Files
egutierrez c7821c4c99 feat(shaders_lab): uniform annotations → auto-generated ImGui controls
- cpp/functions/gfx/uniform_parser: regex-based parser of @slider/@color/@toggle/@xy annotations (+ inline tests)
- cpp/functions/gfx/uniform_panel: ImGui widgets + value store + glUniform* apply
- shader_canvas: optional uniforms callback invoked per-frame
- gl_loader: +glUniform1i/3f/4f
- seed plasma: demo uniforms u_speed + u_color
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:02:35 +02:00

32 lines
982 B
C++

#pragma once
#include <functional>
#include <string>
#include "gfx/gl_framebuffer.h"
#include "gfx/gl_shader.h"
#include "gfx/fullscreen_quad.h"
namespace fn::gfx {
struct ShaderCanvas {
Framebuffer fb;
Quad quad;
unsigned int program = 0;
bool initialized = false;
};
// Inicializa recursos GL (idempotente).
void canvas_init(ShaderCanvas& c);
// Sustituye el programa activo (borra el anterior). Acepta program=0 para pantalla en negro.
void canvas_set_program(ShaderCanvas& c, unsigned int program);
// Renderiza el shader al FBO y dibuja la textura resultante como contenido del panel ImGui.
// Llamar DENTRO de un ImGui::Begin/End. Ocupa GetContentRegionAvail().
// uniforms_fn se invoca tras glUseProgram y antes de quad_draw, recibe el program ID.
void canvas_render(ShaderCanvas& c, float time_seconds,
const std::function<void(unsigned int program)>& uniforms_fn = {});
void canvas_destroy(ShaderCanvas& c);
} // namespace fn::gfx