feat(shaders_lab): add gl_loader + Windows cross-compile
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
(Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,4 @@
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include "gfx/gl_loader.h"
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#include "gfx/shader_canvas.h"
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#include "imgui.h"
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@@ -9,6 +6,7 @@ namespace fn::gfx {
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void canvas_init(ShaderCanvas& c) {
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if (c.initialized) return;
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gl_loader_init();
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fb_init(c.fb);
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quad_init(c.quad);
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c.initialized = true;
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