Commit Graph

9 Commits

Author SHA1 Message Date
egutierrez ac65791663 feat(shaders_lab): per-node preview thumbnails + double-rclick delete node
- DagStep: preview_open flag (default false).
- dag_compile: emit `uniform int u_preview_target` and a series of
  early-return branches at the start of fragColor selection. -1 (default)
  falls through to the real Output-driven fragColor.
- dag_node_previews (new fn): per-node FBO keyed by editor_uid, lazy
  created. Renders each node with preview_open=true to its FBO by
  setting u_preview_target = step index. Texture exposed via
  dag_preview_texture(uid) for ImGui::Image.
- dag_node_editor: small toggle button "[+] preview"/"[-] preview" in
  each non-Output node; when open, ImGui::Image(96x64, V-flipped).
- dag_node_editor: double right-click on hovered node deletes it
  (Output is protected).
- main.cpp: dag_previews_render after Canvas DAG; dag_previews_destroy
  on shutdown.

Single GL program drives both the canvas and all thumbnails — moving
sliders never recompiles, only the topology change does.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 02:06:50 +02:00
egutierrez e828af3ac1 feat(shaders_lab): Output node + Functions palette with drag-drop
- DagKind::Output (new enum): terminal sink; compiler wires fragColor to its source_ids[0]
- dag_catalog: "output" node (1 input, red)
- dag_compile: skips Output in node_<i> emission; final fragColor resolves from Output's connection
- dag_node_editor: no more Add button; drops "DAG_NODE_TYPE" payloads at mouse canvas position; Output cannot be deleted; Output has no output pin
- dag_palette (new fn): Functions window with grouped, draggable node cards
- main.cpp: "Functions" window added; ensure_dag_default seeds plasma + connected Output
2026-04-24 22:16:47 +02:00
egutierrez 2b55a4823d feat(shaders_lab): visual node editor (imgui-node-editor) + multi-source
- cpp/vendor/imgui-node-editor: vendorized thedmd/imgui-node-editor v0.9.4
- cpp/functions/gfx/dag_node_editor: new visual pipeline editor replacing dag_panel
- DagStep: source_ids[4] + editor_pos + editor_uid (multi-input support)
- DagNodeDef: num_inputs explicit; circle reclassified as Op
- dag_compile: N inputs per node, topological ordering preserved
- main: use node editor; destroy on shutdown
- patch imgui_extra_math.inl: guard operator*(float, ImVec2) for imgui >= 18955

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:56:48 +02:00
egutierrez 8eebd1abce feat(shaders_lab): two simultaneous canvases (Code + DAG)
Canvas Code and Canvas DAG are now independent windows, each with its
own ShaderCanvas, FBO and compiled program. Both render every frame in
parallel. No more focus-based recompile — each source compiles when its
own content changes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:50:29 +02:00
egutierrez 6f269949f1 feat(shaders_lab): independent windows for Code, DAG, Controls, Canvas, GLSL
Remove Code/DAG toggle. Each panel lives in its own dockable window.
Active source (Code or DAG) is whichever window has focus; Canvas title
shows the current active source. Switching active source triggers an
immediate recompile so the canvas reflects the selected pipeline.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:27:50 +02:00
egutierrez e115c2e3fd feat(shaders_lab): DAG pipeline mode with node catalog
- cpp/functions/gfx/dag_types: DagStep, DagNodeDef, DagControl (header-only)
- cpp/functions/gfx/dag_catalog: 10 hardcoded nodes (4 gen, 3 op, 3 blend) ported from shader-dag-blends.jsx
- cpp/functions/gfx/dag_compile: pipeline → GLSL 330 core with fan-in via source_id
- cpp/functions/gfx/dag_uniforms: upload u_params[16] via glUniform4fv
- cpp/functions/gfx/dag_panel: ImGui pipeline editor (add/remove/reorder/controls)
- main.cpp: Code/DAG mode toggle, per-mode compile path and uniforms
- gl_loader: +glUniform4fv
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:15:21 +02:00
egutierrez 4610bb4a99 feat(shaders_lab): uniform annotations → auto-generated ImGui controls
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:02:35 +02:00
egutierrez 9b1ca41c4d feat(shaders_lab): add gl_loader + Windows cross-compile
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
  (Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 20:52:37 +02:00
egutierrez 3008b56e76 feat(shaders_lab): scaffold C++ app with GLSL live-reload canvas
- cpp/functions/gfx: gl_shader, gl_framebuffer, fullscreen_quad, shader_canvas
- cpp/apps/shaders_lab: main + 3 seed shaders (plasma, circle, checker)
- ImGui docking layout: Code | Canvas | Controls

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 20:33:36 +02:00