
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const DagStep& step = pipeline[static_cast<size_t>(i)];
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const DagNodeDef* def = dag_find(step.name);
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if (!def) continue;
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if (def->kind == DagKind::Blend) {
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out << "vec4 node_" << i << "(vec4 a, vec4 b, vec2 uv) {\n";
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} else {
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out << "vec4 node_" << i << "(vec4 c, vec2 uv) {\n";
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}
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int ni = def->num_inputs;
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out << "vec4 node_" << i << "(";
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if (ni >= 1) out << "vec4 a";
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if (ni >= 2) out << ", vec4 b";
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if (ni >= 3) out << ", vec4 c";
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if (ni >= 4) out << ", vec4 d";
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if (ni > 0) out << ", ";
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out << "vec2 uv) {\n";
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out << def->body_glsl(i) << "\n";
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out << "}\n\n";
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}
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out << "void main() {\n";
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out << " vec2 uv = gl_FragCoord.xy / u_resolution;\n";
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out << " vec4 c = vec4(0.04, 0.04, 0.06, 1.0);\n";
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for (int i = 0; i < n; ++i) {
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const DagStep& step = pipeline[static_cast<size_t>(i)];
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const DagNodeDef* def = dag_find(step.name);
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if (!def) {
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out << " vec4 out_" << i << " = (i > 0 ? out_" << (i-1) << " : c);\n";
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if (i == 0) {
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out << " vec4 out_" << i << " = vec4(0.0, 0.0, 0.0, 1.0);\n";
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} else {
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out << " vec4 out_" << i << " = out_" << (i - 1) << ";\n";
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}
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continue;
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}
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std::string prev = (i == 0) ? "vec4(0.0, 0.0, 0.0, 1.0)" : "out_" + std::to_string(i - 1);
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int ni = def->num_inputs;
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if (def->kind == DagKind::Blend) {
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int src_idx = -1;
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if (!step.source_id.empty()) {
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// Resolve each input slot
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// For slot k: look for source_ids[k] in pipeline[0..i-1]; fallback = prev output
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auto resolve = [&](int k) -> std::string {
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const std::string& sid = step.source_ids[static_cast<size_t>(k)];
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if (!sid.empty()) {
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for (int j = 0; j < i; ++j) {
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if (pipeline[static_cast<size_t>(j)].id == step.source_id) {
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src_idx = j;
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break;
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if (pipeline[static_cast<size_t>(j)].id == sid) {
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return "out_" + std::to_string(j);
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}
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}
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}
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if (src_idx < 0 || src_idx >= i) {
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src_idx = std::max(0, i - 2);
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}
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std::string src;
