- demos_text_editor.cpp: split horizontal con editor GLSL precargado a la
izquierda (boton Save to /tmp/fn_demo.glsl + dirty indicator) y panel de
eventos a la derecha (path, active flag, lista scrollable, boton clear).
Watcher activo sobre /tmp/fn_demo.glsl; reintenta el add() tras el primer
Save si el archivo no existia al iniciar.
- demos.h: declaracion de gallery::demo_text_editor()
- main.cpp: entry "text_editor"/"text_editor + watcher" en categoria Core
- CMakeLists.txt: anade demos_text_editor.cpp + sources de text_editor,
file_watcher y vendor TextEditor.cpp + include path de imgui_text_edit
Nota: la primitives_gallery NO se construye en este branch (sus deps —
button.cpp, toolbar.cpp, etc. — son untracked en master). El subdirectorio
se anade pero protegido por FN_BUILD_GALLERY=OFF para no romper builds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
App minima (no abre ventana ImGui) que crea/settea/lee text_editor y registra
un watch sobre /tmp/fn_smoke_test.txt para confirmar que TextEditor.cpp del
vendor + text_editor.cpp + file_watcher.cpp enlazan correctamente. Activada
por defecto si la carpeta existe (no requiere la primitives_gallery).
Tambien anade flag FN_BUILD_GALLERY (OFF default) para no romper el build
cuando la primitives_gallery no esta presente — sus deps (button.cpp,
toolbar.cpp...) son sources untracked en algunas branches.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- DagStep: preview_open flag (default false).
- dag_compile: emit `uniform int u_preview_target` and a series of
early-return branches at the start of fragColor selection. -1 (default)
falls through to the real Output-driven fragColor.
- dag_node_previews (new fn): per-node FBO keyed by editor_uid, lazy
created. Renders each node with preview_open=true to its FBO by
setting u_preview_target = step index. Texture exposed via
dag_preview_texture(uid) for ImGui::Image.
- dag_node_editor: small toggle button "[+] preview"/"[-] preview" in
each non-Output node; when open, ImGui::Image(96x64, V-flipped).
- dag_node_editor: double right-click on hovered node deletes it
(Output is protected).
- main.cpp: dag_previews_render after Canvas DAG; dag_previews_destroy
on shutdown.
Single GL program drives both the canvas and all thumbnails — moving
sliders never recompiles, only the topology change does.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Canvas Code and Canvas DAG are now independent windows, each with its
own ShaderCanvas, FBO and compiled program. Both render every frame in
parallel. No more focus-based recompile — each source compiles when its
own content changes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Remove Code/DAG toggle. Each panel lives in its own dockable window.
Active source (Code or DAG) is whichever window has focus; Canvas title
shows the current active source. Switching active source triggers an
immediate recompile so the canvas reflects the selected pipeline.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- cpp/functions/gfx/gl_loader.{h,cpp,md}: mini loader para OpenGL 2.0+
(Linux no-op via GL_GLEXT_PROTOTYPES, Windows wglGetProcAddress)
- Portar gl_shader/gl_framebuffer/fullscreen_quad/shader_canvas al loader
- CMakeLists: WIN32_EXECUTABLE para lanzar sin consola en Windows
- apps/shaders_lab/shaders_lab.exe: binario PE32+ precompilado
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Añade soporte C++ al registry: vendor submodules (glfw, imgui, implot, tracy),
sistema de build con CMake y toolchains cross-platform, runner C++ en fn CLI,
parser de tests Google Test, y funciones bash para build Linux/Windows.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>