#include "app_base.h" #include "imgui.h" #include "gfx/shader_canvas.h" #include "gfx/gl_shader.h" #include "core/fps_overlay.h" #include "seed_shaders.h" #include #include static fn::gfx::ShaderCanvas g_canvas; static std::string g_source = PLASMA; static std::string g_last_err; static int g_last_err_line = -1; static std::chrono::steady_clock::time_point g_last_edit; static bool g_dirty = true; static void try_compile() { auto r = fn::gfx::compile_fragment(g_source); if (r.ok) { fn::gfx::canvas_set_program(g_canvas, r.program); g_last_err.clear(); g_last_err_line = -1; } else { g_last_err = r.err_msg; g_last_err_line = r.err_line; } } static void mark_dirty() { g_last_edit = std::chrono::steady_clock::now(); g_dirty = true; } static void load_preset(const char* src) { g_source = src; mark_dirty(); } static void render() { if (!g_canvas.initialized) fn::gfx::canvas_init(g_canvas); if (g_dirty) { auto now = std::chrono::steady_clock::now(); auto elapsed = std::chrono::duration_cast(now - g_last_edit).count(); if (elapsed > 250) { try_compile(); g_dirty = false; } } ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport()); // --- Code panel --- if (ImGui::Begin("Code")) { if (ImGui::Button("Plasma")) { load_preset(PLASMA); } ImGui::SameLine(); if (ImGui::Button("Circle")) { load_preset(CIRCLE); } ImGui::SameLine(); if (ImGui::Button("Checker")) { load_preset(CHECKER); } ImVec2 avail = ImGui::GetContentRegionAvail(); float footer_height = g_last_err.empty() ? 0.0f : ImGui::GetTextLineHeightWithSpacing() + 8.0f; ImVec2 editor_size(avail.x, avail.y - footer_height); char buf[1 << 16]; size_t copy_len = g_source.size() < sizeof(buf) - 1 ? g_source.size() : sizeof(buf) - 1; memcpy(buf, g_source.c_str(), copy_len); buf[copy_len] = '\0'; ImGui::PushFont(nullptr); // use default monospace-ish font if (ImGui::InputTextMultiline("##code", buf, sizeof(buf), editor_size, ImGuiInputTextFlags_AllowTabInput)) { g_source = buf; mark_dirty(); } ImGui::PopFont(); if (!g_last_err.empty()) { ImGui::Separator(); if (g_last_err_line > 0) { ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "line %d: %s", g_last_err_line, g_last_err.c_str()); } else { ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "%s", g_last_err.c_str()); } } } ImGui::End(); // --- Canvas panel --- if (ImGui::Begin("Canvas")) { fn::gfx::canvas_render(g_canvas, static_cast(ImGui::GetTime())); } ImGui::End(); // --- Controls panel --- if (ImGui::Begin("Controls")) { ImGui::TextDisabled("Controls (fase 2)"); ImGui::Spacing(); fps_overlay(); } ImGui::End(); } int main() { fn::AppConfig cfg; cfg.title = "shaders_lab"; cfg.width = 1400; cfg.height = 860; int rc = fn::run_app(cfg, render); fn::gfx::canvas_destroy(g_canvas); return rc; }