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if (i == 0) {
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src = prev;
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} else {
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src = "out_" + std::to_string(std::min(src_idx, i - 1));
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}
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out << " vec4 out_" << i << " = node_" << i << "(" << prev << ", " << src << ", uv);\n";
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} else {
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out << " vec4 out_" << i << " = node_" << i << "(" << prev << ", uv);\n";
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// fallback
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if (i == 0) return "vec4(0.0, 0.0, 0.0, 1.0)";
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return "out_" + std::to_string(i - 1);
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};
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out << " vec4 out_" << i << " = node_" << i << "(";
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for (int k = 0; k < ni; ++k) {
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if (k > 0) out << ", ";
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out << resolve(k);
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}
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if (ni > 0) out << ", ";
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out << "uv);\n";
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}
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out << " fragColor = out_" << (n - 1) << ";\n";
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@@ -0,0 +1,414 @@
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#include "gfx/dag_node_editor.h"
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#include "gfx/dag_catalog.h"
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#include "imgui.h"
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#include "imgui_node_editor.h"
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#include <algorithm>
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#include <cstdio>
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#include <queue>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace ed = ax::NodeEditor;
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namespace fn::gfx {
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static constexpr int MAX_NODES = 16;
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static ed::EditorContext* s_ctx = nullptr;
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static uint32_t s_next_uid = 1;
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// ── ID encoding ──────────────────────────────────────────────────────────────
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// node id = editor_uid
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// output pin id = (editor_uid << 8) | 0
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// input pin id = (editor_uid << 8) | (slot + 1) slot 0..3
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// link id = (from_node_uid << 20) | (to_node_uid << 8) | slot
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static uintptr_t node_id(uint32_t uid) {
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return static_cast<uintptr_t>(uid);
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}
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static uintptr_t output_pin_id(uint32_t uid) {
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return (static_cast<uintptr_t>(uid) << 8) | 0u;
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}
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static uintptr_t input_pin_id(uint32_t uid, int slot) {
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return (static_cast<uintptr_t>(uid) << 8) | static_cast<uintptr_t>(slot + 1);
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}
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static uintptr_t link_id(uint32_t from_uid, uint32_t to_uid, int slot) {
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return (static_cast<uintptr_t>(from_uid) << 20)
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| (static_cast<uintptr_t>(to_uid) << 8)
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| static_cast<uintptr_t>(slot);
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}
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// Decode pin id back
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static bool is_output_pin(uintptr_t id) { return (id & 0xFF) == 0; }
