feat(kotlin-compose): design system + 33 components + gallery_kt + e2e android emulator + scaffolder fixes

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-11 16:28:50 +02:00
parent 0bdb8454e1
commit cb6d9e61d1
152 changed files with 148262 additions and 25 deletions
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---
name: build_wasm_cpp_app
kind: function
lang: bash
domain: infra
version: "0.1.0"
purity: impure
signature: "build_wasm_cpp_app(app_name: string, [--no-budget-check]) -> void"
description: "Compila una app C++ del registry (cpp/apps/<name>) a WASM via emscripten. Sale build/wasm/<name>/<name>.{html,js,wasm,wasm.gz}. Falla si gzip > 2 MB."
tags: [wasm, emscripten, cpp, build, gamedev]
uses_functions: []
uses_types: []
returns: []
returns_optional: false
error_type: "error_go_core"
imports: []
example: "bash bash/functions/infra/build_wasm_cpp_app.sh engine_smoke"
tested: false
tests: []
test_file_path: ""
file_path: "bash/functions/infra/build_wasm_cpp_app.sh"
params:
- name: app_name
desc: "Nombre del directorio bajo cpp/apps/. Debe contener CMakeLists.txt self-sufficient (top-level project) con guard `if(EMSCRIPTEN)` para flags wasm."
- name: "--no-budget-check"
desc: "Opcional. Salta verificacion de tamaño (gzip < 2 MB hard, < 1.5 MB soft)."
output: "Reporte de tamaños en stdout. Crea build/wasm/<app>/<app>.html/.js/.wasm/.wasm.gz. Exit 3 si excede budget hard."
---
# build_wasm_cpp_app
Compila apps C++ del registry a WebAssembly. Issue 0072d (parte del stack gamedev).
## Requisitos
- `emsdk` instalado y activo en el shell, o presente en `<repo>/emsdk/` (autoactiva).
- `cpp/apps/<app>/CMakeLists.txt` con bloque `if(EMSCRIPTEN) ... endif()` que define los flags wasm (USE_WEBGL2, FULL_ES3, ALLOW_MEMORY_GROWTH, etc.).
- `cpp/CMakeLists.txt` debe seguir tolerando configuracion via `emcmake`. La app target se elige con `cmake --build $BUILD_DIR --target <app>`.
## Flujo
1. Localiza `emcc` en PATH o autoactiva `<repo>/emsdk/emsdk_env.sh`.
2. `emcmake cmake -S cpp -B build/wasm/<app> -DCMAKE_BUILD_TYPE=MinSizeRel`
3. `cmake --build build/wasm/<app> --target <app> -j`
4. `gzip -9 -k <app>.wasm` y `brotli -q 11 -k <app>.wasm` (si brotli disponible).
5. Reporta tamaños y compara contra budget (1.5 MB gzip soft, 2 MB hard).
## Budgets
| Limite | Valor | Comportamiento |
|---|---|---|
| Soft | 1.5 MB gzip | Warning, sigue |
| Hard | 2 MB gzip | Exit 3, falla |
Skip con `--no-budget-check`.
## Apps soportadas
Cualquier app bajo `cpp/apps/<name>/` cuyo `CMakeLists.txt` defina target con flags emscripten. Probada con: `engine_smoke` (issue 0072a).
## Errores comunes
- `emcc no encontrado` → instalar emsdk segun instrucciones del propio script.
- `<app>.wasm no encontrado` → fallo de build. Re-ejecutar con `2>&1 | tee` para ver compiler errors.
- `wasm.gz excede budget` → revisar bloat, usar `twiggy top` o `wasm-objdump -h`. Ver issue 0072d.