feat(kotlin-compose): design system + 33 components + gallery_kt + e2e android emulator + scaffolder fixes
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -413,9 +413,11 @@ int main() {
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cfg.about = {.name = "shaders_lab",
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.version = "0.3.0",
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.description = "Live GLSL shader playground with DAG pipeline. layout_storage publico, compiler extraido, AppConfig estandar, multi-viewport, modal save-as via modal_dialog."};
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cfg.panels = k_panels;
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cfg.panel_count = sizeof(k_panels) / sizeof(k_panels[0]);
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cfg.layouts_cb = &g_layout_cb;
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cfg.panels = k_panels;
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cfg.panel_count = sizeof(k_panels) / sizeof(k_panels[0]);
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cfg.layouts_cb = &g_layout_cb;
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cfg.log = {"shaders_lab.log", 1};
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cfg.auto_dockspace = false; // shaders_lab gestiona su propio DockSpace en render()
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int rc = fn::run_app(cfg, render);
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fn::gfx::canvas_destroy(g_canvas_code);
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