chore: auto-commit (43 archivos)

- .mcp.json
- bash/functions/infra/write_mcp_jupyter_config.md
- bash/functions/infra/write_mcp_jupyter_config.sh
- cpp/CMakeLists.txt
- cpp/apps/chart_demo
- cpp/apps/shaders_lab
- cpp/functions/gfx/gl_framebuffer.cpp
- cpp/functions/gfx/gl_framebuffer.h
- cpp/functions/gfx/gl_framebuffer.md
- cpp/functions/gfx/mesh_gpu.md
- ...

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-30 17:28:47 +02:00
parent a2efdcf003
commit fd5787c55f
44 changed files with 3924 additions and 64 deletions
+5 -6
View File
@@ -105,7 +105,7 @@ GLuint compile_program() {
void ensure_init(Cache& c) {
if (c.initialized) return;
fn::gfx::gl_loader_init();
fn::gfx::fb_init(c.fb);
fn::gfx::fb_init_depth(c.fb);
c.program = compile_program();
if (c.program) {
c.loc_view = glGetUniformLocation(c.program, "u_view");
@@ -145,10 +145,9 @@ void mesh_viewer(const char* id, const MeshViewerConfig& cfg) {
glBindFramebuffer(GL_FRAMEBUFFER, c.fb.fbo);
glViewport(0, 0, w, h);
glClearColor(0.10f, 0.10f, 0.13f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// No depth attachment in our FBO — fall back to back-to-front-ish via
// GL_DEPTH_TEST off. For inspection meshes this is fine; documented.
glDisable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glUseProgram(c.program);
auto m = fn::core::orbit_camera_matrices(*cfg.cam);
@@ -183,7 +182,7 @@ void mesh_viewer(const char* id, const MeshViewerConfig& cfg) {
// Restore GL state.
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)prev_fbo);
glViewport(prev_vp[0], prev_vp[1], prev_vp[2], prev_vp[3]);
if (prev_depth) glEnable(GL_DEPTH_TEST);
if (prev_depth) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
}
// Display.