#pragma once #include "imgui.h" struct GraphData; struct GraphRenderer; struct SpatialHash; // Persistent state for graph_viewport widget. Create one per viewport and keep // alive across frames. struct GraphViewportState { // Camera float cam_x = 0.0f, cam_y = 0.0f; float zoom = 1.0f; float zoom_min = 0.01f, zoom_max = 50.0f; // Interaction result (read after calling graph_viewport each frame) int hovered_node = -1; // node index under cursor, -1 if none int selected_node = -1; // last clicked node index, -1 if none bool is_dragging = false; // Layout bool layout_running = true; // animate force layout each frame float layout_energy = 0.0f; // kinetic energy from last step // Internal — managed by graph_viewport / graph_viewport_destroy GraphRenderer* renderer = nullptr; SpatialHash* spatial = nullptr; bool initialized = false; // Widget pixel dimensions tracked for resize detection int render_w = 0, render_h = 0; // Node being dragged (-1 = none) int drag_node = -1; }; // Main viewport widget. Call every ImGui frame. // id: unique ImGui widget identifier // graph: mutable graph data (node positions updated on drag) // state: persistent state (camera, selection, GPU renderer); must outlive frames // size: widget size in pixels — ImVec2(0,0) uses all available space // Returns true if any user interaction occurred (hover, click, drag, zoom). bool graph_viewport(const char* id, GraphData& graph, GraphViewportState& state, ImVec2 size = ImVec2(0.0f, 0.0f)); // Release GPU resources. Call once when done with the viewport. void graph_viewport_destroy(GraphViewportState& state); // Fit camera to current graph bounds with 10% padding. void graph_viewport_fit(GraphData& graph, GraphViewportState& state);