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static uint32_t uid_from_pin(uintptr_t id) { return static_cast<uint32_t>(id >> 8); }
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static int slot_from_input_pin(uintptr_t id) { return static_cast<int>(id & 0xFF) - 1; }
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static int find_by_uid(const std::vector<DagStep>& p, uint32_t uid) {
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for (int i = 0; i < static_cast<int>(p.size()); ++i) {
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if (p[static_cast<size_t>(i)].editor_uid == uid) return i;
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}
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return -1;
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}
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static int find_by_id(const std::vector<DagStep>& p, const std::string& id) {
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for (int i = 0; i < static_cast<int>(p.size()); ++i) {
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if (p[static_cast<size_t>(i)].id == id) return i;
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}
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return -1;
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}
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static ImVec4 kind_color(DagKind kind) {
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switch (kind) {
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case DagKind::Gen: return ImVec4(0.25f, 0.55f, 0.90f, 1.0f);
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case DagKind::Op: return ImVec4(0.65f, 0.40f, 0.90f, 1.0f);
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case DagKind::Blend: return ImVec4(0.90f, 0.65f, 0.15f, 1.0f);
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}
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return ImVec4(1, 1, 1, 1);
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}
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// Topological sort using Kahn's algorithm.
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// Returns false if a cycle is detected (should not happen — BeginCreate rejects cycles).
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static bool topo_sort(std::vector<DagStep>& pipeline) {
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int n = static_cast<int>(pipeline.size());
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if (n == 0) return true;
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// Build adjacency: edge from src -> dst if dst.source_ids[k] == src.id
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std::unordered_map<std::string, int> id_to_idx;
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for (int i = 0; i < n; ++i) id_to_idx[pipeline[static_cast<size_t>(i)].id] = i;
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std::vector<int> in_degree(static_cast<size_t>(n), 0);
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std::vector<std::vector<int>> adj(static_cast<size_t>(n));
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for (int i = 0; i < n; ++i) {
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const DagStep& s = pipeline[static_cast<size_t>(i)];
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const DagNodeDef* def = dag_find(s.name);
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int ni = def ? def->num_inputs : 0;
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for (int k = 0; k < ni; ++k) {
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const std::string& sid = s.source_ids[static_cast<size_t>(k)];
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if (sid.empty()) continue;
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auto it = id_to_idx.find(sid);
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if (it == id_to_idx.end()) continue;
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int src = it->second;
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adj[static_cast<size_t>(src)].push_back(i);
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in_degree[static_cast<size_t>(i)]++;
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}
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}
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std::queue<int> q;
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for (int i = 0; i < n; ++i) {
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if (in_degree[static_cast<size_t>(i)] == 0) q.push(i);
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}
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std::vector<int> order;
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order.reserve(static_cast<size_t>(n));
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while (!q.empty()) {
