feat(shaders_lab): add gl_loader + Windows cross-compile
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
(Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,6 @@
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add_imgui_app(shaders_lab
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main.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp
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${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp
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@@ -9,3 +10,8 @@ add_imgui_app(shaders_lab
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target_include_directories(shaders_lab PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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# GUI app: sin consola al lanzar (subsystem:windows / -mwindows)
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set_target_properties(shaders_lab PROPERTIES WIN32_EXECUTABLE TRUE)
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endif()
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