fix(gamedev): card_art hires roto (UltimateSDUpscale exige batch_size) + INDEX conteo gamedev 10->20

El nodo UltimateSDUpscale declara batch_size como input requerido en /object_info;
comfyui_build_hires_fix_workflow y comfyui_inject_hires_fix no lo proveian, por lo
que card_art con hires=True fallaba en runtime. Se anade batch_size: 1 a ambos
constructores + guards de regresion en los tests (card_art golden hires, builder e
inject). Verificado con una generacion real en ComfyUI (carta 768x1152, sin
node_errors, prompt_id 4033fb0b). Bump de version 1.0.0->1.0.1 en ambos .md con
growth log y gotcha.

INDEX.md: la fila gamedev decia count=10; el cluster de assets 2D documentado en
gamedev-2d.md tiene 20 funciones (15 builders tag gamedev-2d + 5 de apoyo).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Egutierrez
2026-06-27 00:00:38 +02:00
parent 8fb10fdf8a
commit ab27c253c5
8 changed files with 44 additions and 5 deletions
@@ -149,6 +149,7 @@ def comfyui_inject_hires_fix(
"seam_fix_padding": 16,
"force_uniform_tiles": True,
"tiled_decode": False,
"batch_size": 1,
},
}