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int u = q.front(); q.pop();
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order.push_back(u);
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for (int v : adj[static_cast<size_t>(u)]) {
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if (--in_degree[static_cast<size_t>(v)] == 0) q.push(v);
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}
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}
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if (static_cast<int>(order.size()) != n) return false; // cycle
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std::vector<DagStep> sorted;
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sorted.reserve(static_cast<size_t>(n));
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for (int idx : order) sorted.push_back(pipeline[static_cast<size_t>(idx)]);
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pipeline = std::move(sorted);
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return true;
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}
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// Add node popup toolbar — rendered OUTSIDE ed::Begin
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static bool draw_add_toolbar(std::vector<DagStep>& pipeline) {
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bool changed = false;
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int sz = static_cast<int>(pipeline.size());
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if (ImGui::Button("+ Add Node")) {
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ImGui::OpenPopup("ne_add_popup");
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}
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ImGui::SameLine();
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ImGui::Text("%d/%d", sz, MAX_NODES);
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ImGui::SameLine();
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if (ImGui::Button("Clear") && !pipeline.empty()) {
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ImGui::OpenPopup("ne_clear_confirm");
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}
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ImGui::SameLine();
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if (ImGui::Button("Fit")) {
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if (s_ctx) {
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ed::SetCurrentEditor(s_ctx);
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ed::NavigateToContent(0.0f);
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ed::SetCurrentEditor(nullptr);
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}
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}
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if (ImGui::BeginPopupModal("ne_clear_confirm", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("Vaciar el pipeline?");
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if (ImGui::Button("Si")) {
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pipeline.clear();
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changed = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
|
||||
if (ImGui::Button("No")) { ImGui::CloseCurrentPopup(); }
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("ne_add_popup")) {
|
||||
const char* kind_names[] = { "Gen", "Op", "Blend" };
|
||||
DagKind kinds[] = { DagKind::Gen, DagKind::Op, DagKind::Blend };
|
||||
for (int k = 0; k < 3; ++k) {
|
||||
if (ImGui::BeginMenu(kind_names[k])) {
|
||||
for (const auto& def : dag_catalog()) {
|
||||
if (def.kind != kinds[k]) continue;
|
||||
if (ImGui::MenuItem(def.label.c_str())) {
|
||||
if (sz < MAX_NODES) {
|
||||
DagStep step;
|
||||
step.id = "n" + std::to_string(s_next_uid);
|
||||
step.name = def.name;
|
||||
step.params = def.param_defaults;
|
||||
step.editor_uid = s_next_uid++;
|
||||
// stagger position so nodes don't stack
|
||||
step.editor_pos_x = 50.0f + static_cast<float>(sz) * 220.0f;
|
||||
step.editor_pos_y = 100.0f;
|
||||
pipeline.push_back(step);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool dag_node_editor(std::vector<DagStep>& pipeline) {
|
||||
bool changed = false;
|
||||
|
||||
// Ensure UIDs are assigned (e.g. for nodes created before this editor was active)
|
||||
for (auto& step : pipeline) {
|
||||
if (step.editor_uid == 0) {
|
||||
step.editor_uid = s_next_uid++;
|
||||
}
|
||||
}
|
||||
|
||||
// Create context on first call
|
||||
if (!s_ctx) {
|
||||
ed::Config cfg;
|
||||
cfg.SettingsFile = nullptr; // no disk persistence
|
||||
s_ctx = ed::CreateEditor(&cfg);
|
||||
}
|
||||
|
||||
changed |= draw_add_toolbar(pipeline);
|
||||
ImGui::Separator();
|
||||
|
||||
ed::SetCurrentEditor(s_ctx);
