fix(gamedev): card_art hires roto (UltimateSDUpscale exige batch_size) + INDEX conteo gamedev 10->20

El nodo UltimateSDUpscale declara batch_size como input requerido en /object_info;
comfyui_build_hires_fix_workflow y comfyui_inject_hires_fix no lo proveian, por lo
que card_art con hires=True fallaba en runtime. Se anade batch_size: 1 a ambos
constructores + guards de regresion en los tests (card_art golden hires, builder e
inject). Verificado con una generacion real en ComfyUI (carta 768x1152, sin
node_errors, prompt_id 4033fb0b). Bump de version 1.0.0->1.0.1 en ambos .md con
growth log y gotcha.

INDEX.md: la fila gamedev decia count=10; el cluster de assets 2D documentado en
gamedev-2d.md tiene 20 funciones (15 builders tag gamedev-2d + 5 de apoyo).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Egutierrez
2026-06-27 00:00:38 +02:00
parent 8fb10fdf8a
commit ab27c253c5
8 changed files with 44 additions and 5 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ Indice de grupos de capacidades del registry. Cada grupo agrupa >=3 funciones qu
| Grupo | N | Que cubre |
|---|---|---|
| [gamedev](gamedev-2d.md) | 10 | Assets 2D para Godot: builders de workflow ComfyUI (pixelart/seamless/iso/sprite/VFX, tag `gamedev-2d`) + post-proceso (pixelize, luma->alpha) + puente de assets a Godot 4 (.import + reimport headless) |
| [gamedev](gamedev-2d.md) | 20 | Assets 2D para Godot: 15 builders de workflow ComfyUI (pixelart/seamless/iso/sprite/topdown/card/enemy/prop/VFX..., tag `gamedev-2d`) + 5 de apoyo: post-proceso (pixelize, luma->alpha) + puente de assets a Godot 4 (.import + reimport headless) |
| [registry](registry.md) | 17 | Auditoria y monitorizacion del propio registry: copied-code, uses-functions, unused, proposals, telemetria |
| [systemd](systemd.md) | 14 | Generar, instalar, restart y status de unit files systemd via SSH (deploys a VPS) |
| [ssh](ssh.md) | 19 | Operar hosts remotos via SSH: config, conn, ejecutar comandos, port-forward, deploys con SCP/rsync |