#include "gfx/gl_loader.h" #include "gfx/gl_framebuffer.h" namespace fn::gfx { static void create_tex(Framebuffer& f) { glGenTextures(1, &f.tex); glBindTexture(GL_TEXTURE_2D, f.tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, f.width, f.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); } void fb_init(Framebuffer& f) { f.width = 1; f.height = 1; create_tex(f); glGenFramebuffers(1, &f.fbo); glBindFramebuffer(GL_FRAMEBUFFER, f.fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, f.tex, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); } void fb_resize(Framebuffer& f, int w, int h) { if (w == f.width && h == f.height) return; f.width = w; f.height = h; if (f.tex) glDeleteTextures(1, &f.tex); f.tex = 0; create_tex(f); glBindFramebuffer(GL_FRAMEBUFFER, f.fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, f.tex, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); } void fb_destroy(Framebuffer& f) { if (f.fbo) { glDeleteFramebuffers(1, &f.fbo); f.fbo = 0; } if (f.tex) { glDeleteTextures(1, &f.tex); f.tex = 0; } f.width = 0; f.height = 0; } } // namespace fn::gfx