Commit Graph

11 Commits

Author SHA1 Message Date
egutierrez bdce314199 feat(shaders_lab): drag-and-drop to reorder DAG steps
ImGui native BeginDragDropSource/Target over each CollapsingHeader.
Drag source adjusted if ahead of target to keep final position correct.
Move Up/Down buttons kept for keyboard/touchpad fallback.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:21:58 +02:00
egutierrez e115c2e3fd feat(shaders_lab): DAG pipeline mode with node catalog
- cpp/functions/gfx/dag_types: DagStep, DagNodeDef, DagControl (header-only)
- cpp/functions/gfx/dag_catalog: 10 hardcoded nodes (4 gen, 3 op, 3 blend) ported from shader-dag-blends.jsx
- cpp/functions/gfx/dag_compile: pipeline → GLSL 330 core with fan-in via source_id
- cpp/functions/gfx/dag_uniforms: upload u_params[16] via glUniform4fv
- cpp/functions/gfx/dag_panel: ImGui pipeline editor (add/remove/reorder/controls)
- main.cpp: Code/DAG mode toggle, per-mode compile path and uniforms
- gl_loader: +glUniform4fv
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:15:21 +02:00
egutierrez 4610bb4a99 feat(shaders_lab): uniform annotations → auto-generated ImGui controls
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:02:35 +02:00
egutierrez b828fd6acc feat(cpp/viz): kpi_card v1.1 + bar_chart v1.1 — contenedor y altura fijas
kpi_card:
- v1.1: envuelve el contenido en BeginChild con surface bg + border +
  radius::md + padding::md (tokens). Replica Mantine Paper withBorder
  radius="md" p="md" usado en @fn_library/kpi_card.tsx.
- Ancho adaptativo via GetContentRegionAvail — requiere contenedor que
  propague ancho constrained (ImGui::BeginTable). dashboard_grid / BeginGroup
  no funcionan porque no constrainen ancho y la card desborda la celda.
- Linea de trend SIEMPRE visible: delta, sparkline, o em dash (text_dim)
  como placeholder, para que un grid de KPIs quede alineado vertical.
- Colores del delta via tokens (success/error) en vez de hardcoded ImVec4.

bar_chart:
- v1.1: altura explicita como parametro (default 200px). Sin esto, ImPlot
  con ImVec2(-1, 0) entra en feedback loop cuando esta dentro de un
  dashboard_panel (BeginChild con AutoResizeY): plot pide espacio -> padre
  se redimensiona -> plot recalcula. Efecto visual: las barras se deslizan
  los primeros frames.
- Ejes blindados: Lock + NoInitialFit + Cond_Always ademas de los flags
  previos. Y max pre-calculado con 15% de headroom.
- Sin inputs (NoInputs|NoFrame|NoBoxSelect|NoMouseText): estos charts son
  de resumen, no de exploracion.

Actualizados los .md correspondientes con el contrato visual + requisitos
de contenedor, para que cualquier dashboard que componga estos primitivos
obtenga el mismo look.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 20:59:51 +02:00
egutierrez 9b1ca41c4d feat(shaders_lab): add gl_loader + Windows cross-compile
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
  (Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 20:52:37 +02:00
egutierrez 3008b56e76 feat(shaders_lab): scaffold C++ app with GLSL live-reload canvas
- cpp/functions/gfx: gl_shader, gl_framebuffer, fullscreen_quad, shader_canvas
- cpp/apps/shaders_lab: main + 3 seed shaders (plasma, circle, checker)
- ImGui docking layout: Code | Canvas | Controls

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 20:33:36 +02:00
egutierrez e39445dd55 feat(cpp/core): design tokens + primitivos UI para dashboards ImGui
Trasladar principios del DESIGN_SYSTEM.md de @fn_library (Mantine/React)
al mundo C++/ImGui sin añadir deps externas:

  cpp/functions/core/
    tokens       — colors/spacing/radius/font_size como constexpr +
                   apply_dark_theme() al ImGuiStyle global. Dark + indigo
                   primary (Mantine-inspired).
    badge        — etiqueta inline 6 variantes (Default/Success/Warning/
                   Error/Info/Outline). <Badge> de @fn_library en C++.
    empty_state  — placeholder centrado para tablas/listas vacías.
    page_header  — header con title + subtitle + separator + hueco
                   para acciones (patrón begin/end).

Scope limitado (KISS) a fases 1-2 del plan: tokens + 3 primitivos.
No se duplica dashboard_panel con un "card" — el existente ya cumple
el rol. Fases 3-5 (charts ImPlot line/area, app_shell con navbar,
toast/alert) quedan fuera hasta que el dashboard crezca en alcance.

Resultado:
- 869 funciones (+4) en registry.db.
- Dashboard con header homogéneo y empty states en todas las tablas.
- Sin hardcode de ImVec4 disperso en views.cpp.

Diary + CHANGELOG actualizados.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:52:09 +02:00
egutierrez 132a7d3240 feat: add multi-viewport support and SQLite amalgamation to C++ framework
- AppConfig.viewports flag para ventanas OS reales fuera del main window
- Multi-viewport render loop en app_base.cpp (UpdatePlatformWindows)
- SQLite amalgamation vendoreada para Windows cross-compile
- LANGUAGES C CXX en CMakeLists para compilar sqlite3.c
- Fix pie_chart.cpp para nueva API de ImPlot (PlotPieChart sin flags arg)
- imgui.ini añadido a gitignore

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 01:17:50 +02:00
egutierrez dcd1843609 feat: add fullscreen_window C++ function for ImGui apps
Componente que crea una ventana ImGui fullscreen sin decoraciones, eliminando
la necesidad de usar el sistema de ventanas interno. Usado por registry_dashboard.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 01:17:44 +02:00
egutierrez 7eef2544ab feat: add C++ ImGui functions for core UI and visualization
Funciones C++/ImGui para dashboards (grid, panel, docking, sidebar, tabs),
visualizaciones (candlestick, gauge, histogram, pie, sparkline, heatmap,
scatter, line, bar, surface3d, kpi, table), grafos (force layout, renderer,
viewport, spatial hash, types) y utilidades (time series buffer, tracy zones,
memory/fps overlay, plot theme).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 00:10:18 +02:00
egutierrez 73a4c3a148 feat: add C++ support with ImGui/ImPlot framework and vendor submodules
Añade soporte C++ al registry: vendor submodules (glfw, imgui, implot, tracy),
sistema de build con CMake y toolchains cross-platform, runner C++ en fn CLI,
parser de tests Google Test, y funciones bash para build Linux/Windows.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 23:46:36 +02:00