Wave 1 de parallel-fix-issues integrada a master:
- 0025: text_editor_cpp_core + file_watcher_cpp_core
- 0026: gl_texture_load_cpp_gfx (vendor: stb_image v2.30)
Ademas se commitea WIP previo de master que estaba sin commitear (cambios
en shaders_lab, dag_*, framework, tokens, kpi_card, gl_loader.md, etc.)
para dejar HEAD buildable.
Notas:
- Algunos deps del gallery (button.cpp, toolbar.cpp, modal_dialog.cpp...)
siguen UNTRACKED — gating con FN_BUILD_GALLERY=ON (default OFF) para
que master build (sin flag) no los necesite.
- Build OK con y sin flag. fn index registra 904 functions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- DagStep: preview_open flag (default false).
- dag_compile: emit `uniform int u_preview_target` and a series of
early-return branches at the start of fragColor selection. -1 (default)
falls through to the real Output-driven fragColor.
- dag_node_previews (new fn): per-node FBO keyed by editor_uid, lazy
created. Renders each node with preview_open=true to its FBO by
setting u_preview_target = step index. Texture exposed via
dag_preview_texture(uid) for ImGui::Image.
- dag_node_editor: small toggle button "[+] preview"/"[-] preview" in
each non-Output node; when open, ImGui::Image(96x64, V-flipped).
- dag_node_editor: double right-click on hovered node deletes it
(Output is protected).
- main.cpp: dag_previews_render after Canvas DAG; dag_previews_destroy
on shutdown.
Single GL program drives both the canvas and all thumbnails — moving
sliders never recompiles, only the topology change does.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Canvas Code and Canvas DAG are now independent windows, each with its
own ShaderCanvas, FBO and compiled program. Both render every frame in
parallel. No more focus-based recompile — each source compiles when its
own content changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Remove Code/DAG toggle. Each panel lives in its own dockable window.
Active source (Code or DAG) is whichever window has focus; Canvas title
shows the current active source. Switching active source triggers an
immediate recompile so the canvas reflects the selected pipeline.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
(Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>