|
||||
ed::Begin("dag_editor", ImVec2(0.0f, 0.0f));
|
||||
|
||||
// ── Draw nodes ───────────────────────────────────────────────────────────
|
||||
for (int i = 0; i < static_cast<int>(pipeline.size()); ++i) {
|
||||
DagStep& step = pipeline[static_cast<size_t>(i)];
|
||||
const DagNodeDef* def = dag_find(step.name);
|
||||
if (!def) continue;
|
||||
|
||||
ImVec4 col = kind_color(def->kind);
|
||||
|
||||
ed::BeginNode(ed::NodeId(node_id(step.editor_uid)));
|
||||
|
||||
// Header
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, col);
|
||||
ImGui::TextUnformatted(def->label.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Dummy(ImVec2(0, 2));
|
||||
|
||||
// Input pins (left column) + controls (middle) + output pin (right)
|
||||
// We use a simple layout: input pins vertically, then controls, then output pin
|
||||
int ni = def->num_inputs;
|
||||
|
||||
// Input pins
|
||||
for (int k = 0; k < ni; ++k) {
|
||||
ed::BeginPin(ed::PinId(input_pin_id(step.editor_uid, k)), ed::PinKind::Input);
|
||||
char lbl[16];
|
||||
std::snprintf(lbl, sizeof(lbl), "-> in%d", k);
|
||||
ImGui::TextUnformatted(lbl);
|
||||
ed::EndPin();
|
||||
}
|
||||
|
||||
if (ni == 0) {
|
||||
// Gen: no inputs, push a small placeholder so layout is consistent
|
||||
ImGui::Dummy(ImVec2(4, 4));
|
||||
}
|
||||
|
||||
// Controls
|
||||
ImGui::PushID(static_cast<int>(step.editor_uid));
|
||||
for (size_t ci = 0; ci < def->controls.size(); ++ci) {
|
||||
const DagControl& ctrl = def->controls[ci];
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
char uid_lbl[64];
|
||||
std::snprintf(uid_lbl, sizeof(uid_lbl), "%s##%u%zu", ctrl.label.c_str(), step.editor_uid, ci);
|
||||
if (ctrl.kind == DagControl::Kind::Slider) {
|
||||
int pidx = ctrl.param_idx[0];
|
||||
if (pidx >= 0 && pidx < 4) {
|
||||
ImGui::SliderFloat(uid_lbl, &step.params[static_cast<size_t>(pidx)], ctrl.min, ctrl.max);
|
||||
}
|
||||
} else if (ctrl.kind == DagControl::Kind::XY) {
|
||||
int px = ctrl.param_idx[0], py = ctrl.param_idx[1];
|
||||
if (px >= 0 && px < 4 && py >= 0 && py < 4 && py == px + 1) {
|
||||
ImGui::SliderFloat2(uid_lbl, &step.params[static_cast<size_t>(px)], ctrl.min, ctrl.max);
|
||||
}
|
||||
} else if (ctrl.kind == DagControl::Kind::Color) {
|
||||
int pr = ctrl.param_idx[0];
|
||||
if (pr >= 0 && pr + 2 < 4) {
|
||||
ImGui::ColorEdit3(uid_lbl, &step.params[static_cast<size_t>(pr)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
// Output pin
|
||||
ImGui::Dummy(ImVec2(0, 2));
|
||||
ed::BeginPin(ed::PinId(output_pin_id(step.editor_uid)), ed::PinKind::Output);
|
||||
ImGui::Text("out ->");
|
||||
ed::EndPin();
|
||||
|
||||
ed::EndNode();
|
||||
|
||||
// Set initial position if not yet placed (both zero = first time)
|
||||
if (step.editor_pos_x == 0.0f && step.editor_pos_y == 0.0f) {
|
||||
step.editor_pos_x = 50.0f + static_cast<float>(i) * 220.0f;
|
||||
step.editor_pos_y = 100.0f;
|
||||
}
|
||||
ed::SetNodePosition(ed::NodeId(node_id(step.editor_uid)),
|
||||
ImVec2(step.editor_pos_x, step.editor_pos_y));
|
||||
}
|
||||
|
||||
// ── Draw existing links ──────────────────────────────────────────────────
|
||||
for (int i = 0; i < static_cast<int>(pipeline.size()); ++i) {
|
||||
const DagStep& step = pipeline[static_cast<size_t>(i)];
|
||||
const DagNodeDef* def = dag_find(step.name);
|
||||
if (!def) continue;
|
||||
for (int k = 0; k < def->num_inputs; ++k) {
|
||||
const std::string& sid = step.source_ids[static_cast<size_t>(k)];
|
||||
if (sid.empty()) continue;
|
||||
int src_idx = find_by_id(pipeline, sid);
|
||||
if (src_idx < 0) continue;
|
||||
uint32_t src_uid = pipeline[static_cast<size_t>(src_idx)].editor_uid;
|
||||
ed::Link(ed::LinkId(link_id(src_uid, step.editor_uid, k)),
|
||||
ed::PinId(output_pin_id(src_uid)),
|
||||
ed::PinId(input_pin_id(step.editor_uid, k)));
|
||||
}
|
||||
}
|
||||
|
||||
// ── Handle link creation ─────────────────────────────────────────────────
|
||||
if (ed::BeginCreate()) {
|
||||
ed::PinId start_pin, end_pin;
|
||||
if (ed::QueryNewLink(&start_pin, &end_pin)) {
|
||||
uintptr_t sp = start_pin.Get();
|
||||
uintptr_t ep = end_pin.Get();
|
||||
|
||||
// Normalise: start must be output, end must be input
|
||||
if (!is_output_pin(sp) && is_output_pin(ep)) {
|
||||
std::swap(sp, ep);
|
||||
}
|
||||
|
||||
bool valid = is_output_pin(sp) && !is_output_pin(ep);
|
||||
if (valid) {
|
||||
uint32_t from_uid = uid_from_pin(sp);
|
||||
uint32_t to_uid = uid_from_pin(ep);
|
||||
int slot = slot_from_input_pin(ep);
|
||||
|
||||
int from_idx = find_by_uid(pipeline, from_uid);
|
||||
int to_idx = find_by_uid(pipeline, to_uid);
|
||||
|
||||
// Reject cycles: in topo-ordered list, from must come before to.
|
||||
// We also reject self-loops.
|
||||
if (from_uid == to_uid) {
|
||||
