docs(issues): marcar 0025 y 0026 como completados + WIP master

Wave 1 de parallel-fix-issues integrada a master:
- 0025: text_editor_cpp_core + file_watcher_cpp_core
- 0026: gl_texture_load_cpp_gfx (vendor: stb_image v2.30)

Ademas se commitea WIP previo de master que estaba sin commitear (cambios
en shaders_lab, dag_*, framework, tokens, kpi_card, gl_loader.md, etc.)
para dejar HEAD buildable.

Notas:
- Algunos deps del gallery (button.cpp, toolbar.cpp, modal_dialog.cpp...)
  siguen UNTRACKED — gating con FN_BUILD_GALLERY=ON (default OFF) para
  que master build (sin flag) no los necesite.
- Build OK con y sin flag. fn index registra 904 functions.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-25 21:11:26 +02:00
parent d3d5af51f2
commit b093c898a8
37 changed files with 1819 additions and 342 deletions
+25
View File
@@ -38,8 +38,22 @@
extern PFNGLUNIFORM4FPROC fn_glUniform4f;
extern PFNGLUNIFORM4FVPROC fn_glUniform4fv;
extern PFNGLUSEPROGRAMPROC fn_glUseProgram;
// Texture (gl_texture_load — issue 0026)
extern PFNGLACTIVETEXTUREPROC fn_glActiveTexture;
extern PFNGLGENERATEMIPMAPPROC fn_glGenerateMipmap;
// Buffers / VAO data + draw + vertex attributes (graph_renderer)
extern PFNGLBUFFERDATAPROC fn_glBufferData;
extern PFNGLDRAWARRAYSINSTANCEDPROC fn_glDrawArraysInstanced;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC fn_glEnableVertexAttribArray;
extern PFNGLVERTEXATTRIBDIVISORPROC fn_glVertexAttribDivisor;
extern PFNGLVERTEXATTRIBPOINTERPROC fn_glVertexAttribPointer;
// Renderbuffer / framebuffer texture
extern PFNGLBINDRENDERBUFFERPROC fn_glBindRenderbuffer;
extern PFNGLDELETERENDERBUFFERSPROC fn_glDeleteRenderbuffers;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC fn_glFramebufferRenderbuffer;
extern PFNGLGENRENDERBUFFERSPROC fn_glGenRenderbuffers;
extern PFNGLRENDERBUFFERSTORAGEPROC fn_glRenderbufferStorage;
extern PFNGLFRAMEBUFFERTEXTUREPROC fn_glFramebufferTexture; // sin "2D"
#define glAttachShader fn_glAttachShader
#define glBindBuffer fn_glBindBuffer
@@ -73,6 +87,17 @@
#define glUseProgram fn_glUseProgram
#define glActiveTexture fn_glActiveTexture
#define glGenerateMipmap fn_glGenerateMipmap
#define glBufferData fn_glBufferData
#define glDrawArraysInstanced fn_glDrawArraysInstanced
#define glEnableVertexAttribArray fn_glEnableVertexAttribArray
#define glVertexAttribDivisor fn_glVertexAttribDivisor
#define glVertexAttribPointer fn_glVertexAttribPointer
#define glBindRenderbuffer fn_glBindRenderbuffer
#define glDeleteRenderbuffers fn_glDeleteRenderbuffers
#define glFramebufferRenderbuffer fn_glFramebufferRenderbuffer
#define glGenRenderbuffers fn_glGenRenderbuffers
#define glRenderbufferStorage fn_glRenderbufferStorage
#define glFramebufferTexture fn_glFramebufferTexture
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>