chore: auto-commit (286 archivos)

- .claude/agents/fn-orquestador/SKILL.md
- .claude/commands/fn_claude.md
- .claude/rules/INDEX.md
- .claude/rules/cpp_apps.md
- .claude/rules/ids_naming.md
- CHANGELOG.md
- apps/dag_engine/README.md
- apps/dag_engine/api.go
- apps/dag_engine/dags_migrated/example.yaml
- apps/dag_engine/dags_migrated/example_lineage_tracking.yaml
- ...

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-16 16:33:22 +02:00
parent 0b9af8f1bb
commit a03675113a
281 changed files with 12596 additions and 19526 deletions
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# Capability: android
_(Descripcion del grupo — editar a mano)_
Toolbelt Android operable desde WSL2. Cubre: ADB (`adb_wsl`, conexion al daemon Windows), AVD emulator management (list/start/stop/wait, geo-fix), APK lifecycle (`android_apk_install`, `android_app_clear`, `android_app_launch`, `android_uninstall`), Capacitor build pipelines (`capacitor_build_apk`, `deploy_capacitor_to_emulator`), logcat streaming. WSL2 -> Windows adb daemon, no requiere Android Studio.
## Funciones
@@ -47,8 +47,31 @@ _(Descripcion del grupo — editar a mano)_
## Ejemplo canonico
_(Anadir 1-2 bloques de codigo end-to-end)_
### Arrancar emulator + deploy Capacitor + logcat
```bash
./fn run android_emulator_list
./fn run android_emulator_start --avd Pixel_7_API_34 --wait
./fn run deploy_capacitor_to_emulator \
--app-dir ~/projects/myapp \
--avd Pixel_7_API_34 \
--package com.example.myapp
./fn run adb_wsl -- logcat -v time | grep -E "(myapp|FATAL|AndroidRuntime)"
```
### APK install/uninstall manual
```bash
./fn run android_apk_install --apk ~/myapp.apk --device emulator-5554
./fn run android_app_launch --package com.example.myapp
./fn run android_app_clear --package com.example.myapp # limpia datos sin uninstall
```
## Fronteras
_(Que NO cubre este grupo)_
- **NO compila APK desde Gradle nativo**. Solo Capacitor build. Para Gradle puro, ver issue 0076 (`gradle_run`).
- **NO instala Android SDK**. Asume `ANDROID_HOME` apuntando al SDK Windows accessible via WSL.
- **NO maneja iOS**. Solo Android. Para iOS, ver issue 0072h (gamedev roadmap).
- **NO depura nativo NDK**. Para LLDB-stage debugging, attach manual via Android Studio.