feat(gl_loader): añadir glActiveTexture y glGenerateMipmap
Necesarios para que gl_texture_load (cpp/functions/gfx/) funcione en Windows tras wglGetProcAddress. En Linux son simbolos directos via GL_GLEXT_PROTOTYPES, no afecta. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -38,6 +38,8 @@
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extern PFNGLUNIFORM4FPROC fn_glUniform4f;
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extern PFNGLUNIFORM4FVPROC fn_glUniform4fv;
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extern PFNGLUSEPROGRAMPROC fn_glUseProgram;
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extern PFNGLACTIVETEXTUREPROC fn_glActiveTexture;
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extern PFNGLGENERATEMIPMAPPROC fn_glGenerateMipmap;
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#define glAttachShader fn_glAttachShader
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#define glBindBuffer fn_glBindBuffer
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@@ -69,6 +71,8 @@
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#define glUniform4f fn_glUniform4f
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#define glUniform4fv fn_glUniform4fv
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#define glUseProgram fn_glUseProgram
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#define glActiveTexture fn_glActiveTexture
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#define glGenerateMipmap fn_glGenerateMipmap
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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