fix(gamedev): card_art hires roto (UltimateSDUpscale exige batch_size) + INDEX conteo gamedev 10->20
El nodo UltimateSDUpscale declara batch_size como input requerido en /object_info; comfyui_build_hires_fix_workflow y comfyui_inject_hires_fix no lo proveian, por lo que card_art con hires=True fallaba en runtime. Se anade batch_size: 1 a ambos constructores + guards de regresion en los tests (card_art golden hires, builder e inject). Verificado con una generacion real en ComfyUI (carta 768x1152, sin node_errors, prompt_id 4033fb0b). Bump de version 1.0.0->1.0.1 en ambos .md con growth log y gotcha. INDEX.md: la fila gamedev decia count=10; el cluster de assets 2D documentado en gamedev-2d.md tiene 20 funciones (15 builders tag gamedev-2d + 5 de apoyo). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -149,6 +149,7 @@ def comfyui_inject_hires_fix(
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"seam_fix_padding": 16,
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"force_uniform_tiles": True,
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"tiled_decode": False,
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"batch_size": 1,
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},
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}
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