feat(kotlin-compose): design system + 33 components + gallery_kt + e2e android emulator + scaffolder fixes

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-11 16:28:50 +02:00
parent 0bdb8454e1
commit cb6d9e61d1
152 changed files with 148262 additions and 25 deletions
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// audio_play — reproducir sonidos one-shot y streaming sobre fn::audio::Engine.
// Issue 0072b — runtime gamedev nucleo.
#pragma once
#include "audio_engine.h"
namespace fn::audio {
struct Sound {
void* impl; // ma_sound* opaco
bool ok;
};
// Carga y prepara un sonido (decodifica streaming desde disco). Sound.ok=false si falla.
Sound sound_load(Engine& e, const char* path);
// Arranca/reanuda reproduccion.
void sound_play(Sound& s);
// Detiene reproduccion (no libera).
void sound_stop(Sound& s);
// Volumen 0..1 del sonido (independiente del master).
void sound_set_volume(Sound& s, float v);
// Libera recursos del sonido.
void sound_destroy(Sound& s);
// Fire-and-forget: reproduce path una vez sin handle. No-op si engine no esta listo.
void play_sound_oneshot(Engine& e, const char* path, float volume = 1.0f);
} // namespace fn::audio