ed::RejectNewItem(ImVec4(1, 0, 0, 1));
|
||||
valid = false;
|
||||
} else if (from_idx >= to_idx) {
|
||||
// Would create a back-edge; reject
|
||||
ed::RejectNewItem(ImVec4(1, 0.5f, 0, 1));
|
||||
valid = false;
|
||||
}
|
||||
|
||||
if (valid && from_idx >= 0 && to_idx >= 0 && slot >= 0) {
|
||||
if (ed::AcceptNewItem()) {
|
||||
pipeline[static_cast<size_t>(to_idx)].source_ids[static_cast<size_t>(slot)] =
|
||||
pipeline[static_cast<size_t>(from_idx)].id;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ed::RejectNewItem(ImVec4(0.5f, 0.5f, 0.5f, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
ed::EndCreate();
|
||||
|
||||
// ── Handle deletion ──────────────────────────────────────────────────────
|
||||
if (ed::BeginDelete()) {
|
||||
ed::LinkId del_lid;
|
||||
while (ed::QueryDeletedLink(&del_lid)) {
|
||||
if (ed::AcceptDeletedItem()) {
|
||||
uintptr_t raw = del_lid.Get();
|
||||
uint32_t to_uid = static_cast<uint32_t>((raw >> 8) & 0xFFF);
|
||||
int slot = static_cast<int>(raw & 0xFF);
|
||||
int to_idx = find_by_uid(pipeline, to_uid);
|
||||
if (to_idx >= 0 && slot < 4) {
|
||||
pipeline[static_cast<size_t>(to_idx)].source_ids[static_cast<size_t>(slot)].clear();
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ed::NodeId del_nid;
|
||||
while (ed::QueryDeletedNode(&del_nid)) {
|
||||
if (ed::AcceptDeletedItem()) {
|
||||
uint32_t uid = static_cast<uint32_t>(del_nid.Get());
|
||||
int idx = find_by_uid(pipeline, uid);
|
||||
if (idx >= 0) {
|
||||
const std::string& del_step_id = pipeline[static_cast<size_t>(idx)].id;
|
||||
// Clear any source_ids pointing to the deleted node
|
||||
for (auto& step : pipeline) {
|
||||
for (auto& sid : step.source_ids) {
|
||||
if (sid == del_step_id) sid.clear();
|
||||
}
|
||||
}
|
||||
pipeline.erase(pipeline.begin() + idx);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ed::EndDelete();
|
||||
|
||||
// ── Save node positions back to steps ────────────────────────────────────
|
||||
for (auto& step : pipeline) {
|
||||
auto pos = ed::GetNodePosition(ed::NodeId(node_id(step.editor_uid)));
|
||||
step.editor_pos_x = pos.x;
|
||||
step.editor_pos_y = pos.y;
|
||||
}
|
||||
|
||||
ed::End();
|
||||
ed::SetCurrentEditor(nullptr);
|
||||
|
||||
// ── Topological sort after topology change ───────────────────────────────
|
||||
if (changed) {
|
||||
if (!topo_sort(pipeline)) {
|
||||
// Cycle detected — should not happen given BeginCreate validation
|
||||
// but log a warning and leave order as-is
|
||||
std::fprintf(stderr, "dag_node_editor: cycle detected, skipping topo sort\n");
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
void dag_node_editor_destroy() {
|
||||
if (s_ctx) {
|
||||
ed::DestroyEditor(s_ctx);
|
||||
s_ctx = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace fn::gfx
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "gfx/dag_types.h"
|
||||
|
||||
namespace fn::gfx {
|
||||
|
||||
// Renders the visual node editor (imgui-node-editor) inside the current ImGui::Begin.
|
||||
// Modifies pipeline in-place: add/remove nodes, manage edges (source_ids).
|
||||
// Returns true if TOPOLOGY changed (nodes or edges added/removed).
|
||||
// Does not return true for position moves or slider changes.
|
||||
// Call once per frame. Maintains its own editor context (static singleton).
|
||||
bool dag_node_editor(std::vector<DagStep>& pipeline);
|
||||
|
||||
// Release editor resources. Call on shutdown.
|
||||
void dag_node_editor_destroy();
|
||||
|
||||
} // namespace fn::gfx
|
||||
@@ -0,0 +1,43 @@
|
||||
---
|
||||
name: dag_node_editor
|
||||
kind: function
|
||||
lang: cpp
|
||||
domain: gfx
|
||||
version: "1.0.0"
|
||||
purity: impure
|
||||
signature: "bool dag_node_editor(std::vector<DagStep>& pipeline)"
|
||||
description: "Renderiza el node editor visual (imgui-node-editor) para el DAG de shaders. Modifica el pipeline in-place: añade/borra nodos, gestiona aristas (source_ids). Devuelve true si la topologia cambio."
|
||||
tags: [dag, imgui, node-editor, shader, visual, pipeline, gfx]
|
||||
uses_functions: []
|
||||
uses_types: []
|
||||
returns: []
|
||||
returns_optional: false
|
||||
error_type: "error_go_core"
|
||||
imports: ["imgui_node_editor.h", "gfx/dag_catalog.h", "gfx/dag_types.h"]
|
||||
tested: false
|
||||
tests: []
|
||||
test_file_path: ""
|
||||
file_path: "cpp/functions/gfx/dag_node_editor.cpp"
|
||||
params:
|
||||
- name: pipeline
|
||||
desc: "vector de DagStep que representa el pipeline actual; modificado in-place"
|
||||
output: "true si la topologia cambio (nodos o aristas añadidos/quitados); false en caso contrario"
|
||||
---
|
||||
|
||||
## Notas
|
||||
|
||||
Sustituye a `dag_panel` como UI del pipeline. Usa `ax::NodeEditor` (thedmd/imgui-node-editor v0.9.4) con contexto singleton estático.
