add_imgui_app(shaders_lab main.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/gl_loader.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/gl_shader.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/gl_framebuffer.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/fullscreen_quad.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/shader_canvas.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/uniform_parser.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/uniform_panel.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_catalog.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_compile.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_uniforms.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_panel.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_editor.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_palette.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/dag_node_previews.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/shaderlab_db.cpp ${CMAKE_SOURCE_DIR}/functions/gfx/code_to_generator.cpp # fps_overlay, panel_menu, layouts_menu, app_menubar ya viven en fn_framework ${CMAKE_SOURCE_DIR}/functions/core/layout_storage_sqlite.cpp ) target_include_directories(shaders_lab PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ) target_link_libraries(shaders_lab PRIVATE imgui_node_editor SQLite::SQLite3) if(WIN32) # GUI app: sin consola al lanzar (subsystem:windows / -mwindows) set_target_properties(shaders_lab PROPERTIES WIN32_EXECUTABLE TRUE) endif()