feat(shaders_lab): DAG pipeline mode with node catalog

- cpp/functions/gfx/dag_types: DagStep, DagNodeDef, DagControl (header-only)
- cpp/functions/gfx/dag_catalog: 10 hardcoded nodes (4 gen, 3 op, 3 blend) ported from shader-dag-blends.jsx
- cpp/functions/gfx/dag_compile: pipeline → GLSL 330 core with fan-in via source_id
- cpp/functions/gfx/dag_uniforms: upload u_params[16] via glUniform4fv
- cpp/functions/gfx/dag_panel: ImGui pipeline editor (add/remove/reorder/controls)
- main.cpp: Code/DAG mode toggle, per-mode compile path and uniforms
- gl_loader: +glUniform4fv
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 21:15:21 +02:00
parent 4610bb4a99
commit e115c2e3fd
19 changed files with 1041 additions and 45 deletions
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---
name: dag_types
lang: cpp
domain: gfx
version: "1.0.0"
algebraic: product
definition: |
enum class DagKind { Gen, Op, Blend };
struct DagControl {
enum class Kind { Slider, XY, Color };
Kind kind;
std::string label;
std::array<int, 3> param_idx{-1, -1, -1};
float min = 0.0f;
float max = 1.0f;
float step = 0.0f;
};
struct DagNodeDef {
std::string name;
std::string label;
std::string desc;
DagKind kind = DagKind::Gen;
std::array<std::string, 4> param_names{"", "", "", ""};
std::array<float, 4> param_defaults{0, 0, 0, 0};
std::vector<DagControl> controls;
std::function<std::string(int idx)> body_glsl;
};
struct DagStep {
std::string id;
std::string name;
std::array<float, 4> params{0, 0, 0, 0};
std::string source_id;
};
description: "Tipos del DAG de shaders: DagKind (gen/op/blend), DagControl (descriptor de widget UI), DagNodeDef (entrada del catalogo de nodos con body GLSL), DagStep (paso del pipeline con params y source_id estable ante reorders)."
tags: [dag, shader, gfx, pipeline, nodes, types]
uses_types: []
file_path: "cpp/functions/gfx/dag_types.h"
---
## Notas
Header-only. DagNodeDef::body_glsl es un callable que recibe el indice del nodo en el pipeline y devuelve el cuerpo GLSL de la funcion (sin llaves). DagStep::source_id es el id estable del paso fuente para blends; sobrevive a reordenamientos del pipeline porque referencia por id, no por indice.