feat(shaders_lab): visual node editor (imgui-node-editor) + multi-source
- cpp/vendor/imgui-node-editor: vendorized thedmd/imgui-node-editor v0.9.4 - cpp/functions/gfx/dag_node_editor: new visual pipeline editor replacing dag_panel - DagStep: source_ids[4] + editor_pos + editor_uid (multi-input support) - DagNodeDef: num_inputs explicit; circle reclassified as Op - dag_compile: N inputs per node, topological ordering preserved - main: use node editor; destroy on shutdown - patch imgui_extra_math.inl: guard operator*(float, ImVec2) for imgui >= 18955 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -22,57 +22,64 @@ std::string compile_dag_to_glsl(const std::vector<DagStep>& pipeline) {
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return out.str();
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}
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// Emit per-node functions with signatures based on num_inputs
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for (int i = 0; i < n; ++i) {
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const DagStep& step = pipeline[static_cast<size_t>(i)];
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const DagNodeDef* def = dag_find(step.name);
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if (!def) continue;
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if (def->kind == DagKind::Blend) {
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out << "vec4 node_" << i << "(vec4 a, vec4 b, vec2 uv) {\n";
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} else {
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out << "vec4 node_" << i << "(vec4 c, vec2 uv) {\n";
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}
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int ni = def->num_inputs;
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out << "vec4 node_" << i << "(";
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if (ni >= 1) out << "vec4 a";
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if (ni >= 2) out << ", vec4 b";
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if (ni >= 3) out << ", vec4 c";
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if (ni >= 4) out << ", vec4 d";
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if (ni > 0) out << ", ";
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out << "vec2 uv) {\n";
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out << def->body_glsl(i) << "\n";
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out << "}\n\n";
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}
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out << "void main() {\n";
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out << " vec2 uv = gl_FragCoord.xy / u_resolution;\n";
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out << " vec4 c = vec4(0.04, 0.04, 0.06, 1.0);\n";
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for (int i = 0; i < n; ++i) {
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const DagStep& step = pipeline[static_cast<size_t>(i)];
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const DagNodeDef* def = dag_find(step.name);
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if (!def) {
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out << " vec4 out_" << i << " = (i > 0 ? out_" << (i-1) << " : c);\n";
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if (i == 0) {
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out << " vec4 out_" << i << " = vec4(0.0, 0.0, 0.0, 1.0);\n";
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} else {
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out << " vec4 out_" << i << " = out_" << (i - 1) << ";\n";
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}
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continue;
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}
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std::string prev = (i == 0) ? "vec4(0.0, 0.0, 0.0, 1.0)" : "out_" + std::to_string(i - 1);
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int ni = def->num_inputs;
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if (def->kind == DagKind::Blend) {
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int src_idx = -1;
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if (!step.source_id.empty()) {
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// Resolve each input slot
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// For slot k: look for source_ids[k] in pipeline[0..i-1]; fallback = prev output
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auto resolve = [&](int k) -> std::string {
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const std::string& sid = step.source_ids[static_cast<size_t>(k)];
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if (!sid.empty()) {
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for (int j = 0; j < i; ++j) {
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if (pipeline[static_cast<size_t>(j)].id == step.source_id) {
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src_idx = j;
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break;
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if (pipeline[static_cast<size_t>(j)].id == sid) {
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return "out_" + std::to_string(j);
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}
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}
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}
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if (src_idx < 0 || src_idx >= i) {
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src_idx = std::max(0, i - 2);
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}
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std::string src;
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if (i == 0) {
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src = prev;
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} else {
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src = "out_" + std::to_string(std::min(src_idx, i - 1));
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}
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out << " vec4 out_" << i << " = node_" << i << "(" << prev << ", " << src << ", uv);\n";
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} else {
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out << " vec4 out_" << i << " = node_" << i << "(" << prev << ", uv);\n";
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// fallback
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if (i == 0) return "vec4(0.0, 0.0, 0.0, 1.0)";
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return "out_" + std::to_string(i - 1);
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};
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out << " vec4 out_" << i << " = node_" << i << "(";
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for (int k = 0; k < ni; ++k) {
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if (k > 0) out << ", ";
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out << resolve(k);
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}
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if (ni > 0) out << ", ";
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out << "uv);\n";
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}
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out << " fragColor = out_" << (n - 1) << ";\n";
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