|
||||
|
||||
Codificacion de IDs:
|
||||
- Node id = `editor_uid` del step
|
||||
- Output pin = `(uid << 8) | 0`
|
||||
- Input pin = `(uid << 8) | (slot + 1)`
|
||||
- Link id = `(from_uid << 20) | (to_uid << 8) | slot`
|
||||
|
||||
Aplica topological sort (Kahn) tras cada cambio de topologia. Rechaza ciclos en `BeginCreate`.
|
||||
|
||||
Multi-source: cada nodo declara `num_inputs` (0-4). Los slots de `source_ids[]` se mapean a los inputs del shader GLSL (`a`, `b`, `c`, `d`).
|
||||
|
||||
## Dependencia
|
||||
|
||||
Requiere `imgui_node_editor` static library linkeada (`cpp/vendor/imgui-node-editor`).
|
||||
@@ -76,7 +76,7 @@ bool dag_panel(std::vector<DagStep>& pipeline) {
|
||||
step.params = def.param_defaults;
|
||||
if (def.kind == DagKind::Blend && !pipeline.empty()) {
|
||||
int src = std::max(0, static_cast<int>(pipeline.size()) - 2);
|
||||
step.source_id = pipeline[static_cast<size_t>(src)].id;
|
||||
step.source_ids[1] = pipeline[static_cast<size_t>(src)].id;
|
||||
}
|
||||
pipeline.push_back(step);
|
||||
changed = true;
|
||||
@@ -146,9 +146,9 @@ bool dag_panel(std::vector<DagStep>& pipeline) {
|
||||
}
|
||||
|
||||
int current_src = std::max(0, i - 2);
|
||||
if (!step.source_id.empty()) {
|
||||
if (!step.source_ids[1].empty()) {
|
||||
for (int j = 0; j < i; ++j) {
|
||||
if (pipeline[static_cast<size_t>(j)].id == step.source_id) {
|
||||
if (pipeline[static_cast<size_t>(j)].id == step.source_ids[1]) {
|
||||
current_src = j;
|
||||
break;
|
||||
}
|
||||
@@ -161,7 +161,7 @@ bool dag_panel(std::vector<DagStep>& pipeline) {
|
||||
int sel = current_src;
|
||||
if (ImGui::Combo("Source", &sel, items.data(), static_cast<int>(items.size()))) {
|
||||
if (sel >= 0 && sel < i) {
|
||||
step.source_id = pipeline[static_cast<size_t>(sel)].id;
|
||||
step.source_ids[1] = pipeline[static_cast<size_t>(sel)].id;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ struct DagNodeDef {
|
||||
std::string label;
|
||||
std::string desc;
|
||||
DagKind kind = DagKind::Gen;
|
||||
int num_inputs = 0; // 0=Gen, 1=Op, 2=Blend, up to 4
|
||||
std::array<std::string, 4> param_names{"", "", "", ""};
|
||||
std::array<float, 4> param_defaults{0, 0, 0, 0};
|
||||
std::vector<DagControl> controls;
|
||||
@@ -33,7 +34,10 @@ struct DagStep {
|
||||
std::string id;
|
||||
std::string name;
|
||||
std::array<float, 4> params{0, 0, 0, 0};
|
||||
std::string source_id;
|
||||
std::array<std::string, 4> source_ids{"", "", "", ""}; // up to 4 inputs; "" = no connection
|
||||
float editor_pos_x = 0.0f;
|
||||
float editor_pos_y = 0.0f;
|
||||
uint32_t editor_uid = 0; // monotonic counter, used as node editor ID
|
||||
};
|
||||
|
||||
} // namespace fn::gfx
|
||||
|
||||
Reference in New Issue
Block a user