Funcion impura del registry que carga PNG/JPG/BMP/TGA/HDR a una textura
OpenGL lista para sampler2D. Composable con gl_loader, gl_shader,
shader_canvas. Genera mipmaps, soporta sRGB y HDR (RGBA16F).
API:
GlTexture gl_texture_load(path, flip_y=true, srgb=false)
GlTexture gl_texture_load_from_memory(data, size, ...)
void gl_texture_destroy(tex)
const char* gl_texture_last_error() // thread-local
void gl_texture_bind_uniform(prog, name, tex, unit)
Errores via thread_local string accesible por gl_texture_last_error().
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>