fix(gamedev): card_art hires roto (UltimateSDUpscale exige batch_size) + INDEX conteo gamedev 10->20

El nodo UltimateSDUpscale declara batch_size como input requerido en /object_info;
comfyui_build_hires_fix_workflow y comfyui_inject_hires_fix no lo proveian, por lo
que card_art con hires=True fallaba en runtime. Se anade batch_size: 1 a ambos
constructores + guards de regresion en los tests (card_art golden hires, builder e
inject). Verificado con una generacion real en ComfyUI (carta 768x1152, sin
node_errors, prompt_id 4033fb0b). Bump de version 1.0.0->1.0.1 en ambos .md con
growth log y gotcha.

INDEX.md: la fila gamedev decia count=10; el cluster de assets 2D documentado en
gamedev-2d.md tiene 20 funciones (15 builders tag gamedev-2d + 5 de apoyo).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Egutierrez
2026-06-27 00:00:38 +02:00
parent 8fb10fdf8a
commit ab27c253c5
8 changed files with 44 additions and 5 deletions
@@ -22,6 +22,15 @@ def test_base_ksampler_and_ultimate_upscale_present():
assert wf["9"]["inputs"]["images"] == ["12", 0]
def test_ultimate_upscale_provee_batch_size():
# /object_info marca batch_size como input REQUERIDO de UltimateSDUpscale.
# Sin el, el submit fallaba con node_errors. Regresion guard.
wf = comfyui_build_hires_fix_workflow(
ckpt_name="dreamshaper_8.safetensors", positive="x",
)
assert wf["12"]["inputs"]["batch_size"] == 1
def test_second_pass_denoise_is_partial():
wf = comfyui_build_hires_fix_workflow(
ckpt_name="dreamshaper_8.safetensors", positive="x", denoise=0.4,
@@ -60,6 +60,9 @@ def test_params_reflejados():
assert up_in["mode_type"] == "Linear"
assert up_in["force_uniform_tiles"] is True
assert up_in["tiled_decode"] is False
# /object_info marca batch_size como input REQUERIDO de UltimateSDUpscale.
# Sin el, el submit fallaba con node_errors. Regresion guard.
assert up_in["batch_size"] == 1
def test_lanza_valueerror_sin_vaedecode():