Files
fn_registry/cpp/apps/shaders_lab/compiler.cpp

64 lines
2.1 KiB
C++

#include "compiler.h"
#include "gfx/shader_canvas.h"
#include "gfx/gl_shader.h"
#include "gfx/uniform_parser.h"
#include "gfx/uniform_panel.h"
#include "gfx/dag_compile.h"
#include "gfx/dag_uniforms.h"
#include <chrono>
#include <string>
#include <vector>
// ── Globals declarados en main.cpp (single source of truth) ─────────────────
extern fn::gfx::ShaderCanvas g_canvas_code;
extern fn::gfx::ShaderCanvas g_canvas_dag;
extern std::string g_source;
extern std::string g_code_err;
extern int g_code_err_line;
extern std::chrono::steady_clock::time_point g_code_last_edit;
extern bool g_code_dirty;
extern std::vector<fn::gfx::UniformDescriptor> g_descs;
extern fn::gfx::UniformStore g_store;
extern std::vector<fn::gfx::DagStep> g_pipeline;
extern std::string g_dag_glsl;
extern std::string g_dag_err;
extern int g_dag_err_line;
namespace shaders_lab {
void compile_code() {
auto r = fn::gfx::compile_fragment(g_source);
if (r.ok) {
g_descs = fn::gfx::parse_uniforms(g_source);
fn::gfx::uniforms_sync(g_store, g_descs);
fn::gfx::canvas_set_program(g_canvas_code, r.program);
g_code_err.clear();
g_code_err_line = -1;
} else {
g_code_err = r.err_msg;
g_code_err_line = r.err_line;
}
}
void compile_dag() {
g_dag_glsl = fn::gfx::compile_dag_to_glsl(g_pipeline);
auto r = fn::gfx::compile_fragment(g_dag_glsl);
if (r.ok) {
fn::gfx::canvas_set_program(g_canvas_dag, r.program);
g_dag_err.clear();
g_dag_err_line = -1;
} else {
g_dag_err = r.err_msg;
g_dag_err_line = r.err_line;
}
}
void mark_code_dirty() {
g_code_last_edit = std::chrono::steady_clock::now();
g_code_dirty = true;
}
} // namespace